Player Matchup

Izanami
Izanami
BloodRedIrishman
Izanami
Level 126
God Stats
6W - 10L
1,286 SR
Queue Stats
600W - 609L
1,500 Elo+
Solo
He Bo
He Bo
Darrkare
He Bo
Level 140
God Stats
5W - 7L
1,482 SR
Queue Stats
203W - 197L
1,510 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Sasori680
Kumbhakarna
Level 160
God Stats
3W - 7L
1,372 SR
Queue Stats
1,325W - 1,362L
1,519 Elo+
Party 1
Gilgamesh
Gilgamesh
SugmaCrit
Gilgamesh
Level 119
God Stats
2W - 4L
1,391 SR
Queue Stats
590W - 581L
1,496 Elo+
Party 1
Zeus
Zeus
valkirrion
Zeus
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,446 Elo+
Party 3
Team Averages
Level 131
1,406 SR
1,494 Elo+

VS

Team Averages
Level 123
1,577 SR
1,674 Elo+
Persephone
Persephone
BIgJams
Persephone
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,569 Elo+
Solo
Ratatoskr
Ratatoskr
MarRach
Ratatoskr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 5L
1,945 Elo+
Party 2
Hercules
Hercules
SayWhatAgainMF
Hercules
Level 139
God Stats
1W - 0L
1,592 SR
Queue Stats
27W - 28L
1,508 Elo+
Solo
Xing Tian
Xing Tian
Sheepharder
Xing Tian
Level 126
God Stats
1W - 0L
1,567 SR
Queue Stats
15W - 4L
1,652 Elo+
Party 2
Sol
Sol
Skiek
Sol
Level 104
God Stats
1W - 0L
1,726 SR
Queue Stats
14W - 3L
1,694 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 5
9,279
619
10,085
12,809
4,652
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
Darrkare
He Bo
18
8 / 8 / 4
10,685
712
14,530
12,380
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Sasori680
Kumbhakarna
18
2 / 7 / 8
10,350
690
8,309
19,563
25,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
SugmaCrit
Gilgamesh
14
1 / 10 / 8
9,549
637
10,045
18,078
17,493
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
1 / 9 / 7
8,736
582
6,117
12,876
4,140
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BIgJams
Persephone
20
12 / 2 / 26
13,876
925
24,668
13,107
5,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
MarRach
Ratatoskr
16
6 / 6 / 20
10,709
714
13,278
14,035
12,064
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
18
4 / 3 / 19
10,877
725
6,115
18,938
15,420
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
Sheepharder
Xing Tian
20
12 / 2 / 27
12,584
839
9,565
21,499
32,459
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Skiek
Sol
19
8 / 3 / 21
11,604
774
14,662
13,250
5,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
155
14
Kills
42
42
Deaths
16
32
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Persephone
BIgJams
Persephone
12
2
26
12.5
L
2
8
5
0.56
L
He Bo
Darrkare
He Bo
8
8
4
1.25
W
Ratatoskr
MarRach
Ratatoskr
6
6
20
2.67
L
Kumbhakarna
Sasori680
Kumbhakarna
2
7
8
0.86
W
Hercules
4
3
19
4.5
W
Xing Tian
Sheepharder
Xing Tian
12
2
27
12.75
W
Sol
Skiek
Sol
8
3
21
6.17
L
Gilgamesh
SugmaCrit
Gilgamesh
1
10
8
0.5
L
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,086
Damage
68,288
75,706
Taken
80,829
56,194
Mitigated
71,841
8,542
Healing
38,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BIgJams
Persephone
24,668
850
3,295
5,748
13,107
5,957
852
7,339
5,766
56,396
0
L
10,085
4,072
237
379
12,809
4,652
0
7,727
5,051
0
25,756
L
He Bo
Darrkare
He Bo
14,530
535
0
954
12,380
4,315
0
8,101
4,133
26,957
0
W
Ratatoskr
MarRach
Ratatoskr
13,278
1,940
2,279
3,505
14,035
12,064
105
6,346
7,689
0
21,184
L
Kumbhakarna
Sasori680
Kumbhakarna
8,309
316
1,018
2,915
19,563
25,594
0
12,622
6,684
27,928
0
W
Hercules
6,115
707
3,569
8,044
18,938
15,420
338
5,385
13,553
0
13,532
W
Xing Tian
Sheepharder
Xing Tian
9,565
227
1,659
4,354
21,499
32,459
110
5,607
15,892
17,082
0
W
Sol
Skiek
Sol
14,662
4,813
928
5,320
13,250
5,941
5,520
4,277
8,973
36,250
0
L
Gilgamesh
SugmaCrit
Gilgamesh
10,045
1,076
540
808
18,078
17,493
0
11,774
6,100
0
17,954
L
6,117
555
538
1,153
12,876
4,140
0
8,671
3,965
14,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,599
Gold Earned
59,650
140
Minions Killed
149
0
Camps Cleared
0
1,191,218
Distance Traveled
1,505,128
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,876
925
78
5
0
298,491
0
L
Izanami
9,279
619
41
3
0
220,082
0
L
He Bo
10,685
712
35
2
0
244,683
0
W
Ratatoskr
10,709
714
15
1
0
303,759
2
L
Kumbhakarna
10,350
690
33
2
0
251,884
0
W
Hercules
10,877
725
14
1
0
322,241
0
W
Xing Tian
12,584
839
14
1
0
324,405
3
W
Sol
11,604
774
28
2
0
256,232
0
L
Gilgamesh
9,549
637
9
1
0
252,748
0
L
Zeus
8,736
582
22
1
0
221,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role