Player Matchup

Cthulhu
Cthulhu
ANUBISTUDIOS
Cthulhu
Level 80
God Stats
2W - 4L
1,612 SR
Queue Stats
63W - 50L
1,408 Elo+
Solo
Achilles
Achilles
Easybreezy7848
Achilles
Level 110
God Stats
5W - 9L
1,436 SR
Queue Stats
231W - 290L
1,412 Elo+
Solo
Heimdallr
Heimdallr
Elturri7
Heimdallr
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 41L
1,406 Elo+
Party 2
Arachne
Arachne
Frysa
Arachne
Level 65
God Stats
7W - 8L
1,376 SR
Queue Stats
11W - 11L
1,339 Elo+
Solo
Olorun
Olorun
leopnikx
Olorun
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,421 Elo+
Party 2
Team Averages
Level 82
1,485 SR
1,397 Elo+

VS

Team Averages
Level 62
1,400 SR
1,264 Elo+
Cernunnos
Cernunnos
Eat Drip
Cernunnos
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 295L
1,317 Elo+
Solo
Agni
Agni
ScratchyManx15
Agni
Level 78
God Stats
3W - 1L
1,549 SR
Queue Stats
127W - 124L
1,318 Elo+
Party 1
Baron Samedi
Baron Samedi
SnipeHitta
Baron Samedi
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 26L
1,038 Elo+
Solo
Bellona
Bellona
UnM_73
Bellona
Level 43
God Stats
15W - 11L
1,290 SR
Queue Stats
41W - 47L
1,409 Elo+
Solo
Mercury
Mercury
pinoymathwiz
Mercury
Level 22
God Stats
1W - 2L
1,160 SR
Queue Stats
115W - 144L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANUBISTUDIOS
Cthulhu
13
3 / 2 / 5
9,260
487
10,189
16,022
12,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
12
0 / 3 / 0
7,434
391
5,135
14,293
20,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Elturri7
Heimdallr
14
7 / 4 / 2
9,449
497
12,745
13,378
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Frysa
Arachne
16
7 / 3 / 1
9,889
520
8,858
17,375
5,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
leopnikx
Olorun
14
1 / 5 / 4
9,164
482
10,756
16,343
5,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Eat Drip
Cernunnos
15
4 / 5 / 5
9,523
501
10,050
13,840
4,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 4 / 6
8,956
471
15,568
13,236
4,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
SnipeHitta
Baron Samedi
11
1 / 5 / 2
7,243
381
2,960
10,184
6,736
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
UnM_73
Bellona
16
8 / 0 / 2
10,286
541
15,662
16,963
20,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
pinoymathwiz
Mercury
13
1 / 4 / 10
8,427
444
7,698
17,020
5,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
18
Kills
17
17
Deaths
18
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ANUBISTUDIOS
Cthulhu
3
2
5
2.75
L
Achilles
0
3
0
0
W
Cernunnos
Eat Drip
Cernunnos
4
5
5
1.3
L
Heimdallr
Elturri7
Heimdallr
7
4
2
2
L
Arachne
Frysa
Arachne
7
3
1
2.5
W
3
4
6
1.5
W
Baron Samedi
SnipeHitta
Baron Samedi
1
5
2
0.4
W
Bellona
UnM_73
Bellona
8
0
2
9
L
Olorun
leopnikx
Olorun
1
5
4
0.6
W
Mercury
pinoymathwiz
Mercury
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,683
Damage
51,938
77,411
Taken
71,243
47,537
Mitigated
42,013
20,966
Healing
26,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ANUBISTUDIOS
Cthulhu
10,189
486
0
3,415
16,022
12,033
0
3,542
12,480
38,948
2,711
L
Achilles
5,135
1,371
0
3,095
14,293
20,186
207
1,399
12,894
0
27,521
W
Cernunnos
Eat Drip
Cernunnos
10,050
4,477
0
4,168
13,840
4,820
579
4,997
8,771
0
59,811
L
Heimdallr
Elturri7
Heimdallr
12,745
4,017
0
3,516
13,378
4,355
536
3,447
9,931
0
49,014
L
Arachne
Frysa
Arachne
8,858
5,385
0
5,581
17,375
5,910
0
2,220
15,155
0
67,897
W
15,568
1,685
377
5,509
13,236
4,574
640
5,387
7,829
54,948
0
W
Baron Samedi
SnipeHitta
Baron Samedi
2,960
561
979
1,553
10,184
6,736
197
3,818
6,366
19,286
0
W
Bellona
UnM_73
Bellona
15,662
5,297
0
6,140
16,963
20,035
442
2,517
13,689
0
70,049
L
Olorun
leopnikx
Olorun
10,756
5,589
171
5,188
16,343
5,053
892
7,920
8,423
56,088
0
W
Mercury
pinoymathwiz
Mercury
7,698
3,737
0
7,758
17,020
5,848
0
3,771
13,210
0
43,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,196
Gold Earned
44,435
379
Minions Killed
394
0
Camps Cleared
0
1,780,622
Distance Traveled
1,875,711
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,260
487
65
3
0
395,340
3
L
Achilles
7,434
391
39
2
0
336,575
1
W
Cernunnos
9,523
501
98
5
0
326,947
3
L
Heimdallr
9,449
497
75
4
0
319,320
0
L
Arachne
9,889
520
95
5
0
400,357
2
W
Agni
8,956
471
81
4
0
426,344
2
W
Baron Samedi
7,243
381
26
1
0
229,648
1
W
Bellona
10,286
541
120
6
0
401,555
5
L
Olorun
9,164
482
105
6
0
329,030
2
W
Mercury
8,427
444
69
4
0
491,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role