Player Matchup

Kuzenbo
Kuzenbo
FUN_AZN
Kuzenbo
Level 103
God Stats
5W - 1L
1,945 SR
Queue Stats
146W - 131L
1,592 Elo+
Party 4
Ne Zha
Ne Zha
LoboFlotante
Ne Zha
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,544 Elo+
Party 3
Horus
Horus
PervyFOXHOUND
Horus
Level 88
God Stats
2W - 4L
1,300 SR
Queue Stats
77W - 74L
1,612 Elo+
Party 4
Cupid
Cupid
THCUnicornio
Cupid
Level 148
God Stats
0W - 3L
1,396 SR
Queue Stats
67W - 60L
1,642 Elo+
Party 3
Sol
Sol
huntsd7
Sol
Level 84
God Stats
14W - 12L
1,522 SR
Queue Stats
69W - 81L
1,604 Elo+
Party 4
Team Averages
Level 101
1,533 SR
1,599 Elo+

VS

Team Averages
Level 99
1,595 SR
1,577 Elo+
Cthulhu
Cthulhu
BLACK J0KER 18
Cthulhu
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 138L
1,452 Elo+
Party 1
Loki
Loki
BearJawJack
Loki
Level 82
God Stats
277W - 128L
1,748 SR
Queue Stats
675W - 451L
1,647 Elo+
Party 2
Charybdis
Charybdis
SanguineRook
Charybdis
Level 79
God Stats
22W - 22L
1,787 SR
Queue Stats
615W - 416L
1,643 Elo+
Party 2
Ares
Ares
ibugzbunnyii
Ares
Level 149
God Stats
3W - 2L
1,446 SR
Queue Stats
101W - 109L
1,502 Elo+
Party 1
Hera
Hera
thekiller572
Hera
Level 27
God Stats
6W - 7L
1,492 SR
Queue Stats
463W - 288L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FUN_AZN
Kuzenbo
12
0 / 4 / 1
7,165
651
4,543
14,575
16,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
12
3 / 8 / 0
7,170
652
2,867
11,613
4,213
13
3 / 7 / 1
7,402
673
6,757
13,985
15,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 1 / 6
8,174
743
7,162
11,137
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
13
1 / 5 / 3
7,454
678
11,086
12,823
4,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 17
9,032
821
12,766
13,153
14,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
2 / 0 / 4
8,805
800
9,384
8,511
3,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
SanguineRook
Charybdis
14
5 / 4 / 6
8,584
780
10,190
10,121
4,013
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 3 / 18
8,831
803
9,678
11,950
10,979
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
9 / 1 / 11
9,424
857
12,887
5,321
2,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
81
8
Kills
25
25
Deaths
8
11
Assists
56
Player
Kills
Deaths
Assists
KDA
W
4
0
17
12.5
W
2
0
4
4
L
Kuzenbo
FUN_AZN
Kuzenbo
0
4
1
0.13
L
Ne Zha
3
8
0
0.38
L
3
7
1
0.5
W
Charybdis
SanguineRook
Charybdis
5
4
6
2
L
1
1
6
4
L
Sol
1
5
3
0.5
W
5
3
18
4.67
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,415
Damage
54,905
64,133
Taken
49,056
44,609
Mitigated
35,008
13,497
Healing
12,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,766
786
1,045
3,502
13,153
14,464
31
4,695
8,268
31,004
0
W
9,384
1,950
0
2,196
8,511
3,515
1,005
2,712
5,647
0
40,071
L
Kuzenbo
FUN_AZN
Kuzenbo
4,543
1,539
0
532
14,575
16,278
0
9,210
5,365
9,854
0
L
Ne Zha
2,867
759
0
102
11,613
4,213
0
6,930
4,683
0
9,000
L
6,757
2,566
2,676
2,914
13,985
15,282
0
8,141
5,844
0
10,909
W
Charybdis
SanguineRook
Charybdis
10,190
5,920
0
2,126
10,121
4,013
529
2,447
7,478
0
25,577
L
7,162
3,408
722
3,571
11,137
4,023
0
5,283
5,854
0
34,502
L
Sol
11,086
3,427
0
2,980
12,823
4,813
165
5,767
7,056
21,574
2,426
W
9,678
803
0
1,540
11,950
10,979
256
2,658
9,099
14,096
0
W
12,887
2,550
0
1,655
5,321
2,037
428
2,130
3,167
37,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,365
Gold Earned
44,676
131
Minions Killed
205
0
Camps Cleared
0
1,019,643
Distance Traveled
1,171,129
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,032
821
46
4
0
253,386
4
W
Loki
8,805
800
61
6
0
261,910
2
L
Kuzenbo
7,165
651
9
1
0
219,562
0
L
Ne Zha
7,170
652
13
1
0
174,443
1
L
Horus
7,402
673
7
1
0
206,846
0
W
Charybdis
8,584
780
31
3
0
207,315
1
L
Cupid
8,174
743
62
6
0
223,744
1
L
Sol
7,454
678
40
4
0
195,048
0
W
Ares
8,831
803
8
1
0
218,545
0
W
Hera
9,424
857
59
5
0
229,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role