Player Matchup

Jormungandr
Jormungandr
BabyPlouxto
Jormungandr
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
196W - 241L
1,505 Elo+
Party 2
Ymir
Ymir
Sacred-_-Melo
Ymir
Level 56
God Stats
7W - 5L
1,545 SR
Queue Stats
222W - 225L
1,318 Elo+
Party 3
Anhur
Anhur
dr_veggetta
Anhur
Level 28
God Stats
4W - 6L
1,310 SR
Queue Stats
75W - 114L
1,258 Elo+
Party 3
Pele
Pele
elqoura
Pele
Level 86
God Stats
5W - 10L
1,667 SR
Queue Stats
430W - 471L
1,481 Elo+
Party 2
Guan Yu
Guan Yu
euphvr1a
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 71L
1,500 Elo+
Party 2
Team Averages
Level 61
1,504 SR
1,412 Elo+

VS

Team Averages
Level 99
1,498 SR
1,534 Elo+
Skadi
Skadi
Megaknight7542
Skadi
Level 145
God Stats
0W - 2L
1,290 SR
Queue Stats
409W - 368L
1,565 Elo+
Party 1
Ravana
Ravana
THE BiG Po98
Ravana
Level 121
God Stats
2W - 3L
1,322 SR
Queue Stats
458W - 418L
1,552 Elo+
Party 1
Geb
Geb
THE BiGBAT98
Geb
Level 28
God Stats
8W - 8L
1,887 SR
Queue Stats
150W - 113L
1,600 Elo+
Party 1
Scylla
Scylla
llBandoull
Scylla
Level 102
God Stats
4W - 8L
1,624 SR
Queue Stats
257W - 205L
1,593 Elo+
Party 1
Gilgamesh
Gilgamesh
n00b TraliZer
Gilgamesh
Level 100
God Stats
0W - 3L
1,364 SR
Queue Stats
234W - 256L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BabyPlouxto
Jormungandr
11
5 / 2 / 2
7,122
712
6,257
5,367
3,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 2
6,077
608
4,248
9,013
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 0
5,592
559
3,696
7,155
1,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
elqoura
Pele
11
3 / 2 / 2
6,382
638
3,396
6,940
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
euphvr1a
Guan Yu
10
2 / 1 / 1
6,147
615
3,210
6,444
4,062
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,370
637
7,827
5,640
983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
9
2 / 6 / 0
5,684
568
2,530
6,292
3,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8
2 / 2 / 4
5,782
578
3,088
5,762
3,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
llBandoull
Scylla
10
0 / 2 / 2
5,691
569
3,555
5,003
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
n00b TraliZer
Gilgamesh
9
2 / 2 / 1
5,374
537
2,855
7,866
2,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
13
Kills
10
11
Deaths
13
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BabyPlouxto
Jormungandr
5
2
2
3
L
4
1
2
5
W
1
3
2
0.67
L
Ravana
2
6
0
0.33
L
2
2
4
2
W
2
3
0
0.67
W
Pele
elqoura
Pele
3
2
2
2
W
Guan Yu
euphvr1a
Guan Yu
2
1
1
2.5
L
Scylla
llBandoull
Scylla
0
2
2
0.5
L
Gilgamesh
n00b TraliZer
Gilgamesh
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,807
Damage
19,855
34,919
Taken
30,563
15,270
Mitigated
10,907
6,772
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BabyPlouxto
Jormungandr
6,257
2,500
0
375
5,367
3,576
0
0
5,106
37,017
0
L
7,827
3,860
0
1,915
5,640
983
14
908
4,732
0
46,694
W
4,248
638
0
1,613
9,013
3,822
0
2,089
6,924
25,016
7,957
L
Ravana
2,530
629
0
1,167
6,292
3,217
0
4,268
2,024
0
18,450
L
3,088
92
42
1,155
5,762
3,417
54
2,106
3,656
9,017
0
W
3,696
772
0
1,231
7,155
1,085
0
1,022
6,133
0
19,737
W
Pele
elqoura
Pele
3,396
793
0
1,665
6,940
2,725
530
711
6,229
0
34,219
W
Guan Yu
euphvr1a
Guan Yu
3,210
217
368
1,520
6,444
4,062
676
2,821
3,623
0
25,842
L
Scylla
llBandoull
Scylla
3,555
359
0
1,316
5,003
982
191
443
4,560
35,262
0
L
Gilgamesh
n00b TraliZer
Gilgamesh
2,855
798
0
1,135
7,866
2,308
0
1,989
5,877
0
20,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,320
Gold Earned
28,901
293
Minions Killed
248
0
Camps Cleared
0
989,384
Distance Traveled
947,260
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,122
712
77
8
0
182,528
1
L
Skadi
6,370
637
92
9
0
194,212
2
W
Ymir
6,077
608
58
6
0
184,930
1
L
Ravana
5,684
568
39
4
0
146,077
0
L
Geb
5,782
578
12
1
0
204,142
2
W
Anhur
5,592
559
38
4
0
199,017
2
W
Pele
6,382
638
64
6
0
203,747
0
W
Guan Yu
6,147
615
56
6
0
219,162
2
L
Scylla
5,691
569
64
6
0
194,356
0
L
Gilgamesh
5,374
537
41
4
0
208,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role