Player Matchup

Ullr
Ullr
Beemeer18
Ullr
Level 75
God Stats
2W - 5L
1,407 SR
Queue Stats
26W - 31L
1,439 Elo+
Party 2
Da Ji
Da Ji
Clickotine
Da Ji
Level 90
God Stats
1W - 3L
1,229 SR
Queue Stats
22W - 40L
1,356 Elo+
Party 2
Ares
Ares
Joeymandela92
Ares
Level 69
God Stats
22W - 21L
1,517 SR
Queue Stats
52W - 60L
1,401 Elo+
Party 2
Thoth
Thoth
Lefty Guy07
Thoth
Level 82
God Stats
0W - 1L
1,698 SR
Queue Stats
19W - 25L
1,427 Elo+
Party 2
Cerberus
Cerberus
RedneckMunchBox
Cerberus
Level 154
God Stats
0W - 2L
1,223 SR
Queue Stats
226W - 242L
1,422 Elo+
Solo
Team Averages
Level 94
1,415 SR
1,409 Elo+

VS

Team Averages
Level 111
1,520 SR
1,427 Elo+
Persephone
Persephone
TGC_Punisher
Persephone
Level 97
God Stats
8W - 16L
1,409 SR
Queue Stats
179W - 242L
1,406 Elo+
Party 1
Bastet
Bastet
TomasMosquera
Bastet
Level 107
God Stats
15W - 22L
1,521 SR
Queue Stats
134W - 163L
1,442 Elo+
Party 1
Bellona
Bellona
VELASCO 92 FVG
Bellona
Level 114
God Stats
52W - 63L
1,552 SR
Queue Stats
144W - 193L
1,393 Elo+
Party 1
Neith
Neith
changguito
Neith
Level 149
God Stats
37W - 39L
1,447 SR
Queue Stats
578W - 624L
1,428 Elo+
Solo
Bacchus
Bacchus
vallejo_1305
Bacchus
Level 89
God Stats
26W - 19L
1,673 SR
Queue Stats
115W - 157L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
8
1 / 4 / 1
5,118
512
4,158
7,310
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
8
3 / 5 / 0
5,293
529
3,492
8,252
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 1
4,956
496
1,610
11,053
4,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
4,821
482
1,173
3,846
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
9
0 / 2 / 1
5,205
521
4,732
10,754
4,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
TGC_Punisher
Persephone
11
2 / 1 / 3
6,623
662
2,475
2,559
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 0 / 0
6,486
649
4,961
6,253
1,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 1 / 2
5,855
586
5,975
6,491
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
11
6 / 2 / 5
6,332
633
8,633
6,918
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
vallejo_1305
Bacchus
10
3 / 0 / 4
5,945
595
5,139
5,680
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
18
18
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
4
1
0.38
L
Da Ji
3
5
0
0.6
L
0
4
1
0.13
L
0
3
0
0
L
Cerberus
0
2
1
0.25
W
Persephone
TGC_Punisher
Persephone
2
1
3
3.5
W
6
0
0
6
W
1
1
2
2
W
Neith
6
2
5
4.25
W
Bacchus
vallejo_1305
Bacchus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,165
Damage
27,183
41,215
Taken
27,901
14,067
Mitigated
14,097
13,524
Healing
11,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
4,158
1,172
0
1,775
7,310
1,830
0
1,933
5,377
0
22,078
L
Da Ji
3,492
513
0
2,410
8,252
2,435
0
1,148
7,057
0
17,840
L
1,610
54
0
2,759
11,053
4,550
0
2,111
8,942
14,007
0
L
1,173
102
0
500
3,846
874
0
1,317
2,413
22,388
0
L
Cerberus
4,732
903
0
6,080
10,754
4,378
0
78
10,636
30,510
0
W
Persephone
TGC_Punisher
Persephone
2,475
0
0
238
2,559
785
0
1,399
1,159
35,866
0
W
4,961
1,525
0
3,729
6,253
1,788
30
1,031
5,222
0
32,456
W
5,975
3,270
0
2,532
6,491
5,116
0
3,475
3,016
0
29,113
W
Neith
8,633
3,329
0
2,654
6,918
2,392
208
657
6,261
0
34,868
W
Bacchus
vallejo_1305
Bacchus
5,139
375
315
2,247
5,680
4,016
54
953
4,727
11,905
6,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,393
Gold Earned
31,241
238
Minions Killed
281
0
Camps Cleared
0
881,775
Distance Traveled
988,637
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,118
512
38
4
0
180,589
1
L
Da Ji
5,293
529
44
4
0
193,489
0
L
Ares
4,956
496
19
2
0
197,678
2
L
Thoth
4,821
482
40
4
0
170,909
3
L
Cerberus
5,205
521
97
10
0
139,110
0
W
Persephone
6,623
662
84
8
0
168,304
0
W
Bastet
6,486
649
59
6
0
235,503
0
W
Bellona
5,855
586
60
6
0
227,908
4
W
Neith
6,332
633
59
6
0
165,247
2
W
Bacchus
5,945
595
19
2
0
191,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role