Player Matchup

Anhur
Anhur
Silver I
MoonDawg69
Anhur
Silver I
Level 119
God Stats
1W - 1L
1,542 SR
Queue Stats
2W - 8L
1,582 MMR
Party 1
Odin
Odin
Bronze III
PeterSmashinTail
Odin
Bronze III
Level 99
God Stats
1W - 1L
1,836 SR
Queue Stats
2W - 5L
1,504 MMR
Party 1
Olorun
Olorun
Silver IV
TouchMeTunon
Olorun
Silver IV
Level 66
God Stats
0W - 2L
1,742 SR
Queue Stats
2W - 4L
1,504 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,707 SR
1,530 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 128
1,675 SR
1,500 MMR
Medusa
Medusa
Bronze V
 
Medusa
Bronze V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze IV
Blеss
Bacchus
Bronze IV
Level 63
God Stats
5W - 1L
1,680 SR
Queue Stats
8W - 1L
1,500 MMR
Party 2
Thoth
Thoth
Bronze III
Khexn
Thoth
Bronze III
Level 160
God Stats
1W - 0L
1,844 SR
Queue Stats
7W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
8
1 / 7 / 1
5,321
665
3,281
9,003
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 6 / 2
5,353
669
1,870
10,213
6,634
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
8
1 / 8 / 1
5,821
728
3,475
8,636
2,442
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ShivaAchillesHerculesZeusAtlas

VS

Bans
Ah Muzen CabGaneshaCabrakanAresSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
12 / 1 / 8
8,120
1,015
11,193
4,807
1,602
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Blеss
Bacchus
11
1 / 0 / 18
7,260
908
4,902
7,771
8,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thoth
Khexn
Thoth
12
8 / 1 / 9
7,772
972
8,588
2,850
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
56
2
Kills
21
21
Deaths
2
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
1
8
16
W
Bacchus
Blеss
Bacchus
1
0
18
10
W
Thoth
Khexn
Thoth
8
1
9
12.5
L
Anhur
1
7
1
0.21
L
0
6
2
0.17
L
Olorun
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,626
Damage
24,683
27,852
Taken
15,428
11,729
Mitigated
10,490
1,745
Healing
6,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,193
5,285
0
1,774
4,807
1,602
1,655
1,488
3,319
0
33,408
W
Bacchus
Blеss
Bacchus
4,902
1,084
0
3,856
7,771
8,121
358
1,248
6,523
10,281
0
W
Thoth
Khexn
Thoth
8,588
409
0
519
2,850
767
499
527
2,323
26,943
0
L
Anhur
3,281
830
0
444
9,003
2,653
0
5,748
3,255
0
11,928
L
1,870
260
170
689
10,213
6,634
0
4,229
5,984
0
7,480
L
Olorun
3,475
1,269
62
380
8,636
2,442
0
3,517
5,119
11,613
1,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,495
Gold Earned
23,152
44
Minions Killed
92
0
Camps Cleared
7
392,336
Distance Traveled
465,240
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,120
1,015
49
6
4
146,659
2
W
Bacchus
7,260
908
10
1
1
163,205
1
W
Thoth
7,772
972
33
4
2
155,376
2
L
Anhur
5,321
665
16
2
0
119,740
1
L
Odin
5,353
669
13
2
0
152,958
4
L
Olorun
5,821
728
15
2
0
119,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role