Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
CallMeMellows
Osiris
Level 147
God Stats
2W - 5L
1,240 SR
Queue Stats
176W - 170L
1,452 Elo+
Solo
Cthulhu
Cthulhu
D TheFireSaige
Cthulhu
Level 64
God Stats
2W - 0L
1,565 SR
Queue Stats
2W - 3L
1,490 Elo+
Party 1
Skadi
Skadi
GrinderOfGrunts
Skadi
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 166L
1,426 Elo+
Party 1
Discordia
Discordia
Zingerwinger
Discordia
Level 126
God Stats
2W - 2L
1,724 SR
Queue Stats
136W - 175L
1,425 Elo+
Party 1
Team Averages
Level 110
1,506 SR
1,459 Elo+

VS

Team Averages
Level 107
1,498 SR
1,457 Elo+
Ra
Ra
MyLefTesty
Ra
Level 86
God Stats
13W - 17L
1,356 SR
Queue Stats
301W - 324L
1,445 Elo+
Party 2
Neith
Neith
PhoenixReborn_
Neith
Level 77
God Stats
3W - 3L
1,548 SR
Queue Stats
123W - 141L
1,454 Elo+
Party 2
Bastet
Bastet
PowerRan9er23
Bastet
Level 125
God Stats
3W - 3L
1,589 SR
Queue Stats
76W - 70L
1,460 Elo+
Solo
Odin
Odin
TPB LEGIT4170
Odin
Level 142
God Stats
51W - 51L
1,498 SR
Queue Stats
766W - 767L
1,485 Elo+
Solo
Ares
Ares
ThaPontiacBandit
Ares
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
262W - 275L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 0 / 1
6,407
641
3,736
6,950
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
4 / 1 / 3
6,643
664
6,617
8,067
4,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
1 / 0 / 4
5,828
583
2,713
3,519
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 1 / 2
5,828
583
6,337
5,004
1,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Zingerwinger
Discordia
10
2 / 1 / 1
5,997
600
3,818
3,661
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,561
556
3,122
6,991
2,256
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

8
1 / 4 / 0
4,821
482
3,881
5,948
2,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 2 / 1
5,500
550
3,606
6,682
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 3 / 0
5,922
592
2,291
5,862
2,613
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

9
0 / 2 / 1
5,113
511
1,921
9,263
5,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
3
3
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
1
4.5
W
4
1
3
5.5
W
1
0
4
3
W
3
1
2
4
L
0
3
1
0.17
L
1
4
0
0.25
L
1
2
1
0.75
L
1
3
0
0.33
L
0
2
1
0.25
W
Discordia
Zingerwinger
Discordia
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,221
Damage
14,821
27,201
Taken
34,746
11,046
Mitigated
13,937
9,773
Healing
11,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,736
1,287
0
3,549
6,950
1,961
364
638
6,312
0
36,245
W
6,617
3,100
0
2,979
8,067
4,711
480
539
7,528
0
31,096
W
2,713
221
464
1,425
3,519
2,050
0
618
2,901
11,254
1,324
W
6,337
3,701
0
500
5,004
1,260
41
1,239
3,765
0
44,907
L
3,122
654
164
3,254
6,991
2,256
273
2,083
4,596
31,880
0
L
3,881
1,122
309
1,385
5,948
2,008
0
1,954
3,960
0
24,159
L
3,606
1,193
0
2,736
6,682
1,859
0
432
6,198
0
27,172
L
2,291
601
0
940
5,862
2,613
944
0
5,862
1,144
31,245
L
1,921
98
240
2,410
9,263
5,201
0
1,400
7,863
15,846
0
W
Discordia
Zingerwinger
Discordia
3,818
43
0
856
3,661
1,064
230
2,009
1,652
28,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,703
Gold Earned
26,917
345
Minions Killed
300
0
Camps Cleared
0
1,021,827
Distance Traveled
905,860
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,407
641
82
8
0
231,892
2
W
Osiris
6,643
664
64
6
0
194,036
0
W
Cthulhu
5,828
583
18
2
0
201,588
2
W
Skadi
5,828
583
99
10
0
196,731
3
L
Ra
5,561
556
69
7
0
177,183
4
L
Neith
4,821
482
55
6
0
156,432
0
L
Bastet
5,500
550
62
6
0
200,823
2
L
Odin
5,922
592
89
9
0
191,745
0
L
Ares
5,113
511
25
3
0
179,677
1
W
Discordia
5,997
600
82
8
0
197,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role