Player Matchup

Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond I
Krysïx
Sobek
Diamond I
Level 160
God Stats
3W - 1L
1,638 SR
Queue Stats
79W - 11L
2,468 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond II
Reen69
Morgan Le Fay
Diamond II
Level 160
God Stats
4W - 0L
2,059 SR
Queue Stats
61W - 8L
2,366 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,732 SR
2,111 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,905 SR
1,935 MMR
Khepri
Khepri
Bronze III
Immortal323
Khepri
Bronze III
Level 53
God Stats
0W - 1L
1,852 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Chiron
Chiron
Bronze V
Pokussa
Chiron
Bronze V
Level 118
God Stats
1W - 1L
1,760 SR
Queue Stats
1W - 3L
1,367 MMR
Solo
Zeus
Zeus
Grandmaster
Reaperizy
Zeus
Grandmaster
Level 160
God Stats
6W - 2L
2,105 SR
Queue Stats
102W - 15L
3,038 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
12 / 8 / 12
11,405
877
20,140
15,560
6,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Krysïx
Sobek
15
3 / 2 / 22
10,720
825
7,369
18,738
22,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Morgan Le Fay
Reen69
Morgan Le Fay
17
13 / 2 / 13
12,079
929
24,874
12,271
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BastetAh Muzen CabAtlasFenrirShiva

VS

Bans
ThothGilgameshBaron SamediHou YiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 9 / 6
8,121
625
5,129
21,570
16,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chiron
Pokussa
Chiron
14
6 / 14 / 2
10,215
786
10,973
20,381
5,170
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
14
5 / 5 / 5
9,897
761
15,926
15,634
9,794
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
28
Kills
11
12
Deaths
28
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
12
8
12
2.25
L
Khepri
0
9
6
0.33
W
Sobek
Krysïx
Sobek
3
2
22
7
L
Chiron
Pokussa
Chiron
6
14
2
0.5
L
Zeus
5
5
5
1.5
W
Morgan Le Fay
Reen69
Morgan Le Fay
13
2
13
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,383
Damage
32,028
46,569
Taken
57,585
33,665
Mitigated
31,257
13,823
Healing
9,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
20,140
8,185
0
1,038
15,560
6,516
1,206
5,922
9,571
0
33,769
L
Khepri
5,129
1,064
579
2,705
21,570
16,293
0
10,809
10,761
12,448
0
W
Sobek
Krysïx
Sobek
7,369
1,132
0
7,714
18,738
22,095
129
8,784
9,574
22,463
0
L
Chiron
Pokussa
Chiron
10,973
4,410
255
3,073
20,381
5,170
0
13,817
6,554
0
30,717
L
Zeus
15,926
2,934
0
3,093
15,634
9,794
0
7,944
7,690
40,317
0
W
Morgan Le Fay
Reen69
Morgan Le Fay
24,874
2,980
0
5,071
12,271
5,054
770
5,939
6,085
62,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,204
Gold Earned
28,233
134
Minions Killed
112
7
Camps Cleared
3
693,496
Distance Traveled
606,584
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,405
877
24
2
3
215,992
3
L
Khepri
8,121
625
11
1
0
217,906
4
W
Sobek
10,720
825
24
2
1
248,037
2
L
Chiron
10,215
786
43
3
0
170,514
2
L
Zeus
9,897
761
58
4
3
218,164
4
W
Morgan Le Fay
12,079
929
86
7
3
229,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role