Player Matchup

Morgan Le Fay
Morgan Le Fay
AchilisKIC
Morgan Le Fay
Level 125
God Stats
3W - 0L
1,715 SR
Queue Stats
37W - 41L
1,467 Elo+
Party 2
Cerberus
Cerberus
Swordhawk7
Cerberus
Level 29
God Stats
3W - 0L
1,663 SR
Queue Stats
14W - 6L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
discreet365brick
Jing Wei
Level 147
God Stats
8W - 0L
1,529 SR
Queue Stats
217W - 236L
1,487 Elo+
Party 2
Baron Samedi
Baron Samedi
fulsomemantis54
Baron Samedi
Level 103
God Stats
2W - 1L
1,469 SR
Queue Stats
184W - 204L
1,485 Elo+
Party 2
Izanami
Izanami
melcarti
Izanami
Level 29
God Stats
27W - 39L
1,461 SR
Queue Stats
101W - 142L
1,489 Elo+
Party 2
Team Averages
Level 87
1,568 SR
1,486 Elo+

VS

Team Averages
Level 62
1,623 SR
1,541 Elo+
Odin
Odin
ImXupo
Odin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 136L
1,460 Elo+
Solo
Da Ji
Da Ji
Thybigkahuna
Da Ji
Level 28
God Stats
2W - 1L
1,802 SR
Queue Stats
62W - 38L
1,665 Elo+
Party 1
Cernunnos
Cernunnos
etouiwop
Cernunnos
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,533 Elo+
Party 1
Zeus
Zeus
hewhofeeds1
Zeus
Level 52
God Stats
1W - 2L
1,815 SR
Queue Stats
81W - 80L
1,508 Elo+
Party 1
Bacchus
Bacchus
xScobo
Bacchus
Level 48
God Stats
3W - 3L
1,500 SR
Queue Stats
201W - 153L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AchilisKIC
Morgan Le Fay
15
9 / 1 / 3
9,155
654
11,563
9,279
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Swordhawk7
Cerberus
10
1 / 0 / 5
6,865
490
4,138
5,870
5,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 0 / 3
8,989
642
2,258
8,995
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
fulsomemantis54
Baron Samedi
14
4 / 3 / 3
8,615
615
8,859
9,223
3,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
melcarti
Izanami
12
1 / 2 / 0
7,272
519
561
7,487
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
ImXupo
Odin
13
2 / 1 / 1
7,942
567
3,842
6,483
3,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 5 / 3
6,565
469
5,237
9,742
3,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
etouiwop
Cernunnos
11
1 / 3 / 2
6,567
469
4,495
8,025
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 5 / 0
7,490
535
5,587
9,062
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
xScobo
Bacchus
11
1 / 1 / 3
6,692
478
4,256
9,858
6,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
15
Kills
6
6
Deaths
15
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AchilisKIC
Morgan Le Fay
9
1
3
10.5
L
Odin
ImXupo
Odin
2
1
1
2.5
W
Cerberus
Swordhawk7
Cerberus
1
0
5
3.5
L
0
5
3
0.3
W
0
0
3
1.5
L
Cernunnos
etouiwop
Cernunnos
1
3
2
0.67
W
Baron Samedi
fulsomemantis54
Baron Samedi
4
3
3
1.83
L
2
5
0
0.4
W
Izanami
melcarti
Izanami
1
2
0
0.5
L
Bacchus
xScobo
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,379
Damage
23,417
40,854
Taken
43,170
18,169
Mitigated
17,689
18,674
Healing
8,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AchilisKIC
Morgan Le Fay
11,563
1,224
0
4,615
9,279
3,281
185
1,906
7,373
53,186
0
L
Odin
ImXupo
Odin
3,842
1,111
64
262
6,483
3,228
0
1,532
4,951
0
43,367
W
Cerberus
Swordhawk7
Cerberus
4,138
244
0
2,300
5,870
5,774
55
1,584
4,286
9,510
3,369
L
5,237
858
0
1,440
9,742
3,691
0
4,532
5,184
0
41,684
W
2,258
1,935
0
5,830
8,995
3,202
3,445
0
8,995
0
69,455
L
Cernunnos
etouiwop
Cernunnos
4,495
2,119
0
2,684
8,025
1,957
0
5,054
2,876
0
38,488
W
Baron Samedi
fulsomemantis54
Baron Samedi
8,859
803
297
3,356
9,223
3,864
306
5,315
3,908
50,715
0
L
5,587
429
0
1,998
9,062
2,462
0
6,481
2,372
49,227
0
W
Izanami
melcarti
Izanami
561
112
0
2,276
7,487
2,048
1,506
1,038
6,449
0
45,450
L
Bacchus
xScobo
Bacchus
4,256
525
0
1,914
9,858
6,351
0
5,632
4,055
22,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,896
Gold Earned
35,256
453
Minions Killed
355
0
Camps Cleared
0
1,351,822
Distance Traveled
1,338,689
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,155
654
90
6
0
306,518
3
L
Odin
7,942
567
92
7
0
270,161
0
W
Cerberus
6,865
490
25
2
0
288,062
0
L
Da Ji
6,565
469
69
5
0
272,927
3
W
Jing Wei
8,989
642
145
10
0
255,862
3
L
Cernunnos
6,567
469
67
5
0
253,829
3
W
Baron Samedi
8,615
615
101
7
0
258,987
5
L
Zeus
7,490
535
103
7
0
247,613
1
W
Izanami
7,272
519
92
7
0
242,393
1
L
Bacchus
6,692
478
24
2
0
294,159
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role