Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CaptianCush
Medusa
Level 122
God Stats
4W - 3L
1,519 SR
Queue Stats
294W - 255L
1,511 Elo+
Solo
Chaac
Chaac
LimitedSleep
Chaac
Level 109
God Stats
4W - 7L
1,683 SR
Queue Stats
60W - 51L
1,463 Elo+
Party 1
Tiamat
Tiamat
Ryuhnnn
Tiamat
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
377W - 425L
1,415 Elo+
Party 1
Fenrir
Fenrir
markyy-gg
Fenrir
Level 66
God Stats
3W - 5L
1,514 SR
Queue Stats
318W - 339L
1,407 Elo+
Party 1
Team Averages
Level 97
1,543 SR
1,459 Elo+

VS

Team Averages
Level 93
1,447 SR
1,466 Elo+
Merlin
Merlin
Supagudg
Merlin
Level 128
God Stats
15W - 16L
1,498 SR
Queue Stats
350W - 368L
1,487 Elo+
Solo
Artio
Artio
XXmasacreX78
Artio
Level 79
God Stats
3W - 2L
1,299 SR
Queue Stats
448W - 453L
1,448 Elo+
Solo
Athena
Athena
cghlreinsn
Athena
Level 88
God Stats
63W - 41L
1,215 SR
Queue Stats
664W - 674L
1,467 Elo+
Solo
Neith
Neith
jr mata28
Neith
Level 103
God Stats
3W - 3L
1,710 SR
Queue Stats
227W - 253L
1,428 Elo+
Solo
Serqet
Serqet
zestlins
Serqet
Level 67
God Stats
79W - 73L
1,513 SR
Queue Stats
165W - 145L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
3 / 3 / 3
7,447
573
8,419
12,194
8,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
12
3 / 1 / 1
7,170
552
6,881
7,791
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 5 / 1
6,466
497
9,297
19,174
10,215
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Ryuhnnn
Tiamat
11
0 / 4 / 1
6,107
470
1,943
8,778
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
markyy-gg
Fenrir
12
1 / 4 / 1
6,641
511
3,560
9,859
3,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Supagudg
Merlin
14
6 / 1 / 3
8,115
624
7,708
5,708
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 1 / 6
7,917
609
12,740
14,222
14,363
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
cghlreinsn
Athena
11
1 / 2 / 7
6,506
500
3,406
11,507
8,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
jr mata28
Neith
12
0 / 2 / 1
6,398
492
4,616
7,125
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
zestlins
Serqet
13
7 / 1 / 6
8,160
628
8,538
8,144
2,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
17
17
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
3
3
1.5
L
Medusa
3
1
1
3.5
L
0
5
1
0.1
L
Tiamat
Ryuhnnn
Tiamat
0
4
1
0.13
W
Merlin
Supagudg
Merlin
6
1
3
7.5
W
3
1
6
6
W
Athena
cghlreinsn
Athena
1
2
7
2.25
W
Neith
jr mata28
Neith
0
2
1
0.25
L
Fenrir
markyy-gg
Fenrir
1
4
1
0.38
W
Serqet
zestlins
Serqet
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,100
Damage
37,008
57,796
Taken
46,706
26,644
Mitigated
29,651
14,287
Healing
18,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,419
1,921
0
2,696
12,194
8,050
190
4,112
7,406
28,593
3,274
L
Medusa
6,881
2,600
0
3,149
7,791
2,036
31
594
7,197
0
48,451
L
9,297
2,933
0
6,006
19,174
10,215
32
12,934
6,240
0
41,771
L
Tiamat
Ryuhnnn
Tiamat
1,943
158
0
2,256
8,778
3,334
0
3,903
4,829
37,166
0
W
Merlin
Supagudg
Merlin
7,708
212
0
544
5,708
2,151
307
2,595
3,113
47,625
0
W
12,740
1,300
1,064
7,605
14,222
14,363
0
1,683
12,539
49,838
0
W
Athena
cghlreinsn
Athena
3,406
1,233
465
3,881
11,507
8,691
407
2,863
8,644
13,166
0
W
Neith
jr mata28
Neith
4,616
1,142
0
2,369
7,125
1,562
705
914
6,211
0
42,095
L
Fenrir
markyy-gg
Fenrir
3,560
603
0
180
9,859
3,009
0
2,311
7,302
0
39,217
W
Serqet
zestlins
Serqet
8,538
1,399
0
3,025
8,144
2,884
0
1,302
6,842
0
47,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,831
Gold Earned
37,096
359
Minions Killed
364
0
Camps Cleared
0
1,261,294
Distance Traveled
1,397,470
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,447
573
54
4
0
264,489
3
L
Medusa
7,170
552
77
6
0
261,877
6
L
Chaac
6,466
497
75
6
0
224,498
0
L
Tiamat
6,107
470
72
6
0
228,912
5
W
Merlin
8,115
624
97
7
0
280,002
7
W
Artio
7,917
609
99
8
0
261,306
4
W
Athena
6,506
500
13
1
0
283,610
2
W
Neith
6,398
492
77
6
0
238,000
3
L
Fenrir
6,641
511
81
6
0
281,518
2
W
Serqet
8,160
628
78
6
0
334,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role