Player Matchup

Osiris
Osiris
BeastmodeShadow
Osiris
Level 108
God Stats
4W - 5L
1,416 SR
Queue Stats
118W - 114L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
HailieLeftMe
Cthulhu
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 65L
1,495 Elo+
Party 2
Tiamat
Tiamat
IDFORME123
Tiamat
Level 102
God Stats
1W - 0L
1,553 SR
Queue Stats
24W - 24L
1,311 Elo+
Party 1
Bakasura
Bakasura
bread_-_-_stickz
Bakasura
Level 16
God Stats
1W - 1L
1,506 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Skadi
Skadi
theshadowtrainer
Skadi
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,397 Elo+
Party 1
Team Averages
Level 71
1,495 SR
1,433 Elo+

VS

Team Averages
Level 86
1,586 SR
1,549 Elo+
Loki
Loki
AnbuCptnJuan
Loki
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 114L
1,604 Elo+
Party 3
Erlang Shen
Erlang Shen
Gill T 2
Erlang Shen
Level 110
God Stats
1W - 3L
1,670 SR
Queue Stats
42W - 40L
1,584 Elo+
Party 3
Chang'e
Chang'e
Goldenman Micah
Chang'e
Level 66
God Stats
0W - 1L
1,759 SR
Queue Stats
42W - 64L
1,527 Elo+
Party 4
Izanami
Izanami
ItsLIGHTbruh
Izanami
Level 49
God Stats
2W - 6L
1,500 SR
Queue Stats
249W - 295L
1,527 Elo+
Party 4
Nox
Nox
Necroxix
Nox
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,152
830
3,100
3,351
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
HailieLeftMe
Cthulhu
6
0 / 1 / 4
3,916
783
1,435
3,489
1,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
IDFORME123
Tiamat
6
0 / 0 / 1
3,729
746
1,409
2,120
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 1 / 0
3,265
653
475
2,439
537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
5 / 0 / 0
4,406
881
3,549
1,595
372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,362
672
2,328
2,866
740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Gill T 2
Erlang Shen
4
0 / 1 / 1
3,050
610
1,685
4,601
1,769
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

4
1 / 2 / 0
2,925
585
1,439
3,491
366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
ItsLIGHTbruh
Izanami
5
0 / 3 / 1
3,081
616
1,321
3,230
478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

4
0 / 0 / 0
2,788
558
136
1,128
401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
7
Kills
2
2
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
2
0
0
2
L
Erlang Shen
Gill T 2
Erlang Shen
0
1
1
0.5
L
1
2
0
0.5
W
Cthulhu
HailieLeftMe
Cthulhu
0
1
4
2
W
Tiamat
IDFORME123
Tiamat
0
0
1
0.5
L
Izanami
ItsLIGHTbruh
Izanami
0
3
1
0.17
L
0
0
0
0
W
0
1
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,968
Damage
6,909
12,994
Taken
15,316
4,818
Mitigated
3,754
5,727
Healing
3,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,328
952
0
240
2,866
740
0
611
2,175
0
14,425
W
3,100
1,778
0
1,767
3,351
1,833
0
0
3,351
0
16,718
L
Erlang Shen
Gill T 2
Erlang Shen
1,685
1,028
0
775
4,601
1,769
0
204
4,305
0
7,083
L
1,439
230
354
1,189
3,491
366
0
626
2,865
4,534
0
W
Cthulhu
HailieLeftMe
Cthulhu
1,435
215
0
949
3,489
1,359
0
970
2,519
8,503
0
W
Tiamat
IDFORME123
Tiamat
1,409
167
0
1,137
2,120
717
93
54
2,066
15,427
0
L
Izanami
ItsLIGHTbruh
Izanami
1,321
1,221
0
396
3,230
478
0
809
2,421
0
10,904
L
136
0
0
48
1,128
401
0
400
656
2,804
0
W
475
407
0
1,153
2,439
537
0
82
2,357
0
5,256
W
3,549
1,912
34
687
1,595
372
752
469
1,126
0
16,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,468
Gold Earned
15,206
136
Minions Killed
82
0
Camps Cleared
0
525,482
Distance Traveled
433,540
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,362
672
35
7
0
99,564
1
W
Osiris
4,152
830
38
8
0
109,082
1
L
Erlang Shen
3,050
610
15
3
0
97,477
1
L
Chang'e
2,925
585
5
1
0
94,114
1
W
Cthulhu
3,916
783
19
4
0
91,742
1
W
Tiamat
3,729
746
34
7
0
102,509
2
L
Izanami
3,081
616
20
4
0
78,735
2
L
Nox
2,788
558
7
1
0
63,650
0
W
Bakasura
3,265
653
19
4
0
118,153
1
W
Skadi
4,406
881
26
5
0
103,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role