Player Matchup

Neith
Neith
Abtaph
Neith
Level 40
God Stats
1W - 0L
1,471 SR
Queue Stats
4W - 4L
1,290 Elo+
Solo
Gilgamesh
Gilgamesh
DIESZ301199
Gilgamesh
Level 69
God Stats
17W - 15L
1,521 SR
Queue Stats
72W - 88L
1,336 Elo+
Solo
Thanatos
Thanatos
Gil_from_307
Thanatos
Level 45
God Stats
22W - 19L
1,334 SR
Queue Stats
155W - 178L
1,309 Elo+
Party 1
Vulcan
Vulcan
Thronestoned
Vulcan
Level 127
God Stats
1W - 0L
1,206 SR
Queue Stats
41W - 54L
1,391 Elo+
Solo
Atlas
Atlas
kydean9
Atlas
Level 77
God Stats
14W - 15L
1,305 SR
Queue Stats
264W - 294L
1,293 Elo+
Party 1
Team Averages
Level 72
1,367 SR
1,323 Elo+

VS

Team Averages
Level 105
1,414 SR
1,387 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Audiomental
Freya
Level 102
God Stats
25W - 28L
1,400 SR
Queue Stats
548W - 574L
1,377 Elo+
Solo
Danzaburou
Danzaburou
Delanoh
Danzaburou
Level 106
God Stats
0W - 2L
1,273 SR
Queue Stats
9W - 10L
1,344 Elo+
Solo
Arachne
Arachne
Itsygo784
Arachne
Level 86
God Stats
121W - 97L
1,527 SR
Queue Stats
527W - 571L
1,373 Elo+
Solo
Skadi
Skadi
Olympusdeciple
Skadi
Level 160
God Stats
111W - 121L
1,366 SR
Queue Stats
331W - 360L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Abtaph
Neith
7
3 / 1 / 2
4,500
563
3,953
3,386
1,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gilgamesh
DIESZ301199
Gilgamesh
8
1 / 0 / 1
4,463
558
3,023
4,066
2,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Gil_from_307
Thanatos
10
6 / 0 / 1
5,824
728
3,002
3,540
1,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
9
3 / 0 / 4
5,306
663
4,227
3,355
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
kydean9
Atlas
7
1 / 2 / 4
4,681
585
2,073
5,716
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
2 / 3 / 1
4,427
553
1,943
5,979
2,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 5 / 1
4,124
516
2,176
6,264
1,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Delanoh
Danzaburou
6
0 / 2 / 1
3,926
491
1,362
3,940
924
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Itsygo784
Arachne
2
0 / 1 / 0
3,158
395
415
1,082
153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 0
4,770
596
2,257
6,352
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
2
3
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
1
0.83
W
Neith
Abtaph
Neith
3
1
2
4
L
0
5
1
0.1
W
Gilgamesh
DIESZ301199
Gilgamesh
1
0
1
1.5
L
Danzaburou
Delanoh
Danzaburou
0
2
1
0.25
W
Thanatos
Gil_from_307
Thanatos
6
0
1
6.5
L
Arachne
Itsygo784
Arachne
0
1
0
0
L
0
3
0
0
W
Vulcan
3
0
4
5
W
Atlas
kydean9
Atlas
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,278
Damage
8,153
20,063
Taken
23,617
9,020
Mitigated
6,423
9,527
Healing
6,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,943
793
90
1,085
5,979
2,292
0
2,136
3,843
10,298
0
W
Neith
Abtaph
Neith
3,953
2,090
75
342
3,386
1,086
0
1,174
2,212
0
16,005
L
2,176
788
0
1,593
6,264
1,532
0
2,732
3,532
13,974
0
W
Gilgamesh
DIESZ301199
Gilgamesh
3,023
525
0
1,454
4,066
2,906
0
0
4,066
0
14,919
L
Danzaburou
Delanoh
Danzaburou
1,362
156
0
750
3,940
924
0
1,309
2,631
0
11,141
W
Thanatos
Gil_from_307
Thanatos
3,002
644
0
5,350
3,540
1,355
0
248
3,292
0
29,844
L
Arachne
Itsygo784
Arachne
415
319
0
148
1,082
153
0
123
959
0
1,953
L
2,257
991
0
2,356
6,352
1,522
686
0
5,943
0
22,637
W
Vulcan
4,227
2,722
0
500
3,355
1,101
700
1,841
1,514
25,411
0
W
Atlas
kydean9
Atlas
2,073
607
172
1,634
5,716
2,572
0
856
4,860
8,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,774
Gold Earned
20,405
189
Minions Killed
125
0
Camps Cleared
0
766,609
Distance Traveled
560,847
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,427
553
21
3
0
132,758
0
W
Neith
4,500
563
36
5
0
144,913
1
L
Freya
4,124
516
28
4
0
157,842
3
W
Gilgamesh
4,463
558
31
4
0
157,760
0
L
Danzaburou
3,926
491
23
3
0
142,308
0
W
Thanatos
5,824
728
62
8
0
160,364
0
L
Arachne
3,158
395
6
1
0
34,791
0
L
Skadi
4,770
596
47
6
0
93,148
0
W
Vulcan
5,306
663
45
6
0
161,986
2
W
Atlas
4,681
585
15
2
0
141,586
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role