Player Matchup

Ra
Ra
OMGPotatoaim601
Ra
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,146 Elo+
Party 1
Horus
Horus
StolidPrism8066
Horus
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 12L
1,161 Elo+
Party 1
Chang'e
Chang'e
Xucyde
Chang'e
Level 15
God Stats
1W - 0L
1,689 SR
Queue Stats
2W - 4L
1,257 Elo+
Party 1
Team Averages
Level 40
1,563 SR
1,188 Elo+

VS

Team Averages
Level 45
1,394 SR
1,226 Elo+
Ah Muzen Cab
Ah Muzen Cab
SORVIVOR
Ah Muzen Cab
Level 69
God Stats
4W - 3L
1,522 SR
Queue Stats
102W - 117L
1,428 Elo+
Party 2
Ah Puch
Ah Puch
TheAutisticCat
Ah Puch
Level 29
God Stats
9W - 15L
1,160 SR
Queue Stats
48W - 61L
1,036 Elo+
Party 2
Bacchus
Bacchus
yolo110590
Bacchus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 6
13,757
764
18,921
12,275
5,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 3 / 9
12,747
708
6,298
16,983
15,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Xucyde
Chang'e
17
4 / 3 / 10
12,044
669
9,213
12,470
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
SORVIVOR
Ah Muzen Cab
16
3 / 6 / 5
11,441
636
13,105
12,958
3,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
2 / 4 / 5
11,182
621
13,470
9,880
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
yolo110590
Bacchus
15
3 / 7 / 5
10,937
608
6,396
18,759
21,254
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
17
Kills
8
8
Deaths
17
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
2
6
6
L
Ah Muzen Cab
SORVIVOR
Ah Muzen Cab
3
6
5
0.92
W
4
3
9
2.83
L
2
4
5
1.13
W
Chang'e
Xucyde
Chang'e
4
3
10
3
L
Bacchus
yolo110590
Bacchus
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,432
Damage
32,971
41,728
Taken
41,597
26,551
Mitigated
28,299
17,842
Healing
4,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,921
2,426
3,523
4,158
12,275
5,505
1,805
6,703
5,572
76,065
0
L
Ah Muzen Cab
SORVIVOR
Ah Muzen Cab
13,105
4,766
192
3,975
12,958
3,929
0
9,849
3,000
0
58,008
W
6,298
3,958
1,790
3,606
16,983
15,923
456
6,085
10,898
0
14,640
L
13,470
1,058
0
646
9,880
3,116
0
5,860
3,974
43,016
0
W
Chang'e
Xucyde
Chang'e
9,213
949
1,611
3,154
12,470
5,123
495
7,909
4,561
38,185
0
L
Bacchus
yolo110590
Bacchus
6,396
551
0
0
18,759
21,254
0
12,437
5,963
14,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,548
Gold Earned
33,560
212
Minions Killed
151
11
Camps Cleared
3
842,569
Distance Traveled
817,464
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,757
764
128
7
4
318,606
2
L
Ah Muzen Cab
11,441
636
79
4
2
286,311
1
W
Horus
12,747
708
15
1
0
248,310
2
L
Ah Puch
11,182
621
60
3
0
265,784
0
W
Chang'e
12,044
669
69
4
7
275,653
2
L
Bacchus
10,937
608
12
1
1
265,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role