Player Matchup

Tiamat
Tiamat
Just_NyteWolf
Tiamat
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 72L
1,454 Elo+
Party 1
Ganesha
Ganesha
iE-Shadow_XIII
Ganesha
Level 82
God Stats
3W - 1L
1,632 SR
Queue Stats
23W - 16L
1,273 Elo+
Party 1
Shiva
Shiva
iE-devour
Shiva
Level 18
God Stats
3W - 3L
1,650 SR
Queue Stats
151W - 140L
1,273 Elo+
Party 1
Team Averages
Level 79
1,594 SR
1,333 Elo+

VS

Team Averages
Level 61
1,444 SR
1,374 Elo+
Fenrir
Fenrir
Carbonemati
Fenrir
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 153L
1,304 Elo+
Party 2
Zhong Kui
Zhong Kui
GreekMamba10
Zhong Kui
Level 81
God Stats
44W - 66L
1,332 SR
Queue Stats
429W - 631L
1,410 Elo+
Solo
Shiva
Shiva
PoLoCuervo
Shiva
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 85L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 4
11,148
796
20,852
7,923
6,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 3 / 10
10,356
740
6,507
13,738
14,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
iE-devour
Shiva
16
4 / 0 / 8
10,573
755
6,107
8,932
10,863
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 4 / 2
8,230
588
8,082
14,917
6,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zhong Kui
GreekMamba10
Zhong Kui
13
1 / 5 / 1
8,608
615
10,592
15,138
9,050
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
13
1 / 3 / 2
8,290
592
2,628
12,649
8,147
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
12
Kills
3
3
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
2
0.5
L
Zhong Kui
GreekMamba10
Zhong Kui
1
5
1
0.3
W
8
0
4
10
L
Shiva
1
3
2
0.67
W
0
3
10
1.67
W
Shiva
iE-devour
Shiva
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,466
Damage
21,302
30,593
Taken
42,704
31,790
Mitigated
23,823
6,869
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,082
1,295
0
785
14,917
6,626
0
10,026
4,891
0
20,025
L
Zhong Kui
GreekMamba10
Zhong Kui
10,592
1,768
48
5,285
15,138
9,050
66
8,725
6,413
42,129
0
W
20,852
2,124
0
2,685
7,923
6,317
819
2,529
5,394
59,228
0
L
Shiva
2,628
263
225
2,288
12,649
8,147
0
9,088
3,561
0
19,883
W
6,507
628
0
2,647
13,738
14,610
387
5,581
8,157
27,194
0
W
Shiva
iE-devour
Shiva
6,107
1,259
193
1,344
8,932
10,863
1,324
3,251
5,681
0
25,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,077
Gold Earned
25,128
146
Minions Killed
111
9
Camps Cleared
4
816,142
Distance Traveled
744,768
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,230
588
20
1
1
273,061
2
L
Zhong Kui
8,608
615
64
5
2
211,709
1
W
Tiamat
11,148
796
95
7
9
279,737
3
L
Shiva
8,290
592
27
2
1
259,998
3
W
Ganesha
10,356
740
1
0
0
254,298
6
W
Shiva
10,573
755
50
4
0
282,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role