Player Matchup

Ah Puch
Ah Puch
DeadstrokeMine
Ah Puch
Level 122
God Stats
1W - 2L
1,743 SR
Queue Stats
147W - 155L
1,473 Elo+
Party 2
Ymir
Ymir
EL-MARQUITOS-7w7
Ymir
Level 26
God Stats
0W - 2L
1,179 SR
Queue Stats
4W - 14L
1,253 Elo+
Party 2
Danzaburou
Danzaburou
NoobWa75
Danzaburou
Level 67
God Stats
3W - 2L
1,655 SR
Queue Stats
347W - 410L
1,378 Elo+
Party 3
Ne Zha
Ne Zha
TU-TANGA-TON
Ne Zha
Level 128
God Stats
1W - 3L
1,504 SR
Queue Stats
235W - 241L
1,418 Elo+
Party 2
Tyr
Tyr
TyrTopADC
Tyr
Level 28
God Stats
3W - 6L
1,369 SR
Queue Stats
24W - 41L
1,345 Elo+
Party 3
Team Averages
Level 74
1,490 SR
1,374 Elo+

VS

Team Averages
Level 61
1,383 SR
1,481 Elo+
Cthulhu
Cthulhu
HG13484
Cthulhu
Level 69
God Stats
20W - 29L
1,315 SR
Queue Stats
70W - 81L
1,567 Elo+
Party 1
Loki
Loki
MrLuca223
Loki
Level 76
God Stats
6W - 5L
1,186 SR
Queue Stats
84W - 89L
1,528 Elo+
Party 1
Ah Puch
Ah Puch
Tonygar393
Ah Puch
Level 66
God Stats
3W - 1L
1,451 SR
Queue Stats
57W - 64L
1,391 Elo+
Party 1
Izanami
Izanami
kakusucm27
Izanami
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 84L
1,530 Elo+
Party 1
Gilgamesh
Gilgamesh
landshark_7707
Gilgamesh
Level 69
God Stats
4W - 1L
1,462 SR
Queue Stats
194W - 189L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 0
10,514
553
8,464
8,593
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 4
8,498
447
1,134
11,899
9,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
NoobWa75
Danzaburou
17
1 / 2 / 0
10,827
570
8,385
12,148
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
16
0 / 4 / 4
9,359
493
4,330
14,884
5,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 2 / 2
12,214
643
15,793
19,369
19,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HG13484
Cthulhu
17
1 / 1 / 7
10,165
535
10,762
11,053
12,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
18
6 / 3 / 3
10,727
565
8,594
12,379
5,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
Tonygar393
Ah Puch
17
5 / 3 / 3
10,475
551
10,802
13,424
5,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
kakusucm27
Izanami
18
2 / 1 / 2
9,938
523
7,283
12,477
4,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
landshark_7707
Gilgamesh
9
0 / 3 / 0
6,722
354
2,940
6,839
4,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
11
Kills
14
14
Deaths
11
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
0
3
4
0.67
W
Cthulhu
HG13484
Cthulhu
1
1
7
4.5
W
Loki
6
3
3
2.5
L
Danzaburou
NoobWa75
Danzaburou
1
2
0
0.5
L
Ne Zha
0
4
4
0.5
W
Ah Puch
Tonygar393
Ah Puch
5
3
3
2.17
L
8
2
2
4.5
W
Izanami
kakusucm27
Izanami
2
1
2
3
W
Gilgamesh
landshark_7707
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,106
Damage
40,381
66,893
Taken
56,172
41,085
Mitigated
32,638
23,826
Healing
13,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,464
175
0
2,997
8,593
3,423
978
4,410
4,183
80,904
0
L
1,134
108
0
2,535
11,899
9,484
184
5,223
6,676
13,048
3,551
W
Cthulhu
HG13484
Cthulhu
10,762
292
249
1,600
11,053
12,638
0
3,565
7,488
50,053
0
W
Loki
8,594
1,601
0
3,811
12,379
5,243
648
2,600
9,779
0
69,278
L
Danzaburou
NoobWa75
Danzaburou
8,385
3,185
0
5,905
12,148
3,823
3,066
3,221
8,927
0
88,919
L
Ne Zha
4,330
1,945
0
2,650
14,884
5,097
0
3,413
11,471
0
65,592
W
Ah Puch
Tonygar393
Ah Puch
10,802
752
265
3,013
13,424
5,646
185
3,340
10,084
60,154
0
L
15,793
2,218
194
9,545
19,369
19,258
2,000
5,297
14,072
0
87,856
W
Izanami
kakusucm27
Izanami
7,283
5,864
0
2,998
12,477
4,791
703
41
12,436
0
89,904
W
Gilgamesh
landshark_7707
Gilgamesh
2,940
855
0
1,657
6,839
4,320
0
0
6,839
0
26,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,412
Gold Earned
48,027
665
Minions Killed
590
0
Camps Cleared
0
1,731,535
Distance Traveled
1,651,267
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,514
553
170
9
0
365,823
2
L
Ymir
8,498
447
28
1
0
331,276
0
W
Cthulhu
10,165
535
73
4
0
365,782
2
W
Loki
10,727
565
128
7
0
410,133
3
L
Danzaburou
10,827
570
180
9
0
347,274
3
L
Ne Zha
9,359
493
107
6
0
375,101
6
W
Ah Puch
10,475
551
155
8
0
336,025
1
L
Tyr
12,214
643
180
9
0
312,061
2
W
Izanami
9,938
523
173
9
0
361,316
8
W
Gilgamesh
6,722
354
61
3
0
178,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role