Player Matchup

Chaac
Chaac
HelixTorment
Chaac
Level 87
God Stats
0W - 3L
1,349 SR
Queue Stats
171W - 180L
1,492 Elo+
Solo
Medusa
Medusa
SaultyDawg
Medusa
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 211L
1,508 Elo+
Solo
Sol
Sol
SuPPBuDD
Sol
Level 34
God Stats
3W - 3L
1,500 SR
Queue Stats
115W - 113L
1,517 Elo+
Solo
Team Averages
Level 70
1,450 SR
1,506 Elo+

VS

Team Averages
Level 18
1,626 SR
1,818 Elo+
Anubis
Anubis
KingLargeBong
Anubis
Level 12
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 0L
1,903 Elo+
Party 1
Scylla
Scylla
YUGIOHKID420
Scylla
Level 37
God Stats
3W - 1L
1,878 SR
Queue Stats
26W - 1L
1,884 Elo+
Party 1
Hercules
Hercules
superduperguber
Hercules
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
8,381
762
6,455
13,038
11,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
SaultyDawg
Medusa
10
2 / 7 / 3
8,488
772
4,922
9,510
1,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 3
7,789
708
3,671
7,481
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 8
8,788
799
10,063
6,090
2,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
14
4 / 2 / 8
9,130
830
7,014
4,917
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hercules
13
6 / 2 / 10
9,282
844
10,143
10,112
11,051
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
5
Kills
16
16
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
6
1
8
10
L
Medusa
SaultyDawg
Medusa
2
7
3
0.5
L
1
4
3
0.63
W
Scylla
4
2
8
4
W
Hercules
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,048
Damage
27,220
30,029
Taken
21,119
15,485
Mitigated
15,212
4,298
Healing
3,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,455
1,408
0
3,393
13,038
11,895
0
7,724
5,314
0
21,236
W
10,063
496
0
1,581
6,090
2,682
203
1,234
4,856
22,594
0
L
Medusa
SaultyDawg
Medusa
4,922
1,386
0
90
9,510
1,643
0
7,209
2,301
0
12,465
L
3,671
698
0
815
7,481
1,947
0
2,475
5,006
25,250
0
W
Scylla
7,014
365
0
7
4,917
1,479
1,079
506
4,411
32,375
0
W
Hercules
10,143
3,739
0
1,786
10,112
11,051
677
2,433
7,679
0
19,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,658
Gold Earned
27,200
103
Minions Killed
112
3
Camps Cleared
7
606,845
Distance Traveled
574,170
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,381
762
23
2
1
191,255
2
W
Anubis
8,788
799
29
3
2
181,809
12
L
Medusa
8,488
772
25
2
1
197,423
2
L
Sol
7,789
708
55
5
1
218,167
5
W
Scylla
9,130
830
51
5
3
175,837
5
W
Hercules
9,282
844
32
3
2
216,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role