Player Matchup

Ra
Ra
EgorKa76
Ra
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 92L
1,484 Elo+
Solo
Ne Zha
Ne Zha
TheCro196
Ne Zha
Level 129
God Stats
4W - 7L
1,506 SR
Queue Stats
84W - 96L
1,511 Elo+
Party 1
Horus
Horus
smiffyboi597
Horus
Level 149
God Stats
10W - 7L
1,621 SR
Queue Stats
111W - 124L
1,541 Elo+
Party 1
Team Averages
Level 139
1,542 SR
1,512 Elo+

VS

Team Averages
Level 94
1,561 SR
1,453 Elo+
Tiamat
Tiamat
Eulenbaer
Tiamat
Level 69
God Stats
11W - 9L
1,476 SR
Queue Stats
53W - 61L
1,442 Elo+
Solo
Hou Yi
Hou Yi
HypnoticReality
Hou Yi
Level 106
God Stats
2W - 2L
1,708 SR
Queue Stats
4W - 9L
1,452 Elo+
Solo
Sobek
Sobek
ZECRO007
Sobek
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 106L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
11,732
652
11,355
15,001
5,460
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
TheCro196
Ne Zha
15
2 / 7 / 4
11,331
630
11,275
21,302
9,988
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 3 / 3
12,111
673
11,493
23,843
35,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Eulenbaer
Tiamat
17
4 / 4 / 9
12,075
671
18,326
13,004
6,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
9 / 3 / 4
13,504
750
24,297
14,079
4,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
ZECRO007
Sobek
16
2 / 1 / 11
12,489
694
9,693
17,988
18,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
8
Kills
15
15
Deaths
8
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Tiamat
Eulenbaer
Tiamat
4
4
9
2.13
W
9
3
4
3.67
L
Ne Zha
TheCro196
Ne Zha
2
7
4
0.57
W
Sobek
ZECRO007
Sobek
2
1
11
7.5
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,123
Damage
52,316
60,146
Taken
45,071
51,353
Mitigated
29,761
17,256
Healing
17,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,355
308
1,933
2,403
15,001
5,460
0
8,717
5,998
47,363
0
W
Tiamat
Eulenbaer
Tiamat
18,326
1,542
0
3,821
13,004
6,845
148
2,907
10,097
39,540
0
W
24,297
15,893
0
5,257
14,079
4,250
1,507
1,555
12,524
0
81,886
L
Ne Zha
TheCro196
Ne Zha
11,275
2,822
406
2,457
21,302
9,988
1,056
10,867
9,938
0
46,279
W
Sobek
ZECRO007
Sobek
9,693
1,040
0
8,522
17,988
18,666
357
7,734
10,254
28,197
0
L
11,493
4,377
1,762
8,295
23,843
35,905
313
7,503
15,768
0
26,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,174
Gold Earned
38,068
173
Minions Killed
202
6
Camps Cleared
8
934,104
Distance Traveled
957,702
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,732
652
95
5
1
326,708
3
W
Tiamat
12,075
671
64
4
3
305,928
2
W
Hou Yi
13,504
750
112
6
5
291,843
3
L
Ne Zha
11,331
630
53
3
3
291,495
6
W
Sobek
12,489
694
26
1
0
359,931
10
L
Horus
12,111
673
25
1
2
315,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role