Player Matchup

Arachne
Arachne
JB_Fitz
Arachne
Level 138
God Stats
17W - 11L
1,661 SR
Queue Stats
70W - 80L
1,528 Elo+
Party 2
Osiris
Osiris
JUPINO6785
Osiris
Level 68
God Stats
10W - 10L
1,667 SR
Queue Stats
247W - 258L
1,573 Elo+
Solo
Chang'e
Chang'e
KeybladeSpree
Chang'e
Level 155
God Stats
8W - 3L
1,673 SR
Queue Stats
134W - 152L
1,560 Elo+
Party 2
Geb
Geb
Saxboytroi
Geb
Level 109
God Stats
33W - 34L
1,297 SR
Queue Stats
182W - 192L
1,539 Elo+
Solo
Ullr
Ullr
zRival v
Ullr
Level 103
God Stats
6W - 3L
1,886 SR
Queue Stats
99W - 87L
1,611 Elo+
Solo
Team Averages
Level 115
1,637 SR
1,562 Elo+

VS

Team Averages
Level 121
1,550 SR
1,584 Elo+
Ra
Ra
Domo001596
Ra
Level 106
God Stats
2W - 1L
1,646 SR
Queue Stats
23W - 17L
1,589 Elo+
Party 1
Shiva
Shiva
King Kako1060
Shiva
Level 109
God Stats
8W - 11L
1,495 SR
Queue Stats
269W - 259L
1,548 Elo+
Solo
Bacchus
Bacchus
RimuruTempest259
Bacchus
Level 122
God Stats
0W - 1L
1,473 SR
Queue Stats
23W - 16L
1,597 Elo+
Party 1
Fenrir
Fenrir
VVednesd4y
Fenrir
Level 123
God Stats
3W - 5L
1,596 SR
Queue Stats
203W - 194L
1,616 Elo+
Solo
Hou Yi
Hou Yi
treyhawk14
Hou Yi
Level 145
God Stats
2W - 2L
1,542 SR
Queue Stats
383W - 365L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JB_Fitz
Arachne
20
8 / 4 / 6
13,501
563
16,297
19,473
14,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
JUPINO6785
Osiris
19
1 / 4 / 7
12,181
508
18,413
27,675
27,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
19
5 / 5 / 6
12,757
532
18,462
18,288
8,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 2 / 8
10,959
457
3,905
15,909
15,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
20
4 / 1 / 3
13,207
550
11,449
13,391
4,513
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 6
11,264
469
10,954
12,493
6,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
2 / 4 / 4
12,733
531
20,874
31,704
26,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 2 / 3
10,664
444
10,202
15,544
23,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
VVednesd4y
Fenrir
20
8 / 4 / 2
12,951
540
12,126
18,299
9,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
treyhawk14
Hou Yi
17
1 / 5 / 1
10,949
456
8,337
15,971
7,335

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
18
Kills
16
16
Deaths
18
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
W
Arachne
JB_Fitz
Arachne
8
4
6
2.75
W
Osiris
JUPINO6785
Osiris
1
4
7
1.13
W
Chang'e
5
5
6
1.6
L
2
4
4
1
L
4
2
3
2.75
W
0
2
8
2
L
Fenrir
VVednesd4y
Fenrir
8
4
2
2.25
L
Hou Yi
treyhawk14
Hou Yi
1
5
1
0.3
W
Ullr
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,526
Damage
62,493
94,736
Taken
94,011
70,130
Mitigated
73,211
39,121
Healing
32,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,954
548
1,439
3,522
12,493
6,532
114
4,004
8,489
89,232
0
W
Arachne
JB_Fitz
Arachne
16,297
10,318
0
5,224
19,473
14,005
2,169
4,806
14,455
0
96,600
W
Osiris
JUPINO6785
Osiris
18,413
10,583
0
11,737
27,675
27,883
2,122
3,380
23,387
0
93,050
W
Chang'e
18,462
1,299
4,049
8,314
18,288
8,284
500
5,828
12,252
98,685
0
L
20,874
5,858
89
13,851
31,704
26,055
208
5,805
25,899
0
105,359
L
10,202
635
0
2,033
15,544
23,960
0
5,070
10,474
36,561
0
W
3,905
261
352
4,447
15,909
15,445
382
5,771
10,026
23,155
0
L
Fenrir
VVednesd4y
Fenrir
12,126
2,271
0
6,406
18,299
9,329
0
5,376
12,923
0
96,072
L
Hou Yi
treyhawk14
Hou Yi
8,337
3,043
0
5,141
15,971
7,335
832
2,112
13,859
0
85,261
W
Ullr
11,449
4,032
0
4,998
13,391
4,513
727
721
12,670
0
120,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,605
Gold Earned
58,561
626
Minions Killed
712
0
Camps Cleared
0
2,400,191
Distance Traveled
2,191,745
33
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,264
469
183
8
0
475,217
10
W
Arachne
13,501
563
119
5
0
542,080
7
W
Osiris
12,181
508
142
6
0
409,542
2
W
Chang'e
12,757
532
157
7
0
487,435
10
L
Shiva
12,733
531
185
8
0
450,552
2
L
Bacchus
10,664
444
39
2
0
441,175
8
W
Geb
10,959
457
35
1
0
503,993
9
L
Fenrir
12,951
540
149
6
0
498,430
4
L
Hou Yi
10,949
456
156
7
0
326,371
5
W
Ullr
13,207
550
173
7
0
457,141
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role