Player Matchup

Izanami
Izanami
BuffaloBilldo
Izanami
Level 55
God Stats
2W - 2L
1,486 SR
Queue Stats
211W - 185L
1,538 Elo+
Party 2
Hercules
Hercules
MrNeLson
Hercules
Level 7
God Stats
12W - 5L
1,745 SR
Queue Stats
96W - 80L
1,492 Elo+
Party 2
He Bo
He Bo
ThatWhiteGuymike
He Bo
Level 47
God Stats
1W - 1L
1,868 SR
Queue Stats
56W - 50L
1,471 Elo+
Solo
Ratatoskr
Ratatoskr
jlkjlkdfjlk
Ratatoskr
Level 65
God Stats
15W - 7L
1,750 SR
Queue Stats
162W - 124L
1,647 Elo+
Party 2
Cerberus
Cerberus
spirit8soldier
Cerberus
Level 86
God Stats
57W - 32L
1,576 SR
Queue Stats
322W - 291L
1,540 Elo+
Party 2
Team Averages
Level 52
1,685 SR
1,538 Elo+

VS

Team Averages
Level 82
1,575 SR
1,529 Elo+
Achilles
Achilles
HustledBlue
Achilles
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 66L
1,416 Elo+
Party 1
Mulan
Mulan
gabol33
Mulan
Level 63
God Stats
3W - 3L
1,631 SR
Queue Stats
274W - 186L
1,529 Elo+
Party 3
Geb
Geb
jotaosvaldo
Geb
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
309W - 175L
1,578 Elo+
Party 3
Baron Samedi
Baron Samedi
khalamari
Baron Samedi
Level 43
God Stats
12W - 9L
1,744 SR
Queue Stats
164W - 175L
1,549 Elo+
Party 1
Heimdallr
Heimdallr
xxxSenpaiXRemxxx
Heimdallr
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 206L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
3 / 7 / 0
10,179
1,018
9,379
18,130
5,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
MrNeLson
Hercules
16
0 / 3 / 3
9,647
965
7,643
16,906
10,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

15
0 / 6 / 2
9,322
932
5,680
9,815
2,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ratatoskr
jlkjlkdfjlk
Ratatoskr
15
2 / 5 / 1
9,778
978
6,073
11,174
3,794
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
16
0 / 2 / 5
9,843
984
9,153
22,751
15,993
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

170

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HustledBlue
Achilles
16
3 / 3 / 15
10,469
1,047
10,594
11,813
10,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
gabol33
Mulan
17
7 / 0 / 12
11,801
1,180
11,489
6,458
8,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 1 / 16
11,128
1,113
5,370
5,525
5,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Baron Samedi
khalamari
Baron Samedi
17
2 / 1 / 16
10,473
1,047
12,975
6,282
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
17
8 / 0 / 11
12,315
1,232
33,932
12,433
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
93
5
Kills
23
23
Deaths
5
11
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Izanami
3
7
0
0.43
W
Achilles
HustledBlue
Achilles
3
3
15
3.5
L
Hercules
MrNeLson
Hercules
0
3
3
0.5
L
0
6
2
0.17
W
Mulan
gabol33
Mulan
7
0
12
13
L
Ratatoskr
jlkjlkdfjlk
Ratatoskr
2
5
1
0.5
W
3
1
16
11
W
Baron Samedi
khalamari
Baron Samedi
2
1
16
10
L
Cerberus
0
2
5
1.25
W
Heimdallr
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,928
Damage
74,360
78,776
Taken
42,511
38,691
Mitigated
31,982
11,764
Healing
14,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
9,379
4,347
0
1,840
18,130
5,225
0
4,541
13,260
0
32,857
W
Achilles
HustledBlue
Achilles
10,594
2,339
0
939
11,813
10,409
0
3,778
7,785
0
16,562
L
Hercules
MrNeLson
Hercules
7,643
1,184
0
3,945
16,906
10,981
0
3,334
13,124
0
16,445
L
5,680
138
0
0
9,815
2,698
0
2,508
7,192
29,183
0
W
Mulan
gabol33
Mulan
11,489
2,165
0
470
6,458
8,720
0
1,598
4,753
0
23,776
L
Ratatoskr
jlkjlkdfjlk
Ratatoskr
6,073
805
0
0
11,174
3,794
0
2,857
8,183
0
14,794
W
5,370
913
0
1,456
5,525
5,096
0
1,623
3,902
12,274
0
W
Baron Samedi
khalamari
Baron Samedi
12,975
527
3,385
2,050
6,282
3,476
0
2,091
4,092
27,313
0
L
Cerberus
9,153
0
0
5,979
22,751
15,993
0
4,230
17,822
25,886
0
W
Heimdallr
33,932
20,344
0
6,569
12,433
4,281
0
5,743
6,611
0
65,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,769
Gold Earned
56,186
196
Minions Killed
167
6
Camps Cleared
8
990,837
Distance Traveled
947,274
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,179
1,018
61
6
1
181,716
0
W
Achilles
10,469
1,047
14
1
1
203,156
0
L
Hercules
9,647
965
26
3
0
194,208
0
L
He Bo
9,322
932
52
5
1
194,639
1
W
Mulan
11,801
1,180
20
2
3
175,805
0
L
Ratatoskr
9,778
978
24
2
3
215,875
0
W
Geb
11,128
1,113
4
0
3
175,842
0
W
Baron Samedi
10,473
1,047
45
5
1
206,716
1
L
Cerberus
9,843
984
33
3
1
204,399
0
W
Heimdallr
12,315
1,232
84
8
0
185,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role