Player Matchup

Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum IV
Aslief
Agni
Platinum IV
Level 146
God Stats
5W - 7L
1,601 SR
Queue Stats
451W - 456L
1,838 MMR
Solo
Loki
Loki
Platinum III
BananaKíng
Loki
Platinum III
Level 119
God Stats
3W - 5L
1,527 SR
Queue Stats
120W - 119L
1,778 MMR
Solo
Medusa
Medusa
Platinum V
ZeusAddicted
Medusa
Platinum V
Level 64
God Stats
0W - 6L
1,289 SR
Queue Stats
156W - 150L
1,757 MMR
Solo
Xing Tian
Xing Tian
Platinum V
fluffyuniquorn
Xing Tian
Platinum V
Level 120
God Stats
3W - 4L
1,341 SR
Queue Stats
246W - 255L
1,702 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,451 SR
1,715 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,627 SR
1,773 MMR
Bellona
Bellona
Platinum IV
Fistyk
Bellona
Platinum IV
Level 160
God Stats
27W - 23L
1,613 SR
Queue Stats
1,073W - 1,085L
1,698 MMR
Solo
Merlin
Merlin
Platinum I
Lardure
Merlin
Platinum I
Level 66
God Stats
9W - 4L
1,654 SR
Queue Stats
41W - 30L
1,882 MMR
Party 1
Fenrir
Fenrir
Gold IV
MasterSasory
Fenrir
Gold IV
Level 129
God Stats
4W - 1L
1,655 SR
Queue Stats
78W - 79L
1,719 MMR
Solo
Charybdis
Charybdis
Gold I
MizuLis
Charybdis
Gold I
Level 96
God Stats
10W - 12L
1,500 SR
Queue Stats
144W - 161L
1,720 MMR
Solo
Bacchus
Bacchus
Platinum I
Talyrja
Bacchus
Platinum I
Level 88
God Stats
30W - 16L
1,714 SR
Queue Stats
46W - 37L
1,845 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
3 / 4 / 1
6,539
503
4,714
9,441
2,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Aslief
Agni
13
1 / 2 / 0
7,034
541
3,892
3,926
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 1 / 1
6,682
514
1,944
5,658
1,700
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
13
0 / 3 / 2
7,309
562
3,145
6,275
1,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
fluffyuniquorn
Xing Tian
12
2 / 1 / 1
6,931
533
3,578
11,432
9,588
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CliodhnaTiamatAtlasIzanami

VS

Bans
BastetShivaThothZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fistyk
Bellona
13
0 / 3 / 2
7,982
614
7,322
9,051
7,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Lardure
Merlin
15
5 / 0 / 0
8,728
671
5,830
4,351
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
12
3 / 2 / 4
7,622
586
3,075
10,054
3,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
MizuLis
Charybdis
14
3 / 1 / 2
8,710
670
3,825
8,496
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Talyrja
Bacchus
10
0 / 1 / 5
6,777
521
2,469
5,936
4,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
11
11
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
4
1
0.88
L
Agni
Aslief
Agni
1
2
0
0.5
L
1
1
1
1.5
W
Bellona
Fistyk
Bellona
0
3
2
0.33
W
Merlin
Lardure
Merlin
5
0
0
5
W
Fenrir
3
2
4
2.5
W
Charybdis
MizuLis
Charybdis
3
1
2
4
W
Bacchus
Talyrja
Bacchus
0
1
5
2.5
L
Medusa
0
3
2
0.33
L
Xing Tian
fluffyuniquorn
Xing Tian
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,273
Damage
22,521
36,732
Taken
37,888
16,249
Mitigated
19,120
9,624
Healing
15,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,714
1,386
0
3,147
9,441
2,623
0
2,788
6,653
0
36,683
L
Agni
Aslief
Agni
3,892
387
0
486
3,926
1,059
0
1,089
2,837
52,238
0
L
1,944
335
0
979
5,658
1,700
0
1,438
4,220
0
41,835
W
Bellona
Fistyk
Bellona
7,322
1,621
0
3,679
9,051
7,323
0
2,982
6,069
0
52,003
W
Merlin
Lardure
Merlin
5,830
516
0
1,945
4,351
1,373
0
413
3,938
70,172
0
W
Fenrir
3,075
729
0
4,258
10,054
3,400
0
1,585
8,469
0
43,095
W
Charybdis
MizuLis
Charybdis
3,825
2,224
0
4,033
8,496
2,387
652
1,048
7,448
0
61,364
W
Bacchus
Talyrja
Bacchus
2,469
191
0
1,402
5,936
4,637
0
1,442
4,494
8,669
0
L
Medusa
3,145
1,410
0
1,793
6,275
1,279
0
702
5,573
0
43,533
L
Xing Tian
fluffyuniquorn
Xing Tian
3,578
554
0
3,219
11,432
9,588
0
2,282
9,150
39,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,495
Gold Earned
39,819
441
Minions Killed
451
0
Camps Cleared
0
1,309,545
Distance Traveled
1,311,812
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,539
503
75
6
0
286,542
2
L
Agni
7,034
541
100
8
0
247,982
6
L
Loki
6,682
514
81
6
0
290,926
1
W
Bellona
7,982
614
119
9
0
258,672
3
W
Merlin
8,728
671
137
11
0
268,284
4
W
Fenrir
7,622
586
72
6
0
266,978
8
W
Charybdis
8,710
670
118
9
0
234,879
3
W
Bacchus
6,777
521
5
0
0
282,999
4
L
Medusa
7,309
562
98
8
0
198,760
3
L
Xing Tian
6,931
533
87
7
0
285,335
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role