Player Matchup

Ares
Ares
AnneTrax
Ares
Level 67
God Stats
3W - 3L
1,214 SR
Queue Stats
214W - 258L
1,402 Elo+
Solo
Hades
Hades
Anonex_EcUx
Hades
Level 68
God Stats
13W - 7L
1,723 SR
Queue Stats
88W - 91L
1,428 Elo+
Solo
Fenrir
Fenrir
DMontague_12
Fenrir
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 27L
1,412 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SeshDaGod
Ah Muzen Cab
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,424 Elo+
Party 2
Mercury
Mercury
SuperiorENT
Mercury
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
14W - 14L
1,424 Elo+
Party 2
Team Averages
Level 78
1,487 SR
1,418 Elo+

VS

Team Averages
Level 102
1,582 SR
1,575 Elo+
Bellona
Bellona
 
Bellona
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Barrys-BIGBONE
Atlas
Level 37
God Stats
0W - 2L
1,384 SR
Queue Stats
61W - 40L
1,624 Elo+
Party 1
Cupid
Cupid
Copicuo
Cupid
Level 144
God Stats
9W - 9L
1,798 SR
Queue Stats
606W - 634L
1,442 Elo+
Solo
Janus
Janus
KILLER101749
Janus
Level 137
God Stats
2W - 3L
1,729 SR
Queue Stats
135W - 105L
1,656 Elo+
Party 1
Fenrir
Fenrir
ninnie1981
Fenrir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 109L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 6 / 8
8,217
457
6,928
16,781
13,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 8 / 2
10,420
579
9,039
13,612
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
15
6 / 1 / 3
9,377
521
10,079
7,786
4,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Muzen Cab
SeshDaGod
Ah Muzen Cab
13
4 / 7 / 5
8,835
491
12,428
13,729
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
SuperiorENT
Mercury
15
5 / 5 / 3
9,568
532
6,180
12,013
3,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
3 / 1 / 4
6,753
375
5,153
6,772
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 4 / 14
8,296
461
9,020
16,875
15,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
Copicuo
Cupid
14
3 / 6 / 2
9,065
504
6,940
14,589
5,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 5 / 12
9,519
529
10,365
11,961
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
ninnie1981
Fenrir
17
15 / 3 / 3
10,719
596
13,165
14,107
5,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
61
19
Kills
26
27
Deaths
19
21
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
1
4
5
W
Ares
0
6
8
0.67
W
4
8
2
0.63
L
2
4
14
2.25
L
Cupid
Copicuo
Cupid
3
6
2
0.67
W
Fenrir
6
1
3
7.5
L
3
5
12
1.8
W
Ah Muzen Cab
SeshDaGod
Ah Muzen Cab
4
7
5
0.93
W
Mercury
SuperiorENT
Mercury
5
5
3
1.3
L
Fenrir
ninnie1981
Fenrir
15
3
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,654
Damage
44,643
63,921
Taken
64,304
30,626
Mitigated
34,368
13,589
Healing
16,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,153
2,400
0
1,783
6,772
3,752
0
1,324
5,448
0
19,701
W
Ares
6,928
459
0
2,696
16,781
13,358
357
5,837
10,944
23,989
0
W
9,039
1,093
38
3,212
13,612
4,615
214
5,514
8,098
47,542
0
L
9,020
3,624
0
1,672
16,875
15,354
0
5,557
11,282
22,792
0
L
Cupid
Copicuo
Cupid
6,940
4,477
0
5,348
14,589
5,566
1,569
879
13,328
0
44,666
W
Fenrir
10,079
1,627
0
2,842
7,786
4,891
0
609
7,177
0
46,040
L
10,365
1,416
0
870
11,961
3,892
29
3,661
8,224
73,203
0
W
Ah Muzen Cab
SeshDaGod
Ah Muzen Cab
12,428
5,276
0
4,801
13,729
4,035
1,558
4,504
9,225
0
44,508
W
Mercury
SuperiorENT
Mercury
6,180
3,844
0
0
12,013
3,727
0
3,080
8,933
0
60,469
L
Fenrir
ninnie1981
Fenrir
13,165
4,874
0
6,706
14,107
5,804
0
4,710
9,397
0
71,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,417
Gold Earned
44,352
349
Minions Killed
407
0
Camps Cleared
0
1,617,170
Distance Traveled
1,513,728
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,753
375
35
2
0
199,981
1
W
Ares
8,217
457
24
1
0
332,964
2
W
Hades
10,420
579
91
5
0
287,803
2
L
Atlas
8,296
461
30
2
0
348,996
0
L
Cupid
9,065
504
105
6
0
256,383
0
W
Fenrir
9,377
521
82
5
0
286,455
4
L
Janus
9,519
529
129
7
0
350,400
0
W
Ah Muzen Cab
8,835
491
74
4
0
307,382
1
W
Mercury
9,568
532
78
4
0
402,566
0
L
Fenrir
10,719
596
108
6
0
357,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role