Player Matchup

Artio
Artio
 
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ChunkySeaLion
Cthulhu
Level 106
God Stats
1W - 1L
1,756 SR
Queue Stats
9W - 10L
1,212 Elo+
Party 1
Geb
Geb
TheElusiveThief
Geb
Level 89
God Stats
3W - 2L
1,515 SR
Queue Stats
15W - 12L
1,532 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
irockguy1
Ah Muzen Cab
Level 158
God Stats
3W - 3L
1,632 SR
Queue Stats
301W - 252L
1,598 Elo+
Party 1
Scylla
Scylla
loli416
Scylla
Level 121
God Stats
14W - 10L
1,598 SR
Queue Stats
319W - 311L
1,462 Elo+
Solo
Team Averages
Level 120
1,600 SR
1,461 Elo+

VS

Team Averages
Level 69
1,560 SR
1,396 Elo+
Hercules
Hercules
 
Hercules
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
BaneQ2
Hou Yi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 74L
1,513 Elo+
Party 2
Fenrir
Fenrir
HenryHiIl
Fenrir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,255 Elo+
Party 2
Ares
Ares
PlainMiIk
Ares
Level 87
God Stats
3W - 7L
1,802 SR
Queue Stats
125W - 153L
1,510 Elo+
Party 2
Merlin
Merlin
TrexGaming13
Merlin
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 11L
1,200 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 2 / 16
7,752
775
4,146
12,456
14,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
15
10 / 1 / 14
9,089
909
12,768
11,069
6,660
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 18
8,510
851
6,543
10,714
9,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
irockguy1
Ah Muzen Cab
16
9 / 2 / 8
9,292
929
16,495
9,180
3,865
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
loli416
Scylla
15
5 / 2 / 16
8,337
834
17,156
7,089
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 5 / 5
7,568
757
6,404
18,083
11,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
BaneQ2
Hou Yi
15
5 / 3 / 3
8,217
822
11,162
11,449
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
HenryHiIl
Fenrir
12
1 / 10 / 5
7,048
705
5,584
13,343
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
12
0 / 7 / 3
6,955
696
5,279
14,669
7,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
14
2 / 3 / 2
7,779
778
5,841
6,239
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
27
28
Kills
9
9
Deaths
28
72
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
2
16
4.5
L
Hercules
 
Hercules
1
5
5
0.7
L
Hou Yi
BaneQ2
Hou Yi
5
3
3
2.17
W
Cthulhu
10
1
14
17
L
Fenrir
HenryHiIl
Fenrir
1
10
5
0.35
L
Ares
0
7
3
0.21
W
3
2
18
6
L
Merlin
2
3
2
1
W
Ah Muzen Cab
irockguy1
Ah Muzen Cab
9
2
8
6.5
W
Scylla
loli416
Scylla
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,108
Damage
34,270
50,508
Taken
63,783
36,324
Mitigated
30,077
11,624
Healing
12,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,146
682
768
1,801
12,456
14,081
853
3,679
8,559
15,518
0
L
Hercules
 
Hercules
6,404
2,187
478
6,675
18,083
11,466
0
12,314
5,769
0
10,976
L
Hou Yi
BaneQ2
Hou Yi
11,162
4,322
0
2,976
11,449
3,698
0
5,314
6,135
0
29,011
W
Cthulhu
12,768
989
679
1,752
11,069
6,660
660
2,332
8,569
23,898
0
L
Fenrir
HenryHiIl
Fenrir
5,584
1,954
0
524
13,343
5,084
0
8,558
4,785
0
10,325
L
Ares
5,279
282
1,013
975
14,669
7,777
0
10,535
4,134
11,221
0
W
6,543
788
2,192
1,905
10,714
9,395
203
2,022
8,437
12,854
0
L
Merlin
5,841
284
0
0
6,239
2,052
0
3,892
2,347
18,430
0
W
Ah Muzen Cab
irockguy1
Ah Muzen Cab
16,495
6,393
0
2,417
9,180
3,865
2,465
1,010
7,903
0
45,664
W
Scylla
loli416
Scylla
17,156
1,293
0
110
7,089
2,323
1,573
1,503
5,415
28,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,980
Gold Earned
37,567
165
Minions Killed
131
0
Camps Cleared
0
1,070,008
Distance Traveled
890,264
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,752
775
20
2
0
192,670
0
L
Hercules
7,568
757
17
2
0
189,278
2
L
Hou Yi
8,217
822
55
6
0
185,272
0
W
Cthulhu
9,089
909
37
4
0
225,395
0
L
Fenrir
7,048
705
9
1
0
179,539
0
L
Ares
6,955
696
9
1
0
172,693
0
W
Geb
8,510
851
12
1
0
214,893
1
L
Merlin
7,779
778
41
4
0
163,482
0
W
Ah Muzen Cab
9,292
929
61
6
0
217,067
0
W
Scylla
8,337
834
35
4
0
219,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role