Player Matchup

Hachiman
Hachiman
Dendevil69
Hachiman
Level 27
God Stats
1W - 12L
1,496 SR
Queue Stats
25W - 56L
1,356 Elo+
Party 2
Hercules
Hercules
RowdyHokies93
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,174 Elo+
Party 2
Achilles
Achilles
VoLTxGeDeath
Achilles
Level 31
God Stats
1W - 1L
1,680 SR
Queue Stats
130W - 156L
1,356 Elo+
Party 2
Serqet
Serqet
arusch05
Serqet
Level 69
God Stats
3W - 5L
1,447 SR
Queue Stats
165W - 196L
1,382 Elo+
Solo
Athena
Athena
fps kirk
Athena
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 52L
1,456 Elo+
Party 2
Team Averages
Level 37
1,525 SR
1,345 Elo+

VS

Team Averages
Level 81
1,546 SR
1,426 Elo+
Sol
Sol
AnklzFrmSull
Sol
Level 44
God Stats
13W - 24L
1,338 SR
Queue Stats
176W - 200L
1,302 Elo+
Party 1
Guan Yu
Guan Yu
CoolPoc
Guan Yu
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
284W - 309L
1,412 Elo+
Solo
Sylvanus
Sylvanus
Grootami24
Sylvanus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,408 Elo+
Solo
Set
Set
Vnmthegod
Set
Level 47
God Stats
27W - 17L
1,718 SR
Queue Stats
330W - 357L
1,444 Elo+
Party 1
Freya
Freya
basullivan70
Freya
Level 108
God Stats
2W - 1L
1,676 SR
Queue Stats
45W - 34L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dendevil69
Hachiman
6
0 / 5 / 0
3,753
417
2,327
4,514
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hercules
RowdyHokies93
Hercules
2
0 / 1 / 0
3,257
362
112
978
271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles
VoLTxGeDeath
Achilles
9
0 / 0 / 0
4,610
512
1,499
3,556
1,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Serqet
arusch05
Serqet
9
0 / 0 / 0
4,591
510
2,436
6,476
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
fps kirk
Athena
6
0 / 5 / 0
4,170
463
1,746
9,443
3,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,398
600
3,470
3,817
784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
CoolPoc
Guan Yu
10
0 / 0 / 0
5,668
630
391
3,607
1,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
Grootami24
Sylvanus
8
3 / 0 / 3
5,777
642
2,544
2,992
1,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 0 / 1
5,421
602
2,020
3,788
1,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
4 / 0 / 6
6,277
697
7,315
5,129
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
11
11
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Guan Yu
CoolPoc
Guan Yu
0
0
0
0
L
Hachiman
Dendevil69
Hachiman
0
5
0
0
W
Sylvanus
Grootami24
Sylvanus
3
0
3
4.5
L
Hercules
RowdyHokies93
Hercules
0
1
0
0
W
3
0
1
3.5
L
Achilles
VoLTxGeDeath
Achilles
0
0
0
0
L
Serqet
arusch05
Serqet
0
0
0
0
W
4
0
6
7
L
Athena
fps kirk
Athena
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,120
Damage
15,740
24,967
Taken
19,333
8,951
Mitigated
6,715
5,555
Healing
10,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,470
1,590
0
2,241
3,817
784
1,236
0
3,460
32,363
0
W
Guan Yu
CoolPoc
Guan Yu
391
92
0
1,292
3,607
1,897
452
0
3,434
0
25,993
L
Hachiman
Dendevil69
Hachiman
2,327
1,400
0
393
4,514
1,208
0
2,810
1,704
0
12,595
W
Sylvanus
Grootami24
Sylvanus
2,544
1,279
240
1,202
2,992
1,412
0
221
2,748
13,115
0
L
Hercules
RowdyHokies93
Hercules
112
89
0
22
978
271
0
903
75
0
685
W
2,020
683
0
1,998
3,788
1,190
0
402
3,386
0
22,697
L
Achilles
VoLTxGeDeath
Achilles
1,499
196
0
1,252
3,556
1,537
0
467
3,089
0
19,584
L
Serqet
arusch05
Serqet
2,436
336
0
2,093
6,476
2,140
0
2,970
3,506
0
21,015
W
7,315
3,577
0
3,274
5,129
1,432
0
1,123
4,006
39,889
0
L
Athena
fps kirk
Athena
1,746
549
81
1,714
9,443
3,795
0
6,179
3,264
9,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,381
Gold Earned
28,541
144
Minions Killed
284
0
Camps Cleared
0
737,107
Distance Traveled
853,577
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,398
600
67
7
0
156,001
1
W
Guan Yu
5,668
630
70
8
0
164,140
4
L
Hachiman
3,753
417
26
3
0
121,625
0
W
Sylvanus
5,777
642
27
3
0
166,470
2
L
Hercules
3,257
362
2
0
0
48,528
0
W
Set
5,421
602
49
5
0
208,096
0
L
Achilles
4,610
512
42
5
0
195,713
0
L
Serqet
4,591
510
58
6
0
203,936
1
W
Freya
6,277
697
71
8
0
158,870
2
L
Athena
4,170
463
16
2
0
167,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role