Player Matchup

Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
DEGEL21
Ymir
Bronze III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,399 MMR
Solo
Osiris
Osiris
Silver I
InhaleTheSmoke
Osiris
Silver I
Level 63
God Stats
5W - 7L
1,874 SR
Queue Stats
40W - 43L
1,400 MMR
Solo
Persephone
Persephone
Gold IV
KingGigantor
Persephone
Gold IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 172L
1,392 MMR
Solo
Mercury
Mercury
Gold IV
Startrail
Mercury
Gold IV
Level 55
God Stats
13W - 9L
1,613 SR
Queue Stats
51W - 53L
1,388 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,597 SR
1,416 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,572 SR
1,401 MMR
Hera
Hera
Gold IV
L0RDDEV0UR
Hera
Gold IV
Level 101
God Stats
30W - 19L
1,658 SR
Queue Stats
499W - 490L
1,447 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
Pencilvester420
Hou Yi
Gold IV
Level 104
God Stats
43W - 34L
1,614 SR
Queue Stats
210W - 211L
1,460 MMR
Party 2
Horus
Horus
Gold IV
SrNothing
Horus
Gold IV
Level 160
God Stats
1W - 0L
1,734 SR
Queue Stats
152W - 150L
1,366 MMR
Solo
Jormungandr
Jormungandr
Gold IV
ThatRugGuy
Jormungandr
Gold IV
Level 123
God Stats
2W - 1L
1,288 SR
Queue Stats
576W - 568L
1,447 MMR
Party 1
Bakasura
Bakasura
Gold V
ZoidbergPhD
Bakasura
Gold V
Level 108
God Stats
102W - 95L
1,568 SR
Queue Stats
201W - 209L
1,285 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
1 / 8 / 7
9,910
496
8,073
16,732
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
DEGEL21
Ymir
14
2 / 7 / 8
8,708
435
6,852
19,311
15,485
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 9 / 3
8,673
434
5,043
22,440
14,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
KingGigantor
Persephone
16
7 / 9 / 4
11,148
557
11,142
17,803
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Startrail
Mercury
19
7 / 7 / 5
11,635
582
10,226
19,757
5,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CliodhnaThothIzanami

VS

Bans
GebShivaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 6 / 11
12,511
626
21,542
10,623
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
9 / 3 / 5
12,925
646
15,191
13,439
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
SrNothing
Horus
15
3 / 4 / 18
11,108
555
11,357
19,056
22,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr
ThatRugGuy
Jormungandr
18
9 / 4 / 14
12,823
641
15,064
16,226
23,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bakasura
ZoidbergPhD
Bakasura
20
9 / 1 / 12
13,261
663
15,695
17,578
14,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
100
18
Kills
40
40
Deaths
18
27
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
8
7
0.56
L
Ymir
DEGEL21
Ymir
2
7
8
0.86
L
1
9
3
0.28
L
Persephone
KingGigantor
Persephone
7
9
4
1
W
10
6
11
2.58
W
9
3
5
3.83
W
Horus
SrNothing
Horus
3
4
18
3
L
Mercury
Startrail
Mercury
7
7
5
1.36
W
Jormungandr
ThatRugGuy
Jormungandr
9
4
14
4
W
Bakasura
ZoidbergPhD
Bakasura
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,336
Damage
78,849
96,043
Taken
76,922
43,488
Mitigated
70,263
13,766
Healing
21,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,073
3,907
0
4,480
16,732
3,691
720
3,530
12,660
0
63,142
L
Ymir
DEGEL21
Ymir
6,852
905
132
402
19,311
15,485
0
7,490
10,704
27,872
0
L
5,043
1,573
0
5,297
22,440
14,741
0
11,845
9,403
0
45,446
L
Persephone
KingGigantor
Persephone
11,142
1,128
0
2,805
17,803
3,820
0
7,325
10,259
57,413
0
W
21,542
5,161
135
1,461
10,623
4,687
3,676
2,711
7,782
81,361
0
W
15,191
6,604
0
5,326
13,439
4,185
5,991
3,504
9,808
0
93,813
W
Horus
SrNothing
Horus
11,357
4,658
2,022
4,463
19,056
22,651
627
4,663
14,179
0
32,202
L
Mercury
Startrail
Mercury
10,226
5,297
0
650
19,757
5,751
0
6,411
12,936
0
88,163
W
Jormungandr
ThatRugGuy
Jormungandr
15,064
4,608
0
1,798
16,226
23,925
1,504
3,130
12,959
66,171
0
W
Bakasura
ZoidbergPhD
Bakasura
15,695
10,498
0
6,251
17,578
14,815
6,060
3,273
14,200
0
94,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,074
Gold Earned
62,628
475
Minions Killed
578
0
Camps Cleared
0
1,821,681
Distance Traveled
2,017,190
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,910
496
123
6
0
326,384
5
L
Ymir
8,708
435
33
2
0
359,813
5
L
Osiris
8,673
434
86
4
0
355,074
1
L
Persephone
11,148
557
107
5
0
325,704
5
W
Hera
12,511
626
136
7
0
384,962
4
W
Hou Yi
12,925
646
135
7
0
361,690
2
W
Horus
11,108
555
24
1
0
370,492
5
L
Mercury
11,635
582
126
6
0
454,706
1
W
Jormungandr
12,823
641
111
6
0
386,868
5
W
Bakasura
13,261
663
172
9
0
513,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role