Player Matchup

Ymir
Ymir
Asdair
Ymir
Level 29
God Stats
5W - 2L
1,822 SR
Queue Stats
151W - 101L
1,576 Elo+
Party 1
Poseidon
Poseidon
Purity Lion
Poseidon
Level 125
God Stats
15W - 11L
1,645 SR
Queue Stats
247W - 207L
1,641 Elo+
Party 1
Chiron
Chiron
Ronbsc_7
Chiron
Level 108
God Stats
1W - 1L
1,359 SR
Queue Stats
462W - 520L
1,517 Elo+
Solo
Team Averages
Level 87
1,609 SR
1,578 Elo+

VS

Team Averages
Level 103
1,543 SR
1,506 Elo+
Raijin
Raijin
Decko101016
Raijin
Level 146
God Stats
1W - 6L
1,369 SR
Queue Stats
41W - 65L
1,270 Elo+
Solo
Ganesha
Ganesha
EliteSaiyan56
Ganesha
Level 154
God Stats
0W - 1L
1,760 SR
Queue Stats
18W - 13L
1,748 Elo+
Party 2
Achilles
Achilles
RonaVariant99
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Asdair
Ymir
18
0 / 4 / 11
12,426
621
6,317
18,453
15,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
Purity Lion
Poseidon
18
4 / 8 / 5
13,681
684
20,431
15,334
5,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chiron
Ronbsc_7
Chiron
19
8 / 2 / 3
14,086
704
20,282
12,749
4,462
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
3 / 8 / 4
12,239
612
12,809
14,277
7,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
18
1 / 2 / 13
12,635
632
10,387
22,293
28,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Achilles
RonaVariant99
Achilles
19
10 / 2 / 4
14,391
720
16,025
20,331
31,567
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
35
12
Kills
14
14
Deaths
12
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
Asdair
Ymir
0
4
11
1.38
L
Raijin
3
8
4
0.63
L
Ganesha
1
2
13
3.75
W
Poseidon
Purity Lion
Poseidon
4
8
5
0.81
L
Achilles
RonaVariant99
Achilles
10
2
4
6
W
Chiron
Ronbsc_7
Chiron
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,030
Damage
39,221
46,536
Taken
56,901
26,126
Mitigated
67,765
11,745
Healing
10,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Asdair
Ymir
6,317
564
481
3,509
18,453
15,874
464
8,675
8,911
28,155
836
L
Raijin
12,809
905
1,418
2,079
14,277
7,299
842
7,892
6,385
54,639
0
L
Ganesha
10,387
468
781
3,394
22,293
28,899
474
8,564
13,729
46,017
0
W
Poseidon
Purity Lion
Poseidon
20,431
5,223
0
2,463
15,334
5,790
983
6,881
8,031
64,459
4,806
L
Achilles
RonaVariant99
Achilles
16,025
2,596
0
3,237
20,331
31,567
0
9,151
11,180
0
42,136
W
Chiron
Ronbsc_7
Chiron
20,282
7,066
2,199
3,093
12,749
4,462
1,341
6,341
5,822
0
59,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,193
Gold Earned
39,265
233
Minions Killed
210
9
Camps Cleared
9
1,036,202
Distance Traveled
1,047,407
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,426
621
38
2
1
338,504
3
L
Raijin
12,239
612
132
7
5
293,281
3
L
Ganesha
12,635
632
4
0
0
373,220
4
W
Poseidon
13,681
684
90
5
6
327,953
2
L
Achilles
14,391
720
74
4
4
380,906
2
W
Chiron
14,086
704
105
5
2
369,745
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role