Player Matchup

Izanami
Izanami
Gwealler
Izanami
Level 26
God Stats
2W - 2L
1,603 SR
Queue Stats
15W - 18L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
Mortem09
Cthulhu
Level 106
God Stats
3W - 10L
1,362 SR
Queue Stats
32W - 43L
1,357 Elo+
Party 1
Set
Set
MuffinKing24
Set
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 59L
1,445 Elo+
Party 1
Hel
Hel
Vacub
Hel
Level 43
God Stats
1W - 1L
1,439 SR
Queue Stats
47W - 62L
1,398 Elo+
Party 2
Shiva
Shiva
vzlshock
Shiva
Level 88
God Stats
7W - 6L
1,537 SR
Queue Stats
200W - 210L
1,423 Elo+
Party 2
Team Averages
Level 62
1,488 SR
1,401 Elo+

VS

Team Averages
Level 71
1,528 SR
1,467 Elo+
Cthulhu
Cthulhu
HitmanWithaTie
Cthulhu
Level 94
God Stats
8W - 3L
1,500 SR
Queue Stats
130W - 119L
1,453 Elo+
Solo
Fenrir
Fenrir
Lanesthename
Fenrir
Level 47
God Stats
39W - 34L
1,510 SR
Queue Stats
189W - 215L
1,494 Elo+
Party 3
Chaac
Chaac
TesTicklez1
Chaac
Level 13
God Stats
9W - 5L
1,489 SR
Queue Stats
12W - 16L
1,479 Elo+
Party 4
Olorun
Olorun
TheLavaDragon
Olorun
Level 75
God Stats
2W - 1L
1,737 SR
Queue Stats
25W - 32L
1,423 Elo+
Party 4
Ullr
Ullr
bowmaster760
Ullr
Level 127
God Stats
84W - 83L
1,404 SR
Queue Stats
407W - 374L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gwealler
Izanami
9
2 / 2 / 1
4,895
544
4,719
4,114
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Mortem09
Cthulhu
8
1 / 2 / 2
5,092
566
3,004
5,917
2,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

2
0 / 3 / 0
3,387
376
184
1,973
416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
Vacub
Hel
8
0 / 0 / 0
4,250
472
225
3,410
730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shiva
vzlshock
Shiva
9
0 / 3 / 0
5,107
567
2,543
7,621
2,924
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,113
679
3,550
5,090
4,585
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
8
4 / 0 / 0
5,514
613
1,551
4,277
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
3 / 0 / 2
4,899
544
3,114
5,480
1,691
Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 3 / 5
5,449
605
3,573
6,866
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 2
6,081
676
2,514
3,550
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
10
10
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Gwealler
Izanami
2
2
1
1.25
W
1
0
2
2
W
Fenrir
4
0
0
4
L
Cthulhu
Mortem09
Cthulhu
1
2
2
1
L
0
3
0
0
W
3
0
2
4
W
1
3
5
1.17
L
Hel
Vacub
Hel
0
0
0
0
W
1
0
2
2
L
Shiva
vzlshock
Shiva
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,675
Damage
14,302
23,035
Taken
25,263
7,637
Mitigated
10,640
5,779
Healing
9,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Gwealler
Izanami
4,719
2,755
0
1,643
4,114
1,058
0
1,076
3,038
0
30,144
W
3,550
370
0
2,987
5,090
4,585
0
0
5,090
33,859
0
W
Fenrir
1,551
320
0
170
4,277
1,285
61
119
4,158
0
22,438
L
Cthulhu
Mortem09
Cthulhu
3,004
235
73
1,282
5,917
2,509
0
1,562
4,355
11,289
0
L
184
98
0
90
1,973
416
0
935
1,038
0
2,637
W
3,114
416
0
1,090
5,480
1,691
0
871
4,609
0
12,454
W
3,573
2,181
396
3,288
6,866
1,790
634
1,945
4,921
34,243
0
L
Hel
Vacub
Hel
225
0
0
730
3,410
730
0
0
3,410
18,875
0
W
2,514
546
0
1,725
3,550
1,289
1,007
294
3,256
0
40,328
L
Shiva
vzlshock
Shiva
2,543
489
0
1,961
7,621
2,924
0
3,550
4,071
0
28,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,731
Gold Earned
28,056
181
Minions Killed
286
0
Camps Cleared
0
784,028
Distance Traveled
954,490
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,895
544
57
6
0
178,827
0
W
Cthulhu
6,113
679
83
9
0
198,228
1
W
Fenrir
5,514
613
46
5
0
181,434
0
L
Cthulhu
5,092
566
27
3
0
193,163
3
L
Set
3,387
376
4
0
0
61,683
0
W
Chaac
4,899
544
27
3
0
228,836
0
W
Olorun
5,449
605
56
6
0
162,275
0
L
Hel
4,250
472
28
3
0
163,696
0
W
Ullr
6,081
676
74
8
0
183,717
1
L
Shiva
5,107
567
65
7
0
186,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role