Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Camathy
Danzaburou
Level 34
God Stats
7W - 6L
1,539 SR
Queue Stats
120W - 125L
1,314 Elo+
Party 1
Shiva
Shiva
LookBehindYou750
Shiva
Level 62
God Stats
6W - 4L
1,429 SR
Queue Stats
188W - 216L
1,405 Elo+
Solo
Arachne
Arachne
Silentspartan144
Arachne
Level 69
God Stats
35W - 15L
1,666 SR
Queue Stats
154W - 154L
1,305 Elo+
Party 1
Ra
Ra
scoopurpuuper
Ra
Level 48
God Stats
3W - 3L
1,794 SR
Queue Stats
95W - 104L
1,284 Elo+
Party 1
Team Averages
Level 55
1,586 SR
1,362 Elo+

VS

Team Averages
Level 68
1,504 SR
1,437 Elo+
Ganesha
Ganesha
 
Ganesha
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AztecKing811
Neith
Level 68
God Stats
1W - 3L
1,359 SR
Queue Stats
2W - 6L
1,362 Elo+
Solo
Merlin
Merlin
TrainerJerry920
Merlin
Level 106
God Stats
7W - 13L
1,455 SR
Queue Stats
496W - 563L
1,404 Elo+
Solo
Zeus
Zeus
Weighcist
Zeus
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Ullr
Ullr
burn_shot69
Ullr
Level 41
God Stats
2W - 2L
1,708 SR
Queue Stats
17W - 20L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 0 / 5
5,505
551
2,569
5,524
3,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
Camathy
Danzaburou
8
5 / 0 / 1
5,500
550
5,394
3,401
810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 4
6,189
619
2,478
4,778
2,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
12 / 1 / 3
7,302
730
6,963
7,516
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 1 / 2
5,818
582
3,273
2,022
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 4 / 0
4,329
433
1,934
10,381
4,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 4 / 0
4,566
457
2,236
3,681
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
1 / 1 / 0
5,446
545
947
4,542
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
4
0 / 7 / 0
3,730
373
837
4,308
947
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 5 / 0
4,657
466
2,716
6,470
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
20
Kills
1
2
Deaths
21
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
5
3.5
L
Ganesha
 
Ganesha
0
4
0
0
L
0
4
0
0
W
Danzaburou
Camathy
Danzaburou
5
0
1
5.5
W
1
0
4
3
W
12
1
3
13.5
L
1
1
0
1
L
Zeus
0
7
0
0
L
0
5
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,677
Damage
8,670
23,241
Taken
29,382
10,391
Mitigated
9,278
7,805
Healing
3,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,569
261
209
1,826
5,524
3,185
0
1,057
4,467
15,912
0
L
Ganesha
 
Ganesha
1,934
33
0
2,358
10,381
4,621
0
3,459
6,922
12,448
0
L
2,236
868
0
147
3,681
1,320
0
0
3,681
0
16,588
W
Danzaburou
Camathy
Danzaburou
5,394
2,898
0
1,441
3,401
810
1,195
534
2,867
0
24,470
W
2,478
935
86
930
4,778
2,489
0
469
4,309
0
32,810
W
6,963
4,407
0
2,846
7,516
3,298
0
1,214
6,302
0
35,193
L
947
55
0
410
4,542
1,177
0
1,315
3,227
26,652
0
L
Zeus
837
420
0
0
4,308
947
0
0
4,308
8,499
0
L
2,716
1,913
0
994
6,470
1,213
0
1,068
5,402
0
18,123
W
3,273
0
66
401
2,022
609
128
444
1,578
34,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,314
Gold Earned
22,728
286
Minions Killed
181
0
Camps Cleared
0
1,010,066
Distance Traveled
857,562
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,505
551
54
5
0
195,811
1
L
Ganesha
4,329
433
4
0
0
185,853
3
L
Neith
4,566
457
41
4
0
166,680
0
W
Danzaburou
5,500
550
33
3
0
187,395
0
W
Shiva
6,189
619
85
9
0
198,238
3
W
Arachne
7,302
730
66
7
0
240,528
1
L
Merlin
5,446
545
67
7
0
186,962
3
L
Zeus
3,730
373
15
2
0
133,234
0
L
Ullr
4,657
466
54
5
0
184,833
4
W
Ra
5,818
582
48
5
0
188,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role