Player Matchup

Achilles
Achilles
Blairhelbig
Achilles
Level 26
God Stats
1W - 2L
1,440 SR
Queue Stats
11W - 42L
1,138 Elo+
Party 2
Cerberus
Cerberus
Gramps on PH
Cerberus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 85L
1,165 Elo+
Party 2
Discordia
Discordia
LifelikeTrain83
Discordia
Level 104
God Stats
0W - 4L
1,299 SR
Queue Stats
62W - 110L
1,246 Elo+
Solo
Team Averages
Level 77
1,413 SR
1,183 Elo+

VS

Team Averages
Level 68
1,419 SR
1,369 Elo+
Hades
Hades
INEEDMOREGAMEs6
Hades
Level 53
God Stats
1W - 2L
1,391 SR
Queue Stats
5W - 16L
1,117 Elo+
Solo
Artemis
Artemis
Kozar757
Artemis
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 52L
1,479 Elo+
Party 1
Bacchus
Bacchus
LikeItSlowly
Bacchus
Level 25
God Stats
1W - 1L
1,365 SR
Queue Stats
60W - 40L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blairhelbig
Achilles
14
2 / 3 / 5
10,557
621
6,924
15,583
19,773
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Gramps on PH
Cerberus
14
2 / 4 / 3
10,822
637
10,618
20,634
21,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
LifelikeTrain83
Discordia
15
4 / 10 / 4
11,294
664
11,237
11,977
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 10
10,873
640
7,920
16,660
10,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Kozar757
Artemis
18
9 / 2 / 8
12,604
741
22,363
11,236
5,011
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
LikeItSlowly
Bacchus
18
7 / 2 / 9
12,152
715
11,798
14,463
20,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
8
Kills
17
17
Deaths
8
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Achilles
Blairhelbig
Achilles
2
3
5
1.5
L
Cerberus
Gramps on PH
Cerberus
2
4
3
0.88
W
1
4
10
1.5
W
Artemis
Kozar757
Artemis
9
2
8
6.5
L
Discordia
LifelikeTrain83
Discordia
4
10
4
0.6
W
Bacchus
LikeItSlowly
Bacchus
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,779
Damage
42,081
48,194
Taken
42,359
45,657
Mitigated
36,215
7,490
Healing
11,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Blairhelbig
Achilles
6,924
2,291
620
1,469
15,583
19,773
0
7,584
7,999
0
16,683
L
Cerberus
Gramps on PH
Cerberus
10,618
1,045
440
4,440
20,634
21,740
0
8,025
12,609
37,844
0
W
7,920
2,100
514
6,476
16,660
10,925
1,233
8,684
7,976
34,754
0
W
Artemis
Kozar757
Artemis
22,363
11,984
0
2,027
11,236
5,011
931
6,367
4,869
0
59,602
L
Discordia
LifelikeTrain83
Discordia
11,237
1,998
0
521
11,977
4,144
0
4,241
7,736
32,966
0
W
Bacchus
LikeItSlowly
Bacchus
11,798
1,953
0
2,528
14,463
20,279
448
7,536
6,927
36,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,673
Gold Earned
35,629
156
Minions Killed
165
1
Camps Cleared
11
697,282
Distance Traveled
821,039
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,557
621
21
1
1
249,714
2
L
Cerberus
10,822
637
93
5
0
293,279
2
W
Hades
10,873
640
54
3
3
239,953
7
W
Artemis
12,604
741
68
4
4
278,167
1
L
Discordia
11,294
664
42
2
0
154,289
0
W
Bacchus
12,152
715
43
3
4
302,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role