Player Matchup

Ne Zha
Ne Zha
ShiiiroNeko
Ne Zha
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,300 Elo+
Party 1
Sylvanus
Sylvanus
To-Fly-_0
Sylvanus
Level 88
God Stats
2W - 5L
1,394 SR
Queue Stats
64W - 75L
1,363 Elo+
Party 1
Chaac
Chaac
away-company7
Chaac
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,275 Elo+
Party 1
Skadi
Skadi
hoopinggod-bjjon
Skadi
Level 108
God Stats
15W - 17L
1,012 SR
Queue Stats
380W - 400L
1,363 Elo+
Party 1
Hera
Hera
uhPretzel-_
Hera
Level 87
God Stats
0W - 2L
1,662 SR
Queue Stats
121W - 150L
1,334 Elo+
Party 1
Team Averages
Level 82
1,414 SR
1,327 Elo+

VS

Team Averages
Level 77
1,396 SR
1,559 Elo+
Sylvanus
Sylvanus
HiOnTheLow
Sylvanus
Level 124
God Stats
25W - 26L
1,329 SR
Queue Stats
114W - 136L
1,372 Elo+
Party 2
Cupid
Cupid
RUNYANS
Cupid
Level 63
God Stats
13W - 6L
1,736 SR
Queue Stats
71W - 60L
1,686 Elo+
Party 3
Ne Zha
Ne Zha
SpeedoDad
Ne Zha
Level 100
God Stats
1W - 4L
1,169 SR
Queue Stats
103W - 128L
1,364 Elo+
Party 2
Ares
Ares
TBlazetv
Ares
Level 35
God Stats
5W - 12L
1,494 SR
Queue Stats
19W - 27L
1,686 Elo+
Party 3
Bellona
Bellona
jollytoaster
Bellona
Level 62
God Stats
4W - 4L
1,253 SR
Queue Stats
36W - 44L
1,686 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
2 / 5 / 0
7,209
451
2,609
10,626
3,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
To-Fly-_0
Sylvanus
11
2 / 5 / 2
7,131
446
8,214
14,907
9,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 1 / 0
7,806
488
4,389
15,735
7,977
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 5 / 4
6,878
430
8,343
8,973
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 7 / 0
7,238
452
9,891
8,899
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HiOnTheLow
Sylvanus
16
6 / 1 / 6
10,028
627
9,267
9,815
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
RUNYANS
Cupid
14
5 / 3 / 4
8,488
531
9,246
12,747
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
SpeedoDad
Ne Zha
16
9 / 1 / 3
9,781
611
8,500
11,458
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
12
3 / 5 / 7
7,588
474
3,876
15,115
8,265
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
jollytoaster
Bellona
13
0 / 1 / 1
7,915
495
7,592
7,491
7,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
11
Kills
23
23
Deaths
11
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
HiOnTheLow
Sylvanus
6
1
6
9
W
Cupid
RUNYANS
Cupid
5
3
4
2.33
L
Ne Zha
2
5
0
0.4
W
Ne Zha
SpeedoDad
Ne Zha
9
1
3
10.5
W
Ares
3
5
7
1.3
L
Sylvanus
To-Fly-_0
Sylvanus
2
5
2
0.6
L
1
1
0
1
L
2
5
4
0.8
W
Bellona
jollytoaster
Bellona
0
1
1
0.5
L
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,446
Damage
38,481
59,140
Taken
56,626
25,430
Mitigated
27,616
13,124
Healing
19,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
HiOnTheLow
Sylvanus
9,267
2,133
586
5,388
9,815
4,427
1,483
5,423
4,392
48,811
11,950
W
Cupid
RUNYANS
Cupid
9,246
5,670
247
6,999
12,747
3,498
1,263
3,491
9,256
0
44,565
L
Ne Zha
2,609
1,393
0
626
10,626
3,049
0
3,005
7,621
0
37,974
W
Ne Zha
SpeedoDad
Ne Zha
8,500
3,323
0
2,025
11,458
4,092
315
3,176
8,282
0
67,308
W
Ares
3,876
493
0
1,228
15,115
8,265
615
4,700
10,415
21,846
0
L
Sylvanus
To-Fly-_0
Sylvanus
8,214
3,497
1,018
4,482
14,907
9,165
393
3,398
11,509
30,212
7,822
L
4,389
1,386
0
5,386
15,735
7,977
652
0
15,735
0
42,658
L
8,343
3,122
35
1,185
8,973
3,102
328
1,724
7,249
0
32,169
W
Bellona
jollytoaster
Bellona
7,592
2,647
0
2,760
7,491
7,334
969
0
7,491
0
39,546
L
9,891
3,023
0
392
8,899
2,137
0
4,020
4,879
34,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,262
Gold Earned
43,800
292
Minions Killed
421
0
Camps Cleared
0
1,275,502
Distance Traveled
1,481,603
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,028
627
120
8
0
295,873
4
W
Cupid
8,488
531
80
5
0
254,488
4
L
Ne Zha
7,209
451
62
4
0
240,441
0
W
Ne Zha
9,781
611
114
7
0
354,157
2
W
Ares
7,588
474
28
2
0
287,894
2
L
Sylvanus
7,131
446
74
5
0
236,205
2
L
Chaac
7,806
488
74
5
0
301,428
0
L
Skadi
6,878
430
39
2
0
231,165
2
W
Bellona
7,915
495
79
5
0
289,191
4
L
Hera
7,238
452
43
3
0
266,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role