Player Matchup

Hercules
Hercules
KingLargeBong
Hercules
Level 12
God Stats
12W - 0L
1,902 SR
Queue Stats
16W - 0L
1,888 Elo+
Party 1
Geb
Geb
YUGIOHKID420
Geb
Level 36
God Stats
5W - 0L
1,838 SR
Queue Stats
26W - 1L
1,871 Elo+
Party 1
Cupid
Cupid
superduperguber
Cupid
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,500 Elo+
Party 1
Team Averages
Level 18
1,746 SR
1,753 Elo+

VS

Team Averages
Level 30
1,385 SR
1,393 Elo+
Bacchus
Bacchus
Anyxias
Bacchus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 16L
1,394 Elo+
Party 2
Thoth
Thoth
Chlove
Thoth
Level 48
God Stats
0W - 1L
1,354 SR
Queue Stats
9W - 20L
1,391 Elo+
Party 2
Bastet
Bastet
CountSnotingHam
Bastet
Level 27
God Stats
0W - 1L
1,302 SR
Queue Stats
6W - 16L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KingLargeBong
Hercules
12
10 / 4 / 7
9,212
837
10,205
10,620
8,194
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
1 / 0 / 14
9,177
834
5,539
10,459
7,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 0 / 9
9,461
860
11,331
7,683
3,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anyxias
Bacchus
12
3 / 3 / 1
8,602
782
6,644
10,918
14,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
Chlove
Thoth
10
0 / 8 / 2
6,877
625
4,831
9,534
2,236
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 7 / 1
7,032
639
4,805
10,808
2,849
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
18
Kills
4
4
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Anyxias
Bacchus
3
3
1
1.17
L
Thoth
Chlove
Thoth
0
8
2
0.13
L
1
7
1
0.21
W
Hercules
KingLargeBong
Hercules
10
4
7
3.38
W
1
0
14
8
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,075
Damage
16,280
28,762
Taken
31,260
19,538
Mitigated
19,509
9,066
Healing
3,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Anyxias
Bacchus
6,644
800
304
1,358
10,918
14,424
0
2,498
8,420
14,741
0
L
Thoth
Chlove
Thoth
4,831
324
0
480
9,534
2,236
0
1,789
7,745
26,949
0
L
4,805
1,702
0
1,152
10,808
2,849
0
1,895
8,913
0
12,889
W
Hercules
KingLargeBong
Hercules
10,205
2,938
0
2,072
10,620
8,194
143
3,724
6,896
0
16,762
W
5,539
494
0
4,752
10,459
7,986
52
3,077
7,382
19,886
0
W
11,331
6,600
302
1,940
7,683
3,358
1,352
4,999
2,684
0
40,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,850
Gold Earned
22,511
91
Minions Killed
80
8
Camps Cleared
3
652,252
Distance Traveled
607,065
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,602
782
14
1
0
233,120
2
L
Thoth
6,877
625
45
4
2
169,106
1
L
Bastet
7,032
639
21
2
1
204,839
4
W
Hercules
9,212
837
15
1
3
185,393
11
W
Geb
9,177
834
14
1
1
263,359
8
W
Cupid
9,461
860
62
6
4
203,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role