Player Matchup

Danzaburou
Danzaburou
Boop135
Danzaburou
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 40L
1,549 Elo+
Party 1
Achilles
Achilles
ivSavii
Achilles
Level 104
God Stats
7W - 8L
1,541 SR
Queue Stats
116W - 99L
1,564 Elo+
Party 1
Sol
Sol
patientzero420
Sol
Level 156
God Stats
3W - 3L
1,740 SR
Queue Stats
35W - 50L
1,429 Elo+
Solo
Team Averages
Level 110
1,594 SR
1,514 Elo+

VS

Team Averages
Level 137
1,371 SR
1,474 Elo+
Geb
Geb
AkushHaze
Geb
Level 124
God Stats
8W - 8L
1,384 SR
Queue Stats
332W - 283L
1,445 Elo+
Party 2
Anubis
Anubis
Fluffdaddy69940
Anubis
Level 160
God Stats
3W - 8L
1,423 SR
Queue Stats
188W - 185L
1,493 Elo+
Solo
Horus
Horus
MaisakiOuO
Horus
Level 127
God Stats
10W - 13L
1,305 SR
Queue Stats
374W - 390L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boop135
Danzaburou
15
0 / 5 / 6
11,923
596
11,801
16,513
5,406
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
ivSavii
Achilles
16
1 / 1 / 6
12,097
605
12,254
25,671
32,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 3 / 1
13,527
676
18,877
12,748
4,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 7
12,541
627
9,540
13,950
17,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 3 / 6
12,498
625
15,856
17,990
8,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
17
6 / 2 / 1
12,504
625
17,689
20,301
25,049
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
7
Kills
9
9
Deaths
7
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
7
2.25
W
Danzaburou
Boop135
Danzaburou
0
5
6
0.6
L
2
3
6
1.67
L
Horus
6
2
1
3.25
W
Achilles
ivSavii
Achilles
1
1
6
4
W
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,932
Damage
43,085
54,932
Taken
52,241
42,493
Mitigated
51,150
18,889
Healing
21,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,540
221
0
2,087
13,950
17,280
0
5,354
8,387
24,082
0
W
Danzaburou
Boop135
Danzaburou
11,801
4,392
0
3,920
16,513
5,406
932
11,094
5,419
0
55,357
L
15,856
192
0
9,998
17,990
8,821
0
7,417
10,270
76,486
0
L
Horus
17,689
8,130
3,160
6,387
20,301
25,049
0
5,206
14,330
0
35,092
W
Achilles
ivSavii
Achilles
12,254
2,839
0
9,194
25,671
32,394
313
9,156
16,515
0
29,065
W
18,877
6,767
0
5,775
12,748
4,693
2,092
5,599
7,149
61,867
4,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,547
Gold Earned
37,543
225
Minions Killed
165
11
Camps Cleared
4
1,011,609
Distance Traveled
991,033
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
12,541
627
19
1
0
351,786
0
W
Danzaburou
11,923
596
90
5
4
342,734
4
L
Anubis
12,498
625
117
6
3
303,377
8
L
Horus
12,504
625
29
1
1
335,870
4
W
Achilles
12,097
605
32
2
2
362,080
3
W
Sol
13,527
676
103
5
5
306,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role