Player Matchup

Tiamat
Tiamat
Diamond V
Flamicken
Tiamat
Diamond V
Level 159
God Stats
10W - 9L
1,595 SR
Queue Stats
569W - 556L
2,131 MMR
Solo
Sobek
Sobek
Diamond III
Legendoh
Sobek
Diamond III
Level 160
God Stats
8W - 2L
2,032 SR
Queue Stats
166W - 137L
2,188 MMR
Solo
Achilles
Achilles
Diamond III
XSlayerXBossX
Achilles
Diamond III
Level 160
God Stats
7W - 11L
1,574 SR
Queue Stats
319W - 298L
2,343 MMR
Solo
Cthulhu
Cthulhu
Masters
chubyninja
Cthulhu
Masters
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 130L
2,334 MMR
Solo
Medusa
Medusa
Masters
nlatz
Medusa
Masters
Level 147
God Stats
8W - 12L
1,443 SR
Queue Stats
245W - 236L
2,246 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,629 SR
2,248 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,600 SR
2,239 MMR
Ymir
Ymir
Diamond IV
BurstGolem
Ymir
Diamond IV
Level 157
God Stats
46W - 33L
1,659 SR
Queue Stats
1,135W - 1,155L
2,153 MMR
Solo
Chiron
Chiron
Diamond IV
Fiona
Chiron
Diamond IV
Level 88
God Stats
2W - 1L
1,857 SR
Queue Stats
168W - 149L
2,240 MMR
Solo
Vamana
Vamana
Masters
Jаkk
Vamana
Masters
Level 160
God Stats
1W - 0L
1,348 SR
Queue Stats
28W - 37L
2,710 MMR
Solo
Agni
Agni
Diamond V
TonyDownfall
Agni
Diamond V
Level 159
God Stats
31W - 24L
1,636 SR
Queue Stats
369W - 355L
2,052 MMR
Solo
Da Ji
Da Ji
Diamond V
Ðragoonx
Da Ji
Diamond V
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 118L
2,042 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Flamicken
Tiamat
17
3 / 10 / 4
10,768
449
11,322
16,854
9,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Legendoh
Sobek
16
1 / 6 / 14
11,647
485
10,828
26,352
35,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
XSlayerXBossX
Achilles
20
8 / 7 / 2
13,406
559
18,035
26,744
11,791
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
chubyninja
Cthulhu
18
0 / 5 / 4
11,633
485
12,437
24,728
34,363
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
nlatz
Medusa
20
5 / 10 / 2
13,512
563
15,275
24,396
8,386
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ZeusArtioGilgameshThoth

VS

Bans
Erlang ShenShivaCharybdisBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 22
13,854
577
9,810
26,122
33,844
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
Fiona
Chiron
20
9 / 2 / 6
15,126
630
21,167
18,835
7,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Jаkk
Vamana
20
6 / 3 / 9
16,168
674
18,941
26,745
31,631
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
5 / 5 / 15
14,214
592
20,787
13,917
5,278
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Ðragoonx
Da Ji
20
14 / 4 / 8
15,581
649
25,379
23,584
11,042
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
98
17
Kills
38
38
Deaths
17
26
Assists
60
Player
Kills
Deaths
Assists
KDA
W
4
3
22
5
W
Chiron
Fiona
Chiron
9
2
6
6
L
Tiamat
Flamicken
Tiamat
3
10
4
0.5
W
Vamana
Jаkk
Vamana
6
3
9
3.5
L
Sobek
Legendoh
Sobek
1
6
14
1.33
W
5
5
15
2.5
L
Achilles
XSlayerXBossX
Achilles
8
7
2
1.29
L
Cthulhu
chubyninja
Cthulhu
0
5
4
0.4
L
Medusa
nlatz
Medusa
5
10
2
0.6
W
Da Ji
Ðragoonx
Da Ji
14
4
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,897
Damage
96,084
119,074
Taken
109,203
98,983
Mitigated
89,582
24,464
Healing
36,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,810
2,723
0
7,090
26,122
33,844
0
9,675
15,764
34,094
10,405
W
Chiron
Fiona
Chiron
21,167
11,431
1,177
9,228
18,835
7,787
6,987
6,178
12,607
0
125,509
L
Tiamat
Flamicken
Tiamat
11,322
1,056
0
1,578
16,854
9,045
48
3,134
13,720
68,962
0
W
Vamana
Jаkk
Vamana
18,941
10,945
0
7,709
26,745
31,631
2,364
8,006
17,660
0
127,537
L
Sobek
Legendoh
Sobek
10,828
1,400
0
5,556
26,352
35,398
0
7,123
19,229
30,703
0
W
20,787
1,198
481
3,606
13,917
5,278
246
4,452
9,194
114,830
0
L
Achilles
XSlayerXBossX
Achilles
18,035
7,439
0
7,266
26,744
11,791
0
6,946
19,798
0
110,952
L
Cthulhu
chubyninja
Cthulhu
12,437
1,298
368
4,916
24,728
34,363
0
5,895
18,833
84,980
0
L
Medusa
nlatz
Medusa
15,275
7,288
0
4,780
24,396
8,386
0
6,082
18,314
0
107,498
W
Da Ji
Ðragoonx
Da Ji
25,379
11,382
0
7,589
23,584
11,042
0
7,522
15,631
0
131,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,966
Gold Earned
74,943
709
Minions Killed
811
0
Camps Cleared
0
2,194,608
Distance Traveled
2,359,016
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,854
577
49
2
0
472,029
19
W
Chiron
15,126
630
181
8
0
427,888
3
L
Tiamat
10,768
449
132
6
0
423,126
2
W
Vamana
16,168
674
244
10
0
479,385
5
L
Sobek
11,647
485
45
2
0
451,207
14
W
Agni
14,214
592
178
7
0
473,583
3
L
Achilles
13,406
559
161
7
0
439,966
3
L
Cthulhu
11,633
485
188
8
0
456,219
8
L
Medusa
13,512
563
183
8
0
424,090
6
W
Da Ji
15,581
649
159
7
0
506,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role