Player Matchup

Achilles
Achilles
Silver I
Chris3262
Achilles
Silver I
Level 108
God Stats
2W - 5L
1,317 SR
Queue Stats
212W - 224L
1,111 MMR
Party 1
Vulcan
Vulcan
Silver V
KINGCOOKIEBABY
Vulcan
Silver V
Level 128
God Stats
12W - 14L
1,502 SR
Queue Stats
27W - 33L
1,191 MMR
Party 2
Ares
Ares
Silver III
erictheroux
Ares
Silver III
Level 105
God Stats
27W - 16L
1,591 SR
Queue Stats
269W - 283L
768 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
joeylee642
Ah Muzen Cab
Silver I
Level 100
God Stats
3W - 3L
1,678 SR
Queue Stats
69W - 79L
1,117 MMR
Solo
Fenrir
Fenrir
Silver III
xScurrax
Fenrir
Silver III
Level 102
God Stats
7W - 10L
1,488 SR
Queue Stats
143W - 174L
749 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,515 SR
987 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,439 SR
1,107 MMR
Zeus
Zeus
Silver III
 
Zeus
Silver III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver III
HOCKEYMASKILLER
Chiron
Silver III
Level 141
God Stats
36W - 36L
1,468 SR
Queue Stats
191W - 206L
909 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
IZAAACCKK
Tsukuyomi
Silver III
Level 120
God Stats
3W - 9L
1,157 SR
Queue Stats
152W - 167L
941 MMR
Solo
Bellona
Bellona
Silver II
ekodjo_88_
Bellona
Silver II
Level 126
God Stats
28W - 36L
1,533 SR
Queue Stats
83W - 105L
1,107 MMR
Solo
Ganesha
Ganesha
Silver V
hirschiehouse3
Ganesha
Silver V
Level 102
God Stats
3W - 3L
1,539 SR
Queue Stats
65W - 83L
1,080 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chris3262
Achilles
16
11 / 0 / 5
10,667
667
7,412
12,300
12,733
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
3 / 0 / 8
9,263
579
6,541
6,289
3,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 1 / 11
9,026
564
5,585
16,566
14,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
joeylee642
Ah Muzen Cab
14
4 / 0 / 6
8,992
562
10,100
11,941
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
xScurrax
Fenrir
15
7 / 2 / 11
9,912
620
11,873
12,743
4,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AnubisCliodhnaBastet

VS

Bans
LokiShivaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 8 / 0
6,692
418
5,057
10,290
3,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 2 / 1
7,329
458
8,754
8,544
1,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
IZAAACCKK
Tsukuyomi
13
0 / 8 / 0
7,284
455
6,220
13,923
4,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
ekodjo_88_
Bellona
13
0 / 4 / 1
7,918
495
2,526
7,914
6,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

9
0 / 5 / 1
6,585
412
4,136
14,258
9,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
4
27
Kills
1
3
Deaths
27
41
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
8
0
0
W
Achilles
Chris3262
Achilles
11
0
5
13.5
L
1
2
1
0.75
L
Tsukuyomi
IZAAACCKK
Tsukuyomi
0
8
0
0
W
3
0
8
7
L
Bellona
ekodjo_88_
Bellona
0
4
1
0.13
W
2
1
11
7.5
L
0
5
1
0.1
W
Ah Muzen Cab
joeylee642
Ah Muzen Cab
4
0
6
7
W
Fenrir
xScurrax
Fenrir
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,511
Damage
26,693
59,839
Taken
54,929
40,111
Mitigated
26,029
22,860
Healing
11,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,057
667
0
1,376
10,290
3,700
60
2,805
7,373
32,769
1,500
W
Achilles
Chris3262
Achilles
7,412
1,964
64
3,881
12,300
12,733
3,053
2,277
10,023
0
49,886
L
8,754
2,445
415
2,748
8,544
1,345
0
947
7,554
0
44,738
L
Tsukuyomi
IZAAACCKK
Tsukuyomi
6,220
878
0
2,243
13,923
4,391
0
2,711
11,122
0
52,767
W
6,541
1,844
0
1,120
6,289
3,283
1,991
1,375
4,914
56,184
0
L
Bellona
ekodjo_88_
Bellona
2,526
1,060
0
2,271
7,914
6,842
567
0
7,914
0
47,172
W
5,585
257
2,648
5,607
16,566
14,682
963
2,526
14,040
23,822
4,478
L
4,136
173
361
2,370
14,258
9,751
0
4,854
9,195
21,452
0
W
Ah Muzen Cab
joeylee642
Ah Muzen Cab
10,100
4,600
0
6,757
11,941
4,742
6,185
1,507
10,434
0
64,561
W
Fenrir
xScurrax
Fenrir
11,873
3,319
0
2,783
12,743
4,671
476
1,335
10,379
0
53,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,860
Gold Earned
35,808
432
Minions Killed
407
0
Camps Cleared
0
1,627,601
Distance Traveled
1,380,190
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,692
418
78
5
0
243,811
5
W
Achilles
10,667
667
96
6
0
306,164
2
L
Chiron
7,329
458
93
6
0
265,059
4
L
Tsukuyomi
7,284
455
91
6
0
320,624
3
W
Vulcan
9,263
579
102
6
0
313,137
1
L
Bellona
7,918
495
115
7
0
274,631
0
W
Ares
9,026
564
28
2
0
337,533
5
L
Ganesha
6,585
412
30
2
0
276,065
6
W
Ah Muzen Cab
8,992
562
125
8
0
325,302
1
W
Fenrir
9,912
620
81
5
0
345,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role