Player Matchup

Thoth
Thoth
Fraktul
Thoth
Level 7
God Stats
13W - 11L
1,664 SR
Queue Stats
14W - 15L
1,446 Elo+
Party 3
Bacchus
Bacchus
HoodRawdog
Bacchus
Level 15
God Stats
2W - 3L
1,669 SR
Queue Stats
14W - 18L
1,535 Elo+
Party 3
Achilles
Achilles
NyquilNick
Achilles
Level 108
God Stats
0W - 4L
1,129 SR
Queue Stats
31W - 27L
1,483 Elo+
Party 3
Bastet
Bastet
dylan6789012
Bastet
Level 47
God Stats
7W - 3L
1,695 SR
Queue Stats
277W - 309L
1,472 Elo+
Party 2
Heimdallr
Heimdallr
nimplay
Heimdallr
Level 84
God Stats
2W - 1L
1,713 SR
Queue Stats
400W - 457L
1,448 Elo+
Party 2
Team Averages
Level 52
1,574 SR
1,477 Elo+

VS

Team Averages
Level 75
1,634 SR
1,478 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Gomi404
Chang'e
Level 25
God Stats
7W - 3L
1,623 SR
Queue Stats
110W - 101L
1,517 Elo+
Party 1
Horus
Horus
MooGoesThaCow
Horus
Level 117
God Stats
8W - 8L
1,515 SR
Queue Stats
187W - 185L
1,517 Elo+
Party 1
Nemesis
Nemesis
NocteRuinam
Nemesis
Level 86
God Stats
3W - 1L
1,726 SR
Queue Stats
113W - 119L
1,509 Elo+
Party 1
Hou Yi
Hou Yi
infcomplex
Hou Yi
Level 85
God Stats
4W - 3L
1,806 SR
Queue Stats
39W - 56L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Fraktul
Thoth
8
0 / 4 / 1
5,349
446
4,078
6,227
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
HoodRawdog
Bacchus
8
3 / 2 / 1
5,804
484
5,324
8,465
6,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
NyquilNick
Achilles
10
0 / 5 / 1
5,299
442
3,509
10,354
5,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
9
2 / 3 / 2
6,047
504
3,589
7,924
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
nimplay
Heimdallr
9
2 / 3 / 2
5,891
491
5,309
8,030
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 2 / 3
6,132
511
6,510
6,636
2,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Gomi404
Chang'e
9
2 / 2 / 6
5,771
481
3,506
6,379
3,395
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
6 / 1 / 2
8,149
679
7,813
9,021
5,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
NocteRuinam
Nemesis
11
2 / 0 / 2
6,399
533
4,511
7,185
2,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
infcomplex
Hou Yi
10
3 / 2 / 5
6,140
512
5,125
7,051
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
15
17
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
3
1.75
L
Thoth
Fraktul
Thoth
0
4
1
0.13
W
Chang'e
Gomi404
Chang'e
2
2
6
2.5
L
Bacchus
HoodRawdog
Bacchus
3
2
1
1.75
W
6
1
2
7
W
Nemesis
NocteRuinam
Nemesis
2
0
2
3
L
Achilles
NyquilNick
Achilles
0
5
1
0.1
L
Bastet
2
3
2
1
W
Hou Yi
infcomplex
Hou Yi
3
2
5
2.75
L
Heimdallr
nimplay
Heimdallr
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,809
Damage
27,465
41,000
Taken
36,272
17,764
Mitigated
15,106
8,017
Healing
16,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,510
840
323
2,475
6,636
2,407
0
2,793
3,779
28,080
0
L
Thoth
Fraktul
Thoth
4,078
376
0
1,000
6,227
1,353
464
1,793
4,434
26,105
0
W
Chang'e
Gomi404
Chang'e
3,506
611
2,290
3,791
6,379
3,395
273
1,875
4,504
18,638
0
L
Bacchus
HoodRawdog
Bacchus
5,324
233
0
1,720
8,465
6,064
0
2,628
5,837
16,119
0
W
7,813
2,731
683
3,966
9,021
5,569
480
379
8,312
0
48,052
W
Nemesis
NocteRuinam
Nemesis
4,511
1,245
0
868
7,185
2,106
0
2,706
4,479
0
36,060
L
Achilles
NyquilNick
Achilles
3,509
530
0
1,026
10,354
5,903
0
1,127
9,227
0
21,838
L
Bastet
3,589
1,306
0
1,997
7,924
1,972
0
1,997
5,927
0
24,480
W
Hou Yi
infcomplex
Hou Yi
5,125
2,004
0
2,129
7,051
1,629
879
1,649
5,369
0
27,314
L
Heimdallr
nimplay
Heimdallr
5,309
2,429
0
2,274
8,030
2,472
46
2,471
5,559
0
36,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,390
Gold Earned
32,591
212
Minions Killed
284
0
Camps Cleared
0
1,138,890
Distance Traveled
1,247,495
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,132
511
42
4
0
212,253
2
L
Thoth
5,349
446
50
4
0
206,262
1
W
Chang'e
5,771
481
26
2
0
289,362
2
L
Bacchus
5,804
484
22
2
0
250,945
8
W
Horus
8,149
679
93
8
0
239,762
1
W
Nemesis
6,399
533
76
6
0
277,776
0
L
Achilles
5,299
442
27
2
0
220,361
3
L
Bastet
6,047
504
54
5
0
232,476
0
W
Hou Yi
6,140
512
47
4
0
228,342
1
L
Heimdallr
5,891
491
59
5
0
228,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role