Player Matchup

Charybdis
Charybdis
Frightenedd
Charybdis
Level 65
God Stats
4W - 6L
1,540 SR
Queue Stats
47W - 54L
1,338 Elo+
Party 1
Jing Wei
Jing Wei
I Stay Pilt
Jing Wei
Level 63
God Stats
4W - 3L
1,401 SR
Queue Stats
38W - 49L
1,291 Elo+
Party 1
Atlas
Atlas
Jecsk
Atlas
Level 59
God Stats
3W - 6L
1,435 SR
Queue Stats
35W - 51L
1,327 Elo+
Party 1
Hades
Hades
RichHomieSatan
Hades
Level 18
God Stats
3W - 5L
1,209 SR
Queue Stats
14W - 30L
1,237 Elo+
Party 1
Susano
Susano
swaveyting
Susano
Level 93
God Stats
4W - 8L
1,421 SR
Queue Stats
55W - 67L
1,376 Elo+
Party 1
Team Averages
Level 60
1,401 SR
1,314 Elo+

VS

Team Averages
Level 93
1,593 SR
1,437 Elo+
Janus
Janus
 
Janus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
CuddlezDaDragon
Kali
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 76L
1,383 Elo+
Party 2
Set
Set
Kungfoo_Samurai
Set
Level 114
God Stats
14W - 12L
1,593 SR
Queue Stats
597W - 790L
1,360 Elo+
Solo
Izanami
Izanami
P0pp1nChampagnee
Izanami
Level 85
God Stats
42W - 34L
1,748 SR
Queue Stats
116W - 127L
1,516 Elo+
Solo
Bacchus
Bacchus
TEXMEXWRX
Bacchus
Level 51
God Stats
4W - 2L
1,625 SR
Queue Stats
104W - 110L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Frightenedd
Charybdis
13
4 / 2 / 1
7,737
595
8,712
8,946
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
I Stay Pilt
Jing Wei
10
0 / 2 / 0
5,722
440
4,804
7,338
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Jecsk
Atlas
9
0 / 3 / 0
5,531
425
4,458
11,966
6,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 5 / 1
5,824
448
3,482
8,671
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
swaveyting
Susano
10
0 / 6 / 2
5,995
461
4,735
10,045
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
6 / 1 / 5
7,869
605
8,281
6,563
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 3 / 6
7,533
579
5,797
10,634
3,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 0
7,405
570
4,356
10,113
7,780
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 0 / 2
7,769
598
6,958
7,315
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
TEXMEXWRX
Bacchus
12
2 / 0 / 7
7,038
541
5,242
10,065
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
18
18
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
1
5
8.5
W
5
3
6
2.67
L
Charybdis
Frightenedd
Charybdis
4
2
1
2.25
L
Jing Wei
I Stay Pilt
Jing Wei
0
2
0
0
L
Atlas
Jecsk
Atlas
0
3
0
0
W
2
3
0
0.67
W
3
0
2
4
L
1
5
1
0.3
W
Bacchus
TEXMEXWRX
Bacchus
2
0
7
5.5
L
Susano
swaveyting
Susano
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,191
Damage
30,634
46,966
Taken
44,690
18,294
Mitigated
24,265
14,217
Healing
13,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,281
718
0
1,948
6,563
1,877
264
1,046
5,517
49,997
0
W
5,797
3,504
0
2,698
10,634
3,839
843
1,313
9,321
0
32,093
L
Charybdis
Frightenedd
Charybdis
8,712
4,981
0
3,415
8,946
3,016
822
801
8,117
0
50,778
L
Jing Wei
I Stay Pilt
Jing Wei
4,804
3,477
0
2,973
7,338
1,816
0
2,343
4,967
0
36,924
L
Atlas
Jecsk
Atlas
4,458
1,691
217
3,589
11,966
6,299
0
2,744
9,206
18,680
0
W
4,356
2,077
0
1,772
10,113
7,780
507
0
10,113
0
43,522
W
6,958
5,329
0
3,854
7,315
2,387
214
1,474
5,841
0
70,641
L
3,482
533
74
1,202
8,671
3,630
0
4,534
4,005
25,295
0
W
Bacchus
TEXMEXWRX
Bacchus
5,242
780
231
3,478
10,065
8,382
0
4,107
5,958
18,934
0
L
Susano
swaveyting
Susano
4,735
836
0
2,747
10,045
3,533
0
2,773
7,148
0
34,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,809
Gold Earned
37,614
334
Minions Killed
420
0
Camps Cleared
0
1,152,758
Distance Traveled
1,318,549
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,869
605
104
8
0
283,120
2
W
Kali
7,533
579
61
5
0
308,973
0
L
Charybdis
7,737
595
104
8
0
205,234
3
L
Jing Wei
5,722
440
78
6
0
250,029
2
L
Atlas
5,531
425
24
2
0
229,676
1
W
Set
7,405
570
103
8
0
235,503
2
W
Izanami
7,769
598
123
9
0
230,176
5
L
Hades
5,824
448
55
4
0
225,750
2
W
Bacchus
7,038
541
29
2
0
260,777
2
L
Susano
5,995
461
73
6
0
242,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role