Player Matchup

Da Ji
Da Ji
Flurian
Da Ji
Level 78
God Stats
10W - 2L
1,803 SR
Queue Stats
104W - 69L
1,503 Elo+
Party 1
Bacchus
Bacchus
JohnTrikone
Bacchus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 133L
1,581 Elo+
Party 1
Raijin
Raijin
Vllaris
Raijin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 74L
1,527 Elo+
Party 1
Team Averages
Level 83
1,601 SR
1,537 Elo+

VS

Team Averages
Level 83
1,393 SR
1,458 Elo+
Medusa
Medusa
 
Medusa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Drartemio
Sylvanus
Level 114
God Stats
2W - 8L
1,351 SR
Queue Stats
158W - 172L
1,486 Elo+
Solo
Kukulkan
Kukulkan
krewboy
Kukulkan
Level 34
God Stats
0W - 2L
1,328 SR
Queue Stats
1W - 4L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Flurian
Da Ji
15
10 / 3 / 7
10,084
917
10,763
6,738
2,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
JohnTrikone
Bacchus
13
2 / 1 / 15
9,442
858
5,736
11,443
11,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Raijin
Vllaris
Raijin
14
5 / 1 / 11
9,255
841
8,977
6,331
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 4 / 1
8,249
750
5,984
12,003
3,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Drartemio
Sylvanus
11
0 / 6 / 5
7,527
684
6,728
12,983
9,312
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
krewboy
Kukulkan
11
1 / 7 / 2
7,544
686
6,166
7,975
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
17
Kills
5
5
Deaths
17
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
4
1
1.13
L
Sylvanus
Drartemio
Sylvanus
0
6
5
0.42
W
Da Ji
Flurian
Da Ji
10
3
7
4.5
W
Bacchus
JohnTrikone
Bacchus
2
1
15
9.5
W
Raijin
Vllaris
Raijin
5
1
11
10.5
L
Kukulkan
krewboy
Kukulkan
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,476
Damage
18,878
24,512
Taken
32,961
16,498
Mitigated
15,831
2,853
Healing
5,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,984
2,659
0
1,629
12,003
3,910
76
6,675
5,328
0
34,567
L
Sylvanus
Drartemio
Sylvanus
6,728
839
1,643
2,263
12,983
9,312
334
5,830
7,153
12,474
0
W
Da Ji
Flurian
Da Ji
10,763
3,243
0
465
6,738
2,625
1,430
4,552
2,186
0
23,668
W
Bacchus
JohnTrikone
Bacchus
5,736
640
0
1,978
11,443
11,520
434
4,325
7,118
13,989
0
W
Raijin
Vllaris
Raijin
8,977
581
0
410
6,331
2,353
784
4,340
1,991
41,400
0
L
Kukulkan
krewboy
Kukulkan
6,166
435
0
159
7,975
2,609
384
2,862
5,113
25,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,781
Gold Earned
23,320
124
Minions Killed
106
7
Camps Cleared
3
699,943
Distance Traveled
551,427
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,249
750
55
5
1
190,933
3
L
Sylvanus
7,527
684
9
1
0
182,375
2
W
Da Ji
10,084
917
37
3
5
226,732
1
W
Bacchus
9,442
858
14
1
1
248,495
3
W
Raijin
9,255
841
73
7
1
224,716
2
L
Kukulkan
7,544
686
42
4
2
178,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role