Player Matchup

Tiamat
Tiamat
Diamond II
 
Tiamat
Diamond II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Platinum I
 
Xbalanque
Platinum I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Diamond IV
 
Aphrodite
Diamond IV
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum I
KingsOfDeath
Ao Kuang
Platinum I
Level 160
God Stats
41W - 33L
1,711 SR
Queue Stats
79W - 83L
1,964 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
RogueKakashi
Guan Yu
Diamond IV
Level 95
God Stats
22W - 6L
1,895 SR
Queue Stats
567W - 558L
1,993 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 108
1,621 SR
1,691 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,738 SR
2,073 MMR
Cernunnos
Cernunnos
Diamond IV
Ashen3clipse
Cernunnos
Diamond IV
Level 158
God Stats
8W - 3L
1,724 SR
Queue Stats
415W - 424L
2,165 MMR
Solo
Cabrakan
Cabrakan
Platinum II
DudeGuyAForsaken
Cabrakan
Platinum II
Level 137
God Stats
1W - 1L
1,948 SR
Queue Stats
44W - 42L
1,948 MMR
Solo
Odin
Odin
Diamond V
Pandanman
Odin
Diamond V
Level 158
God Stats
4W - 7L
1,347 SR
Queue Stats
179W - 174L
1,901 MMR
Solo
Medusa
Medusa
Platinum V
XxVanillaLattexX
Medusa
Platinum V
Level 109
God Stats
0W - 1L
1,893 SR
Queue Stats
18W - 8L
2,005 MMR
Solo
Thanatos
Thanatos
Diamond I
zxVortex
Thanatos
Diamond I
Level 146
God Stats
68W - 43L
1,781 SR
Queue Stats
1,212W - 1,215L
2,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
5 / 1 / 5
10,831
637
15,337
13,500
9,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
 
Xbalanque
17
3 / 2 / 7
10,518
619
9,495
14,284
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
 
Aphrodite
14
1 / 4 / 4
8,684
511
2,868
10,588
5,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ao Kuang
KingsOfDeath
Ao Kuang
16
11 / 3 / 5
10,930
643
11,855
16,456
7,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
RogueKakashi
Guan Yu
16
3 / 1 / 7
10,355
609
10,320
16,407
17,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
LokiAh Muzen CabShiva

VS

Bans
ThothBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ashen3clipse
Cernunnos
13
2 / 2 / 2
7,796
459
9,237
10,973
3,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 5 / 3
7,100
418
4,398
14,127
13,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
14
3 / 5 / 0
8,366
492
5,479
15,100
6,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 4 / 3
7,938
467
5,657
10,496
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
zxVortex
Thanatos
13
4 / 7 / 3
7,868
463
11,050
12,832
4,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
23
Kills
10
11
Deaths
23
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
1
5
7.5
W
Xbalanque
 
Xbalanque
3
2
7
3.25
W
Aphrodite
 
Aphrodite
1
4
4
0.75
L
Cernunnos
Ashen3clipse
Cernunnos
2
2
2
1.5
L
1
5
3
0.5
W
Ao Kuang
KingsOfDeath
Ao Kuang
11
3
5
4.5
L
Odin
3
5
0
0.6
W
Guan Yu
RogueKakashi
Guan Yu
3
1
7
6.5
L
0
4
3
0.38
L
Thanatos
zxVortex
Thanatos
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,875
Damage
35,821
71,235
Taken
63,528
44,532
Mitigated
31,965
43,039
Healing
21,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,337
1,997
216
4,290
13,500
9,324
784
1,614
11,886
92,601
3,010
W
Xbalanque
 
Xbalanque
9,495
4,452
0
7,951
14,284
4,073
3,087
319
13,965
0
84,958
W
Aphrodite
 
Aphrodite
2,868
428
4,718
5,028
10,588
5,928
299
1,147
9,441
31,884
0
L
Cernunnos
Ashen3clipse
Cernunnos
9,237
5,137
0
3,894
10,973
3,969
0
8,273
2,580
0
60,998
L
4,398
672
0
1,623
14,127
13,232
0
7,584
6,465
13,723
0
W
Ao Kuang
KingsOfDeath
Ao Kuang
11,855
1,788
0
9,625
16,456
7,324
1,209
1,681
14,775
62,544
9,341
L
Odin
5,479
1,109
0
3,117
15,100
6,902
484
5,391
9,163
2,871
45,125
W
Guan Yu
RogueKakashi
Guan Yu
10,320
1,733
2,183
9,028
16,407
17,883
433
615
15,792
0
58,320
L
5,657
2,431
0
3,209
10,496
3,254
665
1,769
8,641
0
60,717
L
Thanatos
zxVortex
Thanatos
11,050
3,971
0
9,427
12,832
4,608
0
6,388
6,404
0
53,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,318
Gold Earned
39,068
575
Minions Killed
459
0
Camps Cleared
0
1,708,227
Distance Traveled
1,626,569
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,831
637
148
9
0
346,616
5
W
Xbalanque
10,518
619
147
9
0
306,811
6
W
Aphrodite
8,684
511
57
3
0
317,705
2
L
Cernunnos
7,796
459
130
8
0
331,478
6
L
Cabrakan
7,100
418
18
1
0
309,606
5
W
Ao Kuang
10,930
643
101
6
0
381,539
4
L
Odin
8,366
492
117
7
0
307,695
1
W
Guan Yu
10,355
609
122
7
0
355,556
1
L
Medusa
7,938
467
114
7
0
318,232
1
L
Thanatos
7,868
463
80
5
0
359,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role