Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Ryuxay-
Susano
Level 109
God Stats
6W - 1L
1,737 SR
Queue Stats
608W - 467L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
Sectusempra9140
Nu Wa
Level 67
God Stats
70W - 51L
1,486 SR
Queue Stats
488W - 489L
1,543 Elo+
Party 2
Gilgamesh
Gilgamesh
WhatWrongwithU
Gilgamesh
Level 124
God Stats
53W - 59L
1,543 SR
Queue Stats
978W - 850L
1,597 Elo+
Party 1
Team Averages
Level 111
1,553 SR
1,543 Elo+

VS

Team Averages
Level 154
1,554 SR
1,557 Elo+
Agni
Agni
 
Agni
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CnayR
Bacchus
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,360 Elo+
Party 3
King Arthur
King Arthur
DEBO GSC
King Arthur
Level 160
God Stats
25W - 16L
1,800 SR
Queue Stats
451W - 324L
1,662 Elo+
Party 3
Cliodhna
Cliodhna
Hijasi
Cliodhna
Level 154
God Stats
3W - 1L
1,470 SR
Queue Stats
3W - 3L
1,758 Elo+
Solo
Chernobog
Chernobog
P_Victor1401
Chernobog
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 170L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
2 / 0 / 6
6,617
1,323
2,914
6,554
5,320
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Anhur
 
Anhur
11
2 / 1 / 5
6,459
1,292
3,001
3,875
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
Ryuxay-
Susano
11
2 / 2 / 3
6,299
1,260
6,135
6,037
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 1 / 4
6,265
1,253
4,878
3,744
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
WhatWrongwithU
Gilgamesh
11
2 / 1 / 5
6,524
1,305
6,253
7,378
5,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

367

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 2 / 4
6,545
1,309
8,287
5,184
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
CnayR
Bacchus
11
2 / 3 / 2
6,373
1,275
7,728
6,913
5,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
DEBO GSC
King Arthur
11
1 / 1 / 2
6,068
1,214
5,338
8,016
5,778
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
Hijasi
Cliodhna
9
0 / 0 / 0
5,097
1,019
0
233
77
Chernobog
P_Victor1401
Chernobog
11
1 / 3 / 2
6,244
1,249
4,238
5,056
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
9
Kills
5
5
Deaths
9
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
0
6
5
W
Anhur
 
Anhur
2
1
5
4.5
L
Agni
 
Agni
1
2
4
1.5
L
Bacchus
CnayR
Bacchus
2
3
2
1
L
King Arthur
DEBO GSC
King Arthur
1
1
2
2
L
Cliodhna
Hijasi
Cliodhna
0
0
0
0
L
Chernobog
P_Victor1401
Chernobog
1
3
2
0.67
W
Susano
Ryuxay-
Susano
2
2
3
1.75
W
1
1
4
3
W
Gilgamesh
WhatWrongwithU
Gilgamesh
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,181
Damage
25,591
27,588
Taken
25,402
16,473
Mitigated
14,664
2,633
Healing
457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
2,914
156
294
430
6,554
5,320
0
3,658
2,734
6,256
0
W
Anhur
 
Anhur
3,001
2,274
0
297
3,875
1,253
0
2,437
1,392
0
12,733
L
Agni
 
Agni
8,287
269
0
0
5,184
1,426
0
969
4,155
26,290
0
L
Bacchus
CnayR
Bacchus
7,728
660
0
0
6,913
5,843
0
2,466
4,313
10,062
0
L
King Arthur
DEBO GSC
King Arthur
5,338
71
0
0
8,016
5,778
0
2,863
5,028
0
12,897
L
Cliodhna
Hijasi
Cliodhna
0
0
0
0
233
77
0
207
0
0
0
L
Chernobog
P_Victor1401
Chernobog
4,238
2,723
0
457
5,056
1,540
0
874
4,114
0
17,699
W
Susano
Ryuxay-
Susano
6,135
2,153
0
256
6,037
2,731
0
2,952
2,965
0
9,155
W
4,878
1,975
0
42
3,744
1,404
0
2,462
1,244
19,525
0
W
Gilgamesh
WhatWrongwithU
Gilgamesh
6,253
1,879
0
1,314
7,378
5,765
0
3,968
3,238
0
13,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,164
Gold Earned
30,327
88
Minions Killed
103
5
Camps Cleared
4
524,622
Distance Traveled
410,794
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,617
1,323
6
1
0
122,506
1
W
Anhur
6,459
1,292
23
5
1
98,063
1
L
Agni
6,545
1,309
56
11
0
101,197
2
L
Bacchus
6,373
1,275
7
1
0
108,264
0
L
King Arthur
6,068
1,214
12
2
2
111,123
0
L
Cliodhna
5,097
1,019
0
0
0
2,262
0
L
Chernobog
6,244
1,249
28
6
2
87,948
0
W
Susano
6,299
1,260
10
2
2
99,950
1
W
Nu Wa
6,265
1,253
30
6
0
93,881
3
W
Gilgamesh
6,524
1,305
19
4
2
110,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role