Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
ZoplaPoias
Guan Yu
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 16L
1,806 Elo+
Party 1
Team Averages
Level 116
1,500 SR
1,602 Elo+

VS

Team Averages
Level 67
1,434 SR
1,427 Elo+
Ra
Ra
EstebanGamer857
Ra
Level 126
God Stats
6W - 4L
1,369 SR
Queue Stats
116W - 140L
1,502 Elo+
Party 2
Kumbhakarna
Kumbhakarna
JuanNlg74
Kumbhakarna
Level 63
God Stats
6W - 4L
1,547 SR
Queue Stats
225W - 271L
1,480 Elo+
Party 2
Neith
Neith
LSG0515
Neith
Level 13
God Stats
2W - 3L
1,386 SR
Queue Stats
6W - 20L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
14 / 1 / 9
9,426
943
15,691
9,041
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
 
Neith
13
7 / 2 / 13
8,580
858
12,330
7,772
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
ZoplaPoias
Guan Yu
12
2 / 1 / 18
7,922
792
5,117
9,726
9,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
7,722
772
8,285
9,970
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
JuanNlg74
Kumbhakarna
10
1 / 8 / 2
6,831
683
3,065
15,481
8,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
LSG0515
Neith
9
1 / 8 / 1
6,837
684
3,771
10,878
3,086
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
23
Kills
4
4
Deaths
23
40
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
14
1
9
18.5
W
Neith
 
Neith
7
2
13
6.75
L
2
7
1
0.36
L
Kumbhakarna
JuanNlg74
Kumbhakarna
1
8
2
0.25
L
Neith
LSG0515
Neith
1
8
1
0.19
W
Guan Yu
ZoplaPoias
Guan Yu
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,138
Damage
15,121
26,539
Taken
36,329
15,941
Mitigated
15,469
8,121
Healing
1,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
15,691
2,343
0
2,993
9,041
2,871
459
3,494
5,250
33,098
0
W
Neith
 
Neith
12,330
4,192
0
2,004
7,772
3,283
2,110
5,031
2,741
0
32,231
L
8,285
526
487
962
9,970
3,530
0
4,755
5,009
29,449
0
L
Kumbhakarna
JuanNlg74
Kumbhakarna
3,065
308
0
286
15,481
8,853
0
5,582
9,465
8,629
355
L
Neith
LSG0515
Neith
3,771
1,143
0
74
10,878
3,086
240
4,661
5,977
0
9,094
W
Guan Yu
ZoplaPoias
Guan Yu
5,117
1,009
1,391
1,733
9,726
9,787
176
3,164
6,423
126
17,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,928
Gold Earned
21,390
104
Minions Killed
76
7
Camps Cleared
1
506,733
Distance Traveled
460,142
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,426
943
46
5
3
166,592
2
W
Neith
8,580
858
34
3
1
143,028
2
L
Ra
7,722
772
47
5
0
170,477
3
L
Kumbhakarna
6,831
683
16
2
1
153,144
3
L
Neith
6,837
684
13
1
0
136,521
1
W
Guan Yu
7,922
792
24
2
3
197,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role