Player Matchup

Kukulkan
Kukulkan
FendiDripz
Kukulkan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,237 Elo+
Party 1
Xbalanque
Xbalanque
MoodyVibbezz
Xbalanque
Level 31
God Stats
4W - 3L
1,223 SR
Queue Stats
115W - 137L
1,248 Elo+
Party 1
Chaac
Chaac
SsweetBarbie
Chaac
Level 15
God Stats
4W - 5L
1,160 SR
Queue Stats
9W - 18L
1,073 Elo+
Party 1
Team Averages
Level 20
1,294 SR
1,186 Elo+

VS

Team Averages
Level 86
1,348 SR
1,398 Elo+
Danzaburou
Danzaburou
SickAcesenpai
Danzaburou
Level 108
God Stats
12W - 14L
1,345 SR
Queue Stats
202W - 262L
1,383 Elo+
Party 2
Gilgamesh
Gilgamesh
Unadulterated96
Gilgamesh
Level 24
God Stats
69W - 81L
1,430 SR
Queue Stats
152W - 211L
1,342 Elo+
Party 2
Nu Wa
Nu Wa
Walkdaddy22
Nu Wa
Level 125
God Stats
0W - 3L
1,268 SR
Queue Stats
7W - 11L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FendiDripz
Kukulkan
17
4 / 4 / 9
12,677
746
8,008
13,028
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
MoodyVibbezz
Xbalanque
19
14 / 7 / 5
15,041
885
29,618
24,958
8,206
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
2 / 9 / 9
11,757
692
9,426
21,602
12,260
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SickAcesenpai
Danzaburou
18
10 / 5 / 8
14,167
833
17,013
22,226
8,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Unadulterated96
Gilgamesh
16
5 / 7 / 9
12,582
740
13,852
21,258
15,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 8 / 10
12,272
722
16,273
14,670
3,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
46
20
Kills
19
20
Deaths
20
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
FendiDripz
Kukulkan
4
4
9
2.13
W
Xbalanque
MoodyVibbezz
Xbalanque
14
7
5
2.36
L
Danzaburou
SickAcesenpai
Danzaburou
10
5
8
2.8
W
2
9
9
0.72
L
Gilgamesh
Unadulterated96
Gilgamesh
5
7
9
1.36
L
4
8
10
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,052
Damage
47,138
59,588
Taken
58,154
24,096
Mitigated
27,130
13,938
Healing
11,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
FendiDripz
Kukulkan
8,008
810
0
1,203
13,028
3,630
214
5,914
7,114
40,705
0
W
Xbalanque
MoodyVibbezz
Xbalanque
29,618
18,630
116
8,946
24,958
8,206
2,823
6,813
18,145
0
83,187
L
Danzaburou
SickAcesenpai
Danzaburou
17,013
6,828
0
7,092
22,226
8,104
1,324
2,707
19,519
0
60,650
W
9,426
2,087
0
3,673
21,602
12,260
147
3,790
17,812
0
28,072
L
Gilgamesh
Unadulterated96
Gilgamesh
13,852
3,932
486
3,664
21,258
15,630
183
3,694
17,564
0
38,250
L
16,273
4,612
0
231
14,670
3,396
877
2,818
11,852
54,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,475
Gold Earned
39,021
207
Minions Killed
186
2
Camps Cleared
10
905,485
Distance Traveled
927,754
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,677
746
72
4
0
316,849
0
W
Xbalanque
15,041
885
98
6
2
289,054
0
L
Danzaburou
14,167
833
90
5
2
304,589
3
W
Chaac
11,757
692
37
2
0
299,582
1
L
Gilgamesh
12,582
740
33
2
5
344,302
1
L
Nu Wa
12,272
722
63
4
3
278,863
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role