Player Matchup

Zeus
Zeus
Granaztlan
Zeus
Level 140
God Stats
36W - 17L
1,676 SR
Queue Stats
356W - 363L
1,480 Elo+
Solo
Geb
Geb
KingOfGames522
Geb
Level 135
God Stats
14W - 5L
1,718 SR
Queue Stats
137W - 112L
1,653 Elo+
Solo
Arachne
Arachne
MyLefTesty
Arachne
Level 85
God Stats
4W - 2L
1,724 SR
Queue Stats
301W - 324L
1,466 Elo+
Party 1
Neith
Neith
PhoenixReborn_
Neith
Level 77
God Stats
3W - 3L
1,505 SR
Queue Stats
123W - 141L
1,477 Elo+
Party 1
Gilgamesh
Gilgamesh
ThaPontiacBandit
Gilgamesh
Level 107
God Stats
3W - 6L
1,509 SR
Queue Stats
262W - 275L
1,464 Elo+
Party 1
Team Averages
Level 109
1,626 SR
1,508 Elo+

VS

Team Averages
Level 111
1,236 SR
1,406 Elo+
Nu Wa
Nu Wa
Agent-Bappo
Nu Wa
Level 129
God Stats
1W - 6L
1,185 SR
Queue Stats
52W - 92L
1,389 Elo+
Party 2
Fenrir
Fenrir
AlmightyKingKei
Fenrir
Level 117
God Stats
0W - 3L
1,230 SR
Queue Stats
56W - 77L
1,446 Elo+
Party 2
Poseidon
Poseidon
SpittingHollows-
Poseidon
Level 88
God Stats
0W - 2L
1,139 SR
Queue Stats
36W - 64L
1,384 Elo+
Party 2
Heimdallr
Heimdallr
iSelIweed
Heimdallr
Level 100
God Stats
0W - 2L
1,268 SR
Queue Stats
19W - 41L
1,381 Elo+
Party 2
Baron Samedi
Baron Samedi
tjmax2000
Baron Samedi
Level 123
God Stats
3W - 6L
1,356 SR
Queue Stats
66W - 95L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 7
11,387
542
13,243
9,416
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 2 / 10
9,854
469
6,749
17,656
18,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
MyLefTesty
Arachne
17
6 / 4 / 5
10,697
509
9,690
17,608
7,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 7 / 3
10,558
503
9,997
16,673
6,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
18
4 / 2 / 6
11,121
530
9,999
17,486
12,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
9,399
448
15,753
11,368
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
9 / 3 / 5
11,403
543
13,110
16,757
8,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 5 / 4
9,884
471
6,680
10,897
8,142
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
iSelIweed
Heimdallr
16
4 / 5 / 5
9,587
457
12,643
14,509
5,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
tjmax2000
Baron Samedi
14
0 / 2 / 11
9,304
443
7,775
14,826
16,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
45
21
Kills
17
17
Deaths
21
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
L
9
3
5
3.83
W
5
2
7
4.25
W
1
2
10
3
W
Arachne
MyLefTesty
Arachne
6
4
5
2.13
W
5
7
3
0.93
L
0
5
4
0.4
W
Gilgamesh
4
2
6
3.5
L
Heimdallr
iSelIweed
Heimdallr
4
5
5
1.3
L
Baron Samedi
tjmax2000
Baron Samedi
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,678
Damage
55,961
78,839
Taken
68,357
48,600
Mitigated
43,260
24,038
Healing
18,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,753
2,696
0
1,777
11,368
4,219
741
4,872
6,496
63,614
0
L
13,110
3,345
0
2,251
16,757
8,353
252
3,028
13,729
0
86,090
W
13,243
671
96
2,330
9,416
3,362
180
3,135
6,281
81,820
0
W
6,749
708
151
3,734
17,656
18,102
117
6,437
11,219
26,846
0
W
Arachne
MyLefTesty
Arachne
9,690
6,182
0
5,634
17,608
7,812
0
7,418
10,190
0
78,296
W
9,997
5,116
0
5,928
16,673
6,669
26
5,233
11,440
0
66,978
L
6,680
1,095
0
1,834
10,897
8,142
0
2,166
8,731
61,338
0
W
Gilgamesh
9,999
2,545
201
5,964
17,486
12,655
1,386
7,985
9,501
157
64,708
L
Heimdallr
iSelIweed
Heimdallr
12,643
5,336
114
3,726
14,509
5,597
1,340
4,161
10,348
0
60,457
L
Baron Samedi
tjmax2000
Baron Samedi
7,775
522
2,763
5,756
14,826
16,949
479
5,843
8,983
32,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,617
Gold Earned
49,577
544
Minions Killed
491
0
Camps Cleared
0
2,058,523
Distance Traveled
1,874,266
31
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,399
448
84
4
0
350,782
5
L
Fenrir
11,403
543
134
6
0
449,097
0
W
Zeus
11,387
542
147
7
0
384,327
9
W
Geb
9,854
469
20
1
0
441,289
11
W
Arachne
10,697
509
129
6
0
444,261
2
W
Neith
10,558
503
115
5
0
379,173
4
L
Poseidon
9,884
471
131
6
0
367,529
3
W
Gilgamesh
11,121
530
133
6
0
409,473
5
L
Heimdallr
9,587
457
95
5
0
350,946
0
L
Baron Samedi
9,304
443
47
2
0
355,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role