Player Matchup

Rama
Rama
 
Rama
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
KoKoKrisp
Da Ji
Level 56
God Stats
3W - 8L
1,748 SR
Queue Stats
104W - 102L
1,562 Elo+
Solo
Khepri
Khepri
MaddKowe
Khepri
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 128L
1,577 Elo+
Party 2
Hades
Hades
kurokillua
Hades
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,342 Elo+
Solo
Team Averages
Level 88
1,550 SR
1,496 Elo+

VS

Team Averages
Level 121
1,538 SR
1,522 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
LocalFeller
Chang'e
Level 87
God Stats
2W - 0L
1,703 SR
Queue Stats
9W - 10L
1,523 Elo+
Party 1
Jormungandr
Jormungandr
SillyPeasants
Jormungandr
Level 150
God Stats
3W - 1L
1,785 SR
Queue Stats
49W - 56L
1,568 Elo+
Party 1
Sobek
Sobek
XpEmoPorcupin3
Sobek
Level 102
God Stats
1W - 1L
1,201 SR
Queue Stats
8W - 13L
1,420 Elo+
Party 1
Merlin
Merlin
XpWolfkid
Merlin
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 44L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
4 / 3 / 11
9,234
710
17,087
14,717
7,244
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
 
Horus
15
1 / 4 / 15
8,634
664
8,486
20,898
25,273
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
KoKoKrisp
Da Ji
14
3 / 8 / 9
8,597
661
12,743
15,329
8,072
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
MaddKowe
Khepri
17
2 / 2 / 14
10,081
775
12,616
20,381
25,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hades
17
9 / 5 / 5
10,146
780
17,518
14,012
12,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
3 / 5 / 14
10,435
803
15,751
18,610
12,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
LocalFeller
Chang'e
17
3 / 3 / 14
10,167
782
11,296
13,873
8,198
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
SillyPeasants
Jormungandr
18
7 / 3 / 13
11,058
851
16,999
18,362
15,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 4 / 12
9,676
744
6,345
20,055
28,660
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
XpWolfkid
Merlin
18
6 / 4 / 12
10,997
846
20,482
11,505
5,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
87
19
Kills
22
22
Deaths
19
54
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
3
11
3.17
L
Horus
 
Horus
1
4
15
2.13
W
Sun Wukong
 
Sun Wukong
3
5
14
2
L
Da Ji
KoKoKrisp
Da Ji
3
8
9
0.94
W
Chang'e
LocalFeller
Chang'e
3
3
14
3.33
L
Khepri
MaddKowe
Khepri
2
2
14
4.5
W
Jormungandr
SillyPeasants
Jormungandr
7
3
13
4.5
W
3
4
12
2.25
W
Merlin
XpWolfkid
Merlin
6
4
12
3
L
Hades
9
5
5
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,450
Damage
70,873
85,337
Taken
82,405
78,640
Mitigated
69,893
37,285
Healing
34,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
17,087
12,409
491
4,948
14,717
7,244
92
8,894
5,723
0
33,629
L
Horus
 
Horus
8,486
3,983
9,141
8,443
20,898
25,273
0
13,749
6,714
0
14,885
W
Sun Wukong
 
Sun Wukong
15,751
1,859
2,946
5,696
18,610
12,871
658
7,436
11,174
0
24,425
L
Da Ji
KoKoKrisp
Da Ji
12,743
1,349
2,031
539
15,329
8,072
0
9,781
5,346
0
17,676
W
Chang'e
LocalFeller
Chang'e
11,296
1,656
8,429
4,711
13,873
8,198
913
6,528
7,345
18,462
0
L
Khepri
MaddKowe
Khepri
12,616
705
988
3,450
20,381
25,954
0
12,746
7,192
28,455
0
W
Jormungandr
SillyPeasants
Jormungandr
16,999
4,716
1,560
2,681
18,362
15,161
868
4,330
14,032
38,484
0
W
6,345
688
1,773
4,098
20,055
28,660
457
8,035
12,020
10,242
0
W
Merlin
XpWolfkid
Merlin
20,482
1,451
609
1,694
11,505
5,003
952
3,805
7,700
46,298
0
L
Hades
17,518
1,097
4,113
3,141
14,012
12,097
0
9,952
3,859
29,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,692
Gold Earned
52,333
119
Minions Killed
127
0
Camps Cleared
0
1,202,254
Distance Traveled
1,208,784
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,234
710
35
3
0
221,539
0
L
Horus
8,634
664
9
1
0
256,108
0
W
Sun Wukong
10,435
803
18
1
0
248,823
0
L
Da Ji
8,597
661
9
1
0
224,252
1
W
Chang'e
10,167
782
15
1
0
247,420
0
L
Khepri
10,081
775
26
2
0
264,891
0
W
Jormungandr
11,058
851
47
4
0
237,662
3
W
Sobek
9,676
744
4
0
0
250,664
0
W
Merlin
10,997
846
43
3
0
224,215
0
L
Hades
10,146
780
40
3
0
235,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role