Player Matchup

Gilgamesh
Gilgamesh
Gr34d
Gilgamesh
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
42W - 66L
1,778 Elo+
Party 1
Bacchus
Bacchus
Somataform
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,624 Elo+
Party 1
Ah Puch
Ah Puch
YoStepPapi
Ah Puch
Level 106
God Stats
1W - 2L
1,546 SR
Queue Stats
41W - 74L
1,700 Elo+
Party 1
Team Averages
Level 66
1,515 SR
1,701 Elo+

VS

Team Averages
Level 125
1,409 SR
1,319 Elo+
Cerberus
Cerberus
CowboyTanaka
Cerberus
Level 128
God Stats
5W - 6L
1,577 SR
Queue Stats
21W - 40L
1,416 Elo+
Party 2
Ra
Ra
Magboo1176
Ra
Level 140
God Stats
6W - 3L
1,325 SR
Queue Stats
52W - 80L
1,290 Elo+
Party 2
Pele
Pele
joseph11834
Pele
Level 108
God Stats
2W - 5L
1,324 SR
Queue Stats
27W - 59L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gr34d
Gilgamesh
20
9 / 5 / 9
15,397
733
15,947
24,734
12,151
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Somataform
Bacchus
18
5 / 4 / 11
13,726
654
13,705
19,864
24,175
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
YoStepPapi
Ah Puch
20
5 / 3 / 13
14,889
709
25,293
11,949
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CowboyTanaka
Cerberus
20
3 / 3 / 9
14,702
700
14,677
27,097
35,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
4 / 5 / 6
15,164
722
14,245
14,997
4,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 11 / 3
14,398
686
13,937
21,157
7,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
19
Kills
12
12
Deaths
19
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CowboyTanaka
Cerberus
3
3
9
2.5
L
Gilgamesh
Gr34d
Gilgamesh
9
5
9
2.7
W
4
5
6
1.4
L
Bacchus
Somataform
Bacchus
5
4
11
2.63
L
Ah Puch
YoStepPapi
Ah Puch
5
3
13
3.83
W
5
11
3
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,945
Damage
42,859
56,547
Taken
63,251
41,025
Mitigated
46,575
7,769
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CowboyTanaka
Cerberus
14,677
954
135
2,733
27,097
35,445
501
16,379
10,718
33,036
0
L
Gilgamesh
Gr34d
Gilgamesh
15,947
4,756
0
2,371
24,734
12,151
976
13,641
10,596
0
52,789
W
14,245
453
3,843
3,559
14,997
4,089
1,291
9,789
5,208
89,433
0
L
Bacchus
Somataform
Bacchus
13,705
1,292
930
1,738
19,864
24,175
347
7,972
11,507
36,528
0
L
Ah Puch
YoStepPapi
Ah Puch
25,293
946
0
2,730
11,949
4,699
1,113
6,914
4,687
84,765
0
W
13,937
1,265
0
623
21,157
7,041
598
13,328
7,829
0
43,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,012
Gold Earned
44,264
236
Minions Killed
268
10
Camps Cleared
8
1,120,035
Distance Traveled
1,090,317
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,702
700
62
3
1
376,426
5
L
Gilgamesh
15,397
733
68
3
2
367,702
0
W
Ra
15,164
722
142
7
5
364,396
7
L
Bacchus
13,726
654
39
2
2
374,303
1
L
Ah Puch
14,889
709
129
6
6
378,030
1
W
Pele
14,398
686
64
3
2
349,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role