Player Matchup

Sylvanus
Sylvanus
BigGrizzleyC
Sylvanus
Level 69
God Stats
3W - 2L
1,895 SR
Queue Stats
21W - 11L
1,700 Elo+
Solo
Chaac
Chaac
Damagedpie
Chaac
Level 106
God Stats
0W - 1L
1,649 SR
Queue Stats
7W - 11L
1,421 Elo+
Party 2
Serqet
Serqet
Jesusnerd
Serqet
Level 119
God Stats
0W - 3L
1,232 SR
Queue Stats
221W - 233L
1,537 Elo+
Solo
Poseidon
Poseidon
Magnussaren77
Poseidon
Level 60
God Stats
0W - 1L
1,265 SR
Queue Stats
22W - 17L
1,599 Elo+
Party 2
Hou Yi
Hou Yi
XxLimbergxX25
Hou Yi
Level 136
God Stats
13W - 8L
1,596 SR
Queue Stats
317W - 313L
1,565 Elo+
Solo
Team Averages
Level 98
1,527 SR
1,564 Elo+

VS

Team Averages
Level 108
1,573 SR
1,529 Elo+
Janus
Janus
Arday
Janus
Level 160
God Stats
8W - 8L
1,928 SR
Queue Stats
164W - 156L
1,478 Elo+
Solo
Set
Set
Desuent
Set
Level 106
God Stats
5W - 4L
1,278 SR
Queue Stats
245W - 229L
1,564 Elo+
Party 1
Achilles
Achilles
Doggytalents007
Achilles
Level 67
God Stats
5W - 3L
1,459 SR
Queue Stats
134W - 119L
1,554 Elo+
Solo
Danzaburou
Danzaburou
Welgaia
Danzaburou
Level 121
God Stats
4W - 1L
1,657 SR
Queue Stats
387W - 384L
1,519 Elo+
Solo
Ymir
Ymir
jdph6
Ymir
Level 87
God Stats
6W - 4L
1,543 SR
Queue Stats
50W - 51L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigGrizzleyC
Sylvanus
13
0 / 6 / 4
8,223
374
7,418
17,623
18,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
17
4 / 10 / 0
10,639
484
15,555
30,711
20,436
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Jesusnerd
Serqet
15
0 / 10 / 6
8,993
409
7,226
20,165
8,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
Magnussaren77
Poseidon
18
7 / 4 / 0
11,322
515
13,618
9,311
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

2
0 / 2 / 0
5,900
268
637
1,404
206
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arday
Janus
20
8 / 1 / 7
14,192
645
11,260
13,742
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Set
20
12 / 4 / 11
14,795
673
18,376
20,851
11,785
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
19
3 / 4 / 10
13,043
593
13,378
21,382
24,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
Welgaia
Danzaburou
20
7 / 0 / 8
15,187
690
9,614
15,363
6,296
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
jdph6
Ymir
16
2 / 2 / 13
12,375
563
5,161
24,378
31,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
81
11
Kills
32
32
Deaths
11
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Janus
Arday
Janus
8
1
7
11.5
L
Sylvanus
BigGrizzleyC
Sylvanus
0
6
4
0.33
L
Chaac
4
10
0
0.4
W
Set
12
4
11
4.38
W
Achilles
3
4
10
2
L
Serqet
Jesusnerd
Serqet
0
10
6
0.3
L
Poseidon
Magnussaren77
Poseidon
7
4
0
1.75
W
Danzaburou
Welgaia
Danzaburou
7
0
8
11
L
0
2
0
0
W
Ymir
jdph6
Ymir
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,454
Damage
57,789
79,214
Taken
95,716
49,904
Mitigated
78,742
12,212
Healing
38,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Arday
Janus
11,260
585
257
5,249
13,742
4,526
3,843
2,968
9,719
95,741
0
L
Sylvanus
BigGrizzleyC
Sylvanus
7,418
1,987
1,052
3,001
17,623
18,193
0
5,831
11,792
27,841
10,159
L
Chaac
15,555
5,519
0
7,234
30,711
20,436
951
2,135
28,576
0
83,308
W
Set
18,376
10,203
0
10,872
20,851
11,785
6,941
5,192
15,124
0
112,621
W
Achilles
13,378
3,594
0
6,427
21,382
24,508
1,516
4,231
16,812
0
62,291
L
Serqet
Jesusnerd
Serqet
7,226
1,608
0
145
20,165
8,271
0
5,992
14,173
97
57,363
L
Poseidon
Magnussaren77
Poseidon
13,618
1,593
0
750
9,311
2,798
0
1,525
7,786
96,828
0
W
Danzaburou
Welgaia
Danzaburou
9,614
3,428
0
9,546
15,363
6,296
2,948
3,496
11,306
0
139,096
L
637
184
0
30
1,404
206
0
271
1,133
0
2,858
W
Ymir
jdph6
Ymir
5,161
501
794
5,781
24,378
31,627
650
7,995
15,448
36,723
8,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,077
Gold Earned
69,592
482
Minions Killed
668
0
Camps Cleared
0
1,653,987
Distance Traveled
2,212,657
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,192
645
173
8
0
430,421
6
L
Sylvanus
8,223
374
60
3
0
371,898
7
L
Chaac
10,639
484
153
7
0
331,960
0
W
Set
14,795
673
156
7
0
471,620
2
W
Achilles
13,043
593
104
5
0
435,613
8
L
Serqet
8,993
409
88
4
0
413,293
4
L
Poseidon
11,322
515
175
8
0
491,699
6
W
Danzaburou
15,187
690
179
8
0
440,660
5
L
Hou Yi
5,900
268
6
0
0
45,137
0
W
Ymir
12,375
563
56
3
0
434,343
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role