Player Matchup

Eset
Eset
Jarhead621
Eset
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 9L
1,669 Elo+
Party 1
Arachne
Arachne
SmurfingLater
Arachne
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,669 Elo+
Party 1
Cerberus
Cerberus
supapie2
Cerberus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,669 Elo+
Party 1
Team Averages
Level 65
1,500 SR
1,669 Elo+

VS

Team Averages
Level 102
1,687 SR
1,528 Elo+
Set
Set
 
Set
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
doLLabiLLsz
Baron Samedi
Level 43
God Stats
0W - 1L
1,762 SR
Queue Stats
90W - 70L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
halfApint
Sylvanus
Level 154
God Stats
0W - 1L
1,799 SR
Queue Stats
77W - 55L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 4
9,175
918
9,825
7,262
2,581
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
12
2 / 1 / 10
7,607
761
6,354
8,328
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
supapie2
Cerberus
12
2 / 0 / 10
8,323
832
6,944
13,028
10,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
1 / 4 / 1
6,555
656
7,590
9,130
2,836
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
doLLabiLLsz
Baron Samedi
10
0 / 4 / 1
6,523
652
5,606
8,056
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
halfApint
Sylvanus
10
1 / 5 / 1
6,647
665
8,055
10,457
7,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
13
Kills
2
2
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
4
1
0.38
W
9
1
4
11
W
Arachne
2
1
10
7
L
Baron Samedi
doLLabiLLsz
Baron Samedi
0
4
1
0.13
L
Sylvanus
halfApint
Sylvanus
1
5
1
0.3
W
Cerberus
supapie2
Cerberus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,123
Damage
21,251
28,618
Taken
27,643
16,418
Mitigated
14,165
11,629
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,590
2,887
0
1,093
9,130
2,836
0
6,158
2,972
0
20,140
W
9,825
1,566
996
2,868
7,262
2,581
903
3,775
3,487
40,984
0
W
Arachne
6,354
3,852
0
3,218
8,328
3,455
1,081
4,591
3,737
0
19,409
L
Baron Samedi
doLLabiLLsz
Baron Samedi
5,606
106
568
2,313
8,056
3,606
32
4,889
3,167
28,561
0
L
Sylvanus
halfApint
Sylvanus
8,055
2,411
875
2,236
10,457
7,723
0
6,319
4,138
14,846
2,986
W
Cerberus
supapie2
Cerberus
6,944
487
0
4,547
13,028
10,382
494
4,751
8,277
18,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,105
Gold Earned
19,725
130
Minions Killed
127
3
Camps Cleared
6
569,811
Distance Traveled
479,043
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,555
656
44
4
0
165,606
2
W
Eset
9,175
918
73
7
2
180,615
0
W
Arachne
7,607
761
20
2
1
197,381
2
L
Baron Samedi
6,523
652
41
4
4
162,379
4
L
Sylvanus
6,647
665
42
4
2
151,058
3
W
Cerberus
8,323
832
37
4
0
191,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role