Player Matchup

Vamana
Vamana
Fame
Vamana
Level 155
God Stats
5W - 1L
1,500 SR
Queue Stats
130W - 107L
1,621 Elo+
Party 3
Hera
Hera
GrezzdornTheGod
Hera
Level 124
God Stats
10W - 4L
1,809 SR
Queue Stats
193W - 143L
1,625 Elo+
Party 3
Nemesis
Nemesis
JONLAMB327
Nemesis
Level 108
God Stats
25W - 13L
1,636 SR
Queue Stats
274W - 253L
1,479 Elo+
Solo
Khepri
Khepri
milkybus
Khepri
Level 124
God Stats
60W - 49L
1,525 SR
Queue Stats
102W - 112L
1,559 Elo+
Party 3
Anhur
Anhur
speilbergTTV
Anhur
Level 122
God Stats
7W - 8L
1,357 SR
Queue Stats
155W - 123L
1,624 Elo+
Party 3
Team Averages
Level 127
1,566 SR
1,582 Elo+

VS

Team Averages
Level 99
1,472 SR
1,440 Elo+
Nu Wa
Nu Wa
Alacia
Nu Wa
Level 126
God Stats
57W - 54L
1,406 SR
Queue Stats
471W - 518L
1,444 Elo+
Party 1
Sol
Sol
Dragonborn5897
Sol
Level 116
God Stats
4W - 1L
1,936 SR
Queue Stats
114W - 113L
1,457 Elo+
Party 2
Hercules
Hercules
Elprentis
Hercules
Level 102
God Stats
3W - 10L
1,056 SR
Queue Stats
486W - 530L
1,444 Elo+
Party 1
Loki
Loki
Lycanguy
Loki
Level 84
God Stats
1W - 3L
1,441 SR
Queue Stats
56W - 79L
1,405 Elo+
Party 2
Bellona
Bellona
rainbowkitty7
Bellona
Level 65
God Stats
14W - 18L
1,523 SR
Queue Stats
156W - 182L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Fame
Vamana
17
3 / 1 / 2
9,851
579
10,458
13,977
11,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 2 / 7
8,007
471
11,486
6,245
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
JONLAMB327
Nemesis
16
7 / 2 / 1
9,747
573
9,237
14,421
6,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
milkybus
Khepri
12
3 / 1 / 3
7,763
457
2,902
8,101
7,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
2 / 2 / 2
7,727
455
5,575
9,602
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Alacia
Nu Wa
12
0 / 4 / 2
7,168
422
7,861
7,418
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 3 / 2
8,518
501
9,801
12,967
4,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Elprentis
Hercules
13
2 / 2 / 0
7,921
466
5,068
13,390
13,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
13
1 / 4 / 2
7,901
465
4,130
11,923
3,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
13
3 / 2 / 2
7,858
462
6,393
14,376
12,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
15
Kills
8
8
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Alacia
Nu Wa
0
4
2
0.25
L
2
3
2
1
L
Hercules
Elprentis
Hercules
2
2
0
1
W
Vamana
Fame
Vamana
3
1
2
4
W
0
2
7
1.75
W
Nemesis
JONLAMB327
Nemesis
7
2
1
3.75
L
Loki
1
4
2
0.5
W
Khepri
milkybus
Khepri
3
1
3
4.5
L
Bellona
3
2
2
2
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,658
Damage
33,253
52,346
Taken
60,074
30,421
Mitigated
36,397
15,138
Healing
17,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Alacia
Nu Wa
7,861
1,562
0
1,148
7,418
2,430
72
3,663
3,513
40,318
0
L
9,801
5,515
0
4,795
12,967
4,110
2,193
2,550
10,233
63,852
0
L
Hercules
Elprentis
Hercules
5,068
936
0
7,081
13,390
13,299
0
2,010
11,338
0
33,699
W
Vamana
Fame
Vamana
10,458
4,231
0
6,610
13,977
11,659
138
1,829
11,499
9,119
71,347
W
11,486
1,337
285
1,178
6,245
2,111
662
2,720
3,369
51,344
0
W
Nemesis
JONLAMB327
Nemesis
9,237
4,183
0
3,976
14,421
6,014
0
5,072
9,156
0
75,877
L
Loki
4,130
784
0
270
11,923
3,690
101
4,180
7,485
0
48,213
W
Khepri
milkybus
Khepri
2,902
73
0
830
8,101
7,570
0
4,318
3,537
11,799
5,081
L
Bellona
6,393
2,952
331
4,287
14,376
12,868
0
2,322
11,925
0
48,697
W
5,575
1,795
0
2,259
9,602
3,067
366
3,044
6,454
0
40,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,095
Gold Earned
39,366
469
Minions Killed
376
0
Camps Cleared
0
1,758,552
Distance Traveled
1,675,346
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,168
422
68
4
0
321,757
2
L
Sol
8,518
501
87
5
0
305,002
2
L
Hercules
7,921
466
71
4
0
325,848
2
W
Vamana
9,851
579
152
9
0
358,532
6
W
Hera
8,007
471
91
5
0
348,673
0
W
Nemesis
9,747
573
122
7
0
384,924
2
L
Loki
7,901
465
75
4
0
370,290
0
W
Khepri
7,763
457
27
2
0
347,850
5
L
Bellona
7,858
462
75
4
0
352,449
5
W
Anhur
7,727
455
77
5
0
318,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role