Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
BrendonSpin01
Arachne
Level 105
God Stats
5W - 5L
1,651 SR
Queue Stats
300W - 300L
1,459 Elo+
Party 4
Mercury
Mercury
JosePushinP
Mercury
Level 48
God Stats
33W - 20L
1,746 SR
Queue Stats
190W - 224L
1,424 Elo+
Solo
Artemis
Artemis
PipokA_DiagonaL
Artemis
Level 5
God Stats
2W - 0L
1,700 SR
Queue Stats
3W - 6L
1,274 Elo+
Party 4
Anubis
Anubis
Reddevil646260
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,203 Elo+
Party 3
Team Averages
Level 47
1,619 SR
1,372 Elo+

VS

Team Averages
Level 76
1,472 SR
1,426 Elo+
Cupid
Cupid
BimmerM4
Cupid
Level 13
God Stats
0W - 3L
1,280 SR
Queue Stats
6W - 7L
1,497 Elo+
Party 1
Loki
Loki
FlatPup86376330
Loki
Level 29
God Stats
21W - 27L
1,347 SR
Queue Stats
169W - 199L
1,391 Elo+
Party 2
Yemoja
Yemoja
Mpapii
Yemoja
Level 146
God Stats
3W - 7L
1,656 SR
Queue Stats
92W - 111L
1,428 Elo+
Party 1
Ares
Ares
Swampstalker50
Ares
Level 124
God Stats
20W - 39L
1,345 SR
Queue Stats
233W - 237L
1,403 Elo+
Solo
Discordia
Discordia
masonpizza9
Discordia
Level 68
God Stats
1W - 3L
1,733 SR
Queue Stats
181W - 198L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
10 / 3 / 7
12,522
596
19,018
15,457
15,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
16
3 / 3 / 7
10,400
495
9,005
16,292
12,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
JosePushinP
Mercury
20
12 / 0 / 3
14,433
687
14,110
15,268
6,676
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 5 / 4
9,926
473
4,921
11,190
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
4 / 8 / 9
12,240
583
19,394
21,609
10,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BimmerM4
Cupid
15
5 / 5 / 6
10,319
491
8,779
13,809
4,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
6 / 7 / 5
9,995
476
8,555
14,630
5,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Mpapii
Yemoja
13
0 / 5 / 10
8,950
426
6,169
17,214
18,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 7 / 7
9,771
465
15,097
25,007
25,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
masonpizza9
Discordia
16
2 / 5 / 4
9,861
470
11,906
10,799
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
50
29
Kills
18
19
Deaths
29
30
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
10
3
7
4.5
L
Cupid
BimmerM4
Cupid
5
5
6
1.6
W
Arachne
3
3
7
2.17
L
6
7
5
1.21
W
Mercury
JosePushinP
Mercury
12
0
3
13.5
L
Yemoja
Mpapii
Yemoja
0
5
10
1
W
0
5
4
0.4
W
4
8
9
1.06
L
5
7
7
1.21
L
Discordia
masonpizza9
Discordia
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,448
Damage
50,506
79,816
Taken
81,459
50,119
Mitigated
57,592
30,168
Healing
12,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
19,018
721
0
4,877
15,457
15,887
2,670
7,948
7,509
70,589
0
L
Cupid
BimmerM4
Cupid
8,779
3,809
240
2,517
13,809
4,461
0
5,420
8,389
0
42,997
W
Arachne
9,005
6,665
453
5,727
16,292
12,416
1,611
5,396
10,896
0
48,762
L
8,555
2,310
0
784
14,630
5,524
0
7,198
7,432
0
54,143
W
Mercury
JosePushinP
Mercury
14,110
8,615
0
5,723
15,268
6,676
662
5,123
10,145
0
144,705
L
Yemoja
Mpapii
Yemoja
6,169
906
2,376
3,118
17,214
18,097
0
6,176
11,038
31,125
0
W
4,921
1,839
380
2,629
11,190
4,834
942
3,979
7,211
0
60,914
W
19,394
392
0
10,379
21,609
10,306
1,619
14,149
7,460
79,015
0
L
15,097
663
0
2,568
25,007
25,874
352
13,202
11,805
47,928
0
L
Discordia
masonpizza9
Discordia
11,906
740
0
500
10,799
3,636
123
6,416
4,383
63,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,521
Gold Earned
48,896
623
Minions Killed
410
0
Camps Cleared
0
2,004,254
Distance Traveled
1,777,118
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,522
596
115
5
0
386,309
1
L
Cupid
10,319
491
106
5
0
363,864
4
W
Arachne
10,400
495
58
3
0
399,009
1
L
Loki
9,995
476
90
4
0
381,858
0
W
Mercury
14,433
687
204
10
0
575,421
2
L
Yemoja
8,950
426
46
2
0
350,563
1
W
Artemis
9,926
473
102
5
0
333,497
1
W
Anubis
12,240
583
144
7
0
310,018
4
L
Ares
9,771
465
58
3
0
334,520
0
L
Discordia
9,861
470
110
5
0
346,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role