Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
GenesisHero247
Horus
Gold III
Level 145
God Stats
1W - 0L
1,514 SR
Queue Stats
77W - 97L
1,595 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
MattFe23
Gilgamesh
Platinum II
Level 157
God Stats
14W - 16L
1,741 SR
Queue Stats
119W - 121L
1,888 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,585 SR
1,661 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 105
1,670 SR
1,823 MMR
Janus
Janus
Diamond IV
Bluehippo5432
Janus
Diamond IV
Level 148
God Stats
2W - 6L
1,207 SR
Queue Stats
124W - 120L
2,119 MMR
Solo
Thoth
Thoth
Gold III
LuxuriousHippy
Thoth
Gold III
Level 97
God Stats
8W - 5L
1,807 SR
Queue Stats
47W - 35L
1,831 MMR
Solo
Hercules
Hercules
Gold III
tucachero420
Hercules
Gold III
Level 69
God Stats
3W - 5L
1,996 SR
Queue Stats
310W - 403L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 2 / 9
10,993
733
14,169
10,428
5,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
5 / 4 / 10
10,933
729
9,176
16,537
14,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
MattFe23
Gilgamesh
16
8 / 3 / 8
11,640
776
13,860
21,531
16,583
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
GebAtlasFenrirShivaAh Muzen Cab

VS

Bans
BastetGuan YuChaacOdinAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 4
10,161
677
15,609
13,109
4,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 6 / 3
9,610
641
6,299
9,640
5,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
tucachero420
Hercules
15
2 / 3 / 6
10,744
716
9,938
18,293
20,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
16
Kills
9
9
Deaths
16
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
9
3.75
L
4
7
4
0.86
W
5
4
10
2.5
L
3
6
3
0.75
W
Gilgamesh
MattFe23
Gilgamesh
8
3
8
4
L
Hercules
tucachero420
Hercules
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,205
Damage
31,846
48,496
Taken
41,042
36,282
Mitigated
30,419
20,510
Healing
9,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,169
3,593
0
3,529
10,428
5,004
2,192
5,387
5,041
63,394
0
L
15,609
380
0
784
13,109
4,379
258
3,796
9,016
42,014
0
W
9,176
4,862
4,790
6,585
16,537
14,695
402
8,541
7,996
0
21,875
L
6,299
178
0
576
9,640
5,490
201
2,093
7,438
24,450
0
W
Gilgamesh
MattFe23
Gilgamesh
13,860
3,164
0
5,606
21,531
16,583
429
9,081
12,450
0
34,393
L
Hercules
tucachero420
Hercules
9,938
1,666
0
8,576
18,293
20,550
51
8,578
9,269
0
26,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,566
Gold Earned
30,515
149
Minions Killed
139
7
Camps Cleared
4
828,972
Distance Traveled
791,814
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,993
733
99
7
4
272,021
5
L
Janus
10,161
677
59
4
2
243,797
4
W
Horus
10,933
729
17
1
0
273,650
1
L
Thoth
9,610
641
55
4
2
250,837
3
W
Gilgamesh
11,640
776
33
2
3
283,301
3
L
Hercules
10,744
716
25
2
0
297,180
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role