Player Matchup

Danzaburou
Danzaburou
AllegedMexican
Danzaburou
Level 76
God Stats
1W - 2L
1,532 SR
Queue Stats
41W - 32L
1,611 Elo+
Party 1
Loki
Loki
HolyStromboli
Loki
Level 150
God Stats
0W - 1L
1,640 SR
Queue Stats
107W - 68L
1,578 Elo+
Party 1
Hercules
Hercules
RecantedState2
Hercules
Level 25
God Stats
3W - 2L
1,597 SR
Queue Stats
114W - 79L
1,653 Elo+
Party 1
Tiamat
Tiamat
Thesupersaiyanj
Tiamat
Level 143
God Stats
5W - 2L
1,631 SR
Queue Stats
343W - 267L
1,636 Elo+
Party 1
Jormungandr
Jormungandr
mufasasah
Jormungandr
Level 109
God Stats
5W - 2L
1,686 SR
Queue Stats
126W - 106L
1,604 Elo+
Party 1
Team Averages
Level 101
1,617 SR
1,616 Elo+

VS

Team Averages
Level 102
1,624 SR
1,596 Elo+
Ne Zha
Ne Zha
Balvn
Ne Zha
Level 125
God Stats
1W - 3L
1,538 SR
Queue Stats
86W - 96L
1,421 Elo+
Party 2
Ymir
Ymir
Bunnus
Ymir
Level 149
God Stats
1W - 2L
1,511 SR
Queue Stats
30W - 36L
1,617 Elo+
Party 2
Sol
Sol
Nabber02
Sol
Level 48
God Stats
2W - 4L
1,709 SR
Queue Stats
12W - 16L
1,725 Elo+
Party 2
Gilgamesh
Gilgamesh
Shaggerino
Gilgamesh
Level 107
God Stats
2W - 7L
1,702 SR
Queue Stats
36W - 44L
1,667 Elo+
Party 2
Hou Yi
Hou Yi
ToxicAbyss77
Hou Yi
Level 82
God Stats
2W - 0L
1,659 SR
Queue Stats
14W - 8L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllegedMexican
Danzaburou
16
5 / 6 / 2
10,708
487
9,441
15,773
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
9 / 8 / 3
11,513
523
15,832
18,516
4,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
13
1 / 9 / 6
9,018
410
7,647
24,588
28,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 6 / 7
10,310
469
13,535
12,502
4,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
mufasasah
Jormungandr
16
3 / 7 / 2
10,694
486
13,342
23,027
19,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Balvn
Ne Zha
20
14 / 4 / 10
13,730
624
16,798
20,524
7,980
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
Bunnus
Ymir
17
2 / 3 / 19
10,825
492
9,844
20,901
19,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
7 / 6 / 17
12,694
577
18,468
15,193
5,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Shaggerino
Gilgamesh
18
2 / 5 / 13
11,833
538
15,662
20,331
14,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
19
11 / 3 / 7
13,162
598
14,374
14,339
4,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
102
20
Kills
36
36
Deaths
21
20
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AllegedMexican
Danzaburou
5
6
2
1
W
Ne Zha
Balvn
Ne Zha
14
4
10
4.75
W
Ymir
Bunnus
Ymir
2
3
19
3.83
L
9
8
3
1.31
W
7
6
17
2.58
L
Hercules
1
9
6
0.44
W
Gilgamesh
Shaggerino
Gilgamesh
2
5
13
1.7
L
2
6
7
0.92
W
Hou Yi
11
3
7
4.83
L
Jormungandr
mufasasah
Jormungandr
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,797
Damage
75,146
94,406
Taken
91,288
62,397
Mitigated
51,780
15,761
Healing
27,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AllegedMexican
Danzaburou
9,441
3,154
0
4,476
15,773
4,786
0
2,943
12,469
0
72,412
W
Ne Zha
Balvn
Ne Zha
16,798
4,057
0
8,602
20,524
7,980
2,366
6,244
14,280
0
88,992
W
Ymir
Bunnus
Ymir
9,844
1,290
0
4,861
20,901
19,041
19
6,718
14,183
29,310
1,516
L
15,832
4,876
0
4,123
18,516
4,969
0
4,789
13,379
0
70,743
W
18,468
5,285
0
5,616
15,193
5,074
592
4,757
10,436
92,346
0
L
Hercules
7,647
1,981
0
3,490
24,588
28,319
0
9,804
14,073
0
24,545
W
Gilgamesh
Shaggerino
Gilgamesh
15,662
4,648
0
2,668
20,331
14,724
2,070
9,835
10,496
0
70,968
L
13,535
1,842
0
2,111
12,502
4,854
644
3,845
8,471
65,266
0
W
Hou Yi
14,374
6,957
0
5,580
14,339
4,961
1,080
2,295
12,044
0
74,715
L
Jormungandr
mufasasah
Jormungandr
13,342
3,830
0
1,561
23,027
19,469
366
5,389
16,980
66,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,243
Gold Earned
62,244
510
Minions Killed
479
0
Camps Cleared
0
1,956,214
Distance Traveled
2,050,243
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,708
487
118
5
0
393,794
6
W
Ne Zha
13,730
624
123
6
0
441,794
1
W
Ymir
10,825
492
26
1
0
413,155
9
L
Loki
11,513
523
105
5
0
411,259
2
W
Sol
12,694
577
128
6
0
405,155
11
L
Hercules
9,018
410
23
1
0
406,998
3
W
Gilgamesh
11,833
538
107
5
0
423,696
0
L
Tiamat
10,310
469
133
6
0
388,259
6
W
Hou Yi
13,162
598
95
4
0
366,443
6
L
Jormungandr
10,694
486
131
6
0
355,904
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role