Player Matchup

Bakasura
Bakasura
BeanDipUrDad
Bakasura
Level 40
God Stats
7W - 5L
1,550 SR
Queue Stats
72W - 84L
1,515 Elo+
Party 4
Ullr
Ullr
FailingWumbology
Ullr
Level 107
God Stats
204W - 159L
1,658 SR
Queue Stats
434W - 421L
1,594 Elo+
Party 1
Merlin
Merlin
TurnItToWumbo
Merlin
Level 101
God Stats
4W - 3L
1,554 SR
Queue Stats
261W - 250L
1,546 Elo+
Party 1
King Arthur
King Arthur
iLuvFatDabRips
King Arthur
Level 42
God Stats
13W - 17L
1,526 SR
Queue Stats
82W - 110L
1,492 Elo+
Party 1
Ymir
Ymir
xXxParagon69XxX
Ymir
Level 126
God Stats
3W - 4L
1,483 SR
Queue Stats
142W - 150L
1,524 Elo+
Party 4
Team Averages
Level 83
1,554 SR
1,534 Elo+

VS

Team Averages
Level 60
1,667 SR
1,575 Elo+
Fafnir
Fafnir
Cookie3022
Fafnir
Level 35
God Stats
10W - 3L
1,861 SR
Queue Stats
48W - 34L
1,602 Elo+
Party 3
Ne Zha
Ne Zha
RainbowTrout7
Ne Zha
Level 41
God Stats
5W - 2L
1,962 SR
Queue Stats
69W - 41L
1,687 Elo+
Party 3
King Arthur
King Arthur
SouthPainter294
King Arthur
Level 68
God Stats
10W - 17L
1,529 SR
Queue Stats
211W - 198L
1,525 Elo+
Solo
Hades
Hades
ZeusIsSkyHigh
Hades
Level 27
God Stats
0W - 1L
1,611 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
kikeluis01
Danzaburou
Level 129
God Stats
2W - 3L
1,370 SR
Queue Stats
70W - 51L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BeanDipUrDad
Bakasura
19
5 / 1 / 9
11,607
553
9,150
13,753
6,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
6 / 3 / 10
12,452
593
15,058
9,744
3,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
14 / 2 / 8
12,842
612
27,512
9,599
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
iLuvFatDabRips
King Arthur
19
2 / 4 / 6
11,248
536
8,214
17,217
11,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

15
4 / 4 / 15
10,759
512
7,853
20,285
25,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cookie3022
Fafnir
12
0 / 7 / 5
8,680
413
4,745
24,324
22,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
6 / 5 / 2
11,343
540
11,156
17,720
6,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
SouthPainter294
King Arthur
12
2 / 6 / 2
8,754
417
6,890
14,076
7,985
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 5 / 1
9,473
451
6,092
18,630
5,808
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
kikeluis01
Danzaburou
15
2 / 8 / 3
10,239
488
7,944
16,124
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
31
Kills
13
14
Deaths
31
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BeanDipUrDad
Bakasura
5
1
9
9.5
L
Fafnir
Cookie3022
Fafnir
0
7
5
0.36
W
6
3
10
3.67
L
6
5
2
1.4
L
King Arthur
SouthPainter294
King Arthur
2
6
2
0.5
W
14
2
8
9
L
3
5
1
0.7
W
King Arthur
iLuvFatDabRips
King Arthur
2
4
6
1.25
L
Danzaburou
kikeluis01
Danzaburou
2
8
3
0.44
W
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,787
Damage
36,827
70,598
Taken
90,874
51,740
Mitigated
48,659
11,082
Healing
19,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BeanDipUrDad
Bakasura
9,150
5,533
0
4,138
13,753
6,986
3,454
1,494
12,259
0
77,063
L
Fafnir
Cookie3022
Fafnir
4,745
633
1,743
3,408
24,324
22,839
0
10,050
13,712
15,534
0
W
15,058
7,809
0
455
9,744
3,917
5,699
693
9,051
0
92,109
L
11,156
2,374
0
3,778
17,720
6,692
0
4,334
13,000
0
96,206
L
King Arthur
SouthPainter294
King Arthur
6,890
767
0
1,671
14,076
7,985
0
2,702
10,445
0
45,186
W
27,512
2,288
0
677
9,599
4,128
1,342
1,672
7,927
100,388
0
L
6,092
605
920
5,122
18,630
5,808
0
12,612
5,853
54,349
0
W
King Arthur
iLuvFatDabRips
King Arthur
8,214
1,617
0
3,711
17,217
11,112
1,266
2,545
14,672
0
79,816
L
Danzaburou
kikeluis01
Danzaburou
7,944
2,619
0
2,480
16,124
5,335
580
5,127
10,787
0
65,834
W
7,853
1,777
0
2,101
20,285
25,597
690
4,433
15,126
22,894
1,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,908
Gold Earned
48,489
633
Minions Killed
517
0
Camps Cleared
0
2,050,871
Distance Traveled
1,797,723
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,607
553
147
7
0
509,571
0
L
Fafnir
8,680
413
21
1
0
327,078
4
W
Ullr
12,452
593
154
7
0
408,204
5
L
Ne Zha
11,343
540
150
7
0
445,257
3
L
King Arthur
8,754
417
95
5
0
264,731
4
W
Merlin
12,842
612
153
7
0
409,860
7
L
Hades
9,473
451
122
6
0
395,973
3
W
King Arthur
11,248
536
133
6
0
360,248
7
L
Danzaburou
10,239
488
129
6
0
364,684
2
W
Ymir
10,759
512
46
2
0
362,988
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role